Language: English
Published by Independently published, 2017
ISBN 10: 1973412055 ISBN 13: 9781973412052
Seller: Revaluation Books, Exeter, United Kingdom
Paperback. Condition: Brand New. 24 pages. 9.00x6.00x0.06 inches. In Stock.
Seller: CollectibleEntertainment, Palm Bay, FL, U.S.A.
Soft cover. Condition: As New. Bob Fingerman, Craig Thompson, Tony Millionaire, Dean Haspiel, Kyle Baker, Bill Wray, Jason Little, Pat McEown, Mark Crilley, Dylan Horrocks, Jill Thompson, Jessica Abel, Tom Hart, Paul Pope, Brian Ralph, Dave Cooper, Ariel Bordeaux, Matt Groening (illustrator). Bizarro Comics! Trade Paperback. Cover by: Matt Groening & Nathan Kane. Bizarro, an imperfect duplicate of Superman who does everything backwards, tries drawing comics, concocting thirty stories including one in which Wonder Woman participates in a poetry slam, and in baby Superman torments his baby-sitter. A host of comics' most innovative writers and artists contribute their unique takes on the characters populating the DC Universe. Under the premise that Bizarro, Superman's moronic blockheaded doppelganger, has decided to publish his own comic book stories, this hardcover edition presents an irreverent collection of spiteful super hero tales. Taking shots at Batman, Wonder Woman, and the Green Lantern, this rare and hilarious sarcastic look at the super hero world includes comical tales of the search for a babysitter for a young Superman, Supergirl and Mary Marvel's troubles finding a good man, and the Man of Steel's hopeless battle with a Superman-hating creature dwelling on an orbiting space station. Trade Paperback is bagged & boarded and will be carefully / securely packaged then shipped via USPS Priority Mail to insure that it arrives to you perfectly and quickly. Trade Paperback is in Very Fine condition. Very Nice!! Please See Scans!!
Language: English
Published by Edward Elgar Publishing, 2022
ISBN 10: 1839102446 ISBN 13: 9781839102448
Seller: Books From California, Simi Valley, CA, U.S.A.
paperback. Condition: Very Good.
Language: English
Published by Edward Elgar Publishing Ltd, GB, 2022
ISBN 10: 1839102446 ISBN 13: 9781839102448
Seller: Rarewaves.com USA, London, LONDO, United Kingdom
Paperback. Condition: New. Computer simulations, serious digital games, and gamification add fun and engagement to business courses, while also improving students' learning outcomes. Computer Simulations and Gaming provides business educators with the theoretical background, selection foundations, and implementation advice they need to successfully select and implement computer simulations, serious digital games, and/or gamification elements.The book opens by defining computer simulations, serious digital games, and gamification, then highlights the learning theories that contribute to their effectiveness at improving learning outcomes. From there the authors provide information that helps educators select computer simulations, serious digital games, and/or gamification elements, by reviewing their benefits and drawbacks, identifying contextual considerations, and providing a heuristic. The authors then offer advice to prepare educators to implement computer simulations, serious digital games, and/or gamification elements in their classrooms. In addition, they have included a list of tools and resources as well as an annotated bibliography that point readers towards helpful additional information.In an ever-changing world of tech, business educators at all levels will come to rely on the helpful guidance in Computer Simulations and Gaming to engage students.
Paperback. Condition: Brand New. 176 pages. 8.50x5.38x0.59 inches. In Stock.
Language: English
Published by Edward Elgar Publishing, 2022
ISBN 10: 1839102446 ISBN 13: 9781839102448
Seller: Books Puddle, New York, NY, U.S.A.
Condition: New.
Language: English
Published by Edward Elgar Publishing, 2022
ISBN 10: 183910242X ISBN 13: 9781839102424
Seller: Books From California, Simi Valley, CA, U.S.A.
hardcover. Condition: Very Good.
Language: English
Published by CreateSpace Independent Publishing Platform, 2017
ISBN 10: 1973818779 ISBN 13: 9781973818779
Seller: Revaluation Books, Exeter, United Kingdom
Paperback. Condition: Brand New. 34 pages. 9.00x6.00x0.08 inches. This item is printed on demand.
