Condition: New. New Book.
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Seller: California Books, Miami, FL, U.S.A.
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Language: German
Published by Bertelsmann Lesering, 1960
Seller: Gerald Wollermann, Bad Vilbel, Germany
Gebundene Ausgabe. Condition: Befriedigend. 2. Aufl. 173 Seiten Besitzereintrag innen. Gebrauchsspuren. Innerhalb Deutschlands Versand je nach Größe/Gewicht als Großbrief bzw. Bücher- und Warensendung mit der Post oder per DHL. Rechnung mit MwSt.-Ausweis liegt jeder Lieferung bei. Sprache: Deutsch Gewicht in Gramm: 400.
Condition: New. Print on Demand.
Condition: New. Print on Demand.
Seller: California Books, Miami, FL, U.S.A.
Condition: New. Print on Demand.
Seller: PBShop.store US, Wood Dale, IL, U.S.A.
PAP. Condition: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condition: new. Paperback. What separates a Flutter app that looks good in a demo from one that survives real users, real devices, and real scale?Most Flutter resources teach widgets in isolation. That's not the problem you face at work. The real challenge is turning Flutter into production-ready apps that stay fast, consistent, and maintainable across iOS and Android. Flutter Projects Handbook (2026) is built for that exact gap.At its heart, this book is about execution. It shows how to design, structure, and ship complete Flutter applications that feel native, perform smoothly, and hold up as features grow. Every project is grounded in practical decisions developers actually make, state management trade-offs, layout performance, platform integration, and long-term code organization.You'll move beyond sample screens and start building systems. By the end, you won't just know Flutter syntax, you'll know how to assemble real products with confidence.Inside, you'll learn how to: Build full cross-platform apps with clean architecture that scales without slowing developmentCreate fluid, responsive UIs that look right on phones, tablets, and different screen densitiesManage state predictably in complex apps without brittle workaroundsStructure navigation, theming, and reusable components for large codebasesOptimize rendering and animations to keep performance smooth on both iOS and AndroidHandle platform-specific behavior while maintaining a single, shared Flutter codebaseEach project focuses on practical outcomes: faster iteration, fewer bugs, and apps that feel polished from day one. The emphasis stays on what works in 2026, modern Flutter APIs, current platform expectations, and patterns proven in real deployments.If you're serious about building fast, beautiful cross-platform apps that don't collapse under real-world use, this book gives you the blueprint.Order your copy of Flutter Projects Handbook (2026) and start shipping Flutter apps that are built to last. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Seller: PBShop.store US, Wood Dale, IL, U.S.A.
PAP. Condition: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Seller: PBShop.store UK, Fairford, GLOS, United Kingdom
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Add to basketPAP. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condition: new. Paperback. What does it