Language: English
Published by Edward Elgar Publishing Ltd, GB, 2022
ISBN 10: 1839102446 ISBN 13: 9781839102448
Seller: Rarewaves.com UK, London, United Kingdom
Paperback. Condition: New. Computer simulations, serious digital games, and gamification add fun and engagement to business courses, while also improving students' learning outcomes. Computer Simulations and Gaming provides business educators with the theoretical background, selection foundations, and implementation advice they need to successfully select and implement computer simulations, serious digital games, and/or gamification elements.The book opens by defining computer simulations, serious digital games, and gamification, then highlights the learning theories that contribute to their effectiveness at improving learning outcomes. From there the authors provide information that helps educators select computer simulations, serious digital games, and/or gamification elements, by reviewing their benefits and drawbacks, identifying contextual considerations, and providing a heuristic. The authors then offer advice to prepare educators to implement computer simulations, serious digital games, and/or gamification elements in their classrooms. In addition, they have included a list of tools and resources as well as an annotated bibliography that point readers towards helpful additional information.In an ever-changing world of tech, business educators at all levels will come to rely on the helpful guidance in Computer Simulations and Gaming to engage students.
Language: English
Published by Edward Elgar Publishing, 2022
ISBN 10: 183910242X ISBN 13: 9781839102424
Seller: Books Puddle, New York, NY, U.S.A.
Condition: New.
Language: English
Published by Edward Elgar Publishing Ltd, GB, 2022
ISBN 10: 183910242X ISBN 13: 9781839102424
Seller: Rarewaves.com USA, London, LONDO, United Kingdom
£ 129.03
Quantity: Over 20 available
Add to basketHardback. Condition: New. Computer simulations, serious digital games, and gamification add fun and engagement to business courses, while also improving students' learning outcomes. Computer Simulations and Gaming provides business educators with the theoretical background, selection foundations, and implementation advice they need to successfully select and implement computer simulations, serious digital games, and/or gamification elements.The book opens by defining computer simulations, serious digital games, and gamification, then highlights the learning theories that contribute to their effectiveness at improving learning outcomes. From there the authors provide information that helps educators select computer simulations, serious digital games, and/or gamification elements, by reviewing their benefits and drawbacks, identifying contextual considerations, and providing a heuristic. The authors then offer advice to prepare educators to implement computer simulations, serious digital games, and/or gamification elements in their classrooms. In addition, they have included a list of tools and resources as well as an annotated bibliography that point readers towards helpful additional information.In an ever-changing world of tech, business educators at all levels will come to rely on the helpful guidance in Computer Simulations and Gaming to engage students.
Hardcover. Condition: Brand New. 176 pages. 8.50x5.38x0.59 inches. In Stock.
Language: English
Published by Edward Elgar Publishing Ltd, GB, 2022
ISBN 10: 183910242X ISBN 13: 9781839102424
Seller: Rarewaves.com UK, London, United Kingdom
£ 118.67
Quantity: Over 20 available
Add to basketHardback. Condition: New. Computer simulations, serious digital games, and gamification add fun and engagement to business courses, while also improving students' learning outcomes. Computer Simulations and Gaming provides business educators with the theoretical background, selection foundations, and implementation advice they need to successfully select and implement computer simulations, serious digital games, and/or gamification elements.The book opens by defining computer simulations, serious digital games, and gamification, then highlights the learning theories that contribute to their effectiveness at improving learning outcomes. From there the authors provide information that helps educators select computer simulations, serious digital games, and/or gamification elements, by reviewing their benefits and drawbacks, identifying contextual considerations, and providing a heuristic. The authors then offer advice to prepare educators to implement computer simulations, serious digital games, and/or gamification elements in their classrooms. In addition, they have included a list of tools and resources as well as an annotated bibliography that point readers towards helpful additional information.In an ever-changing world of tech, business educators at all levels will come to rely on the helpful guidance in Computer Simulations and Gaming to engage students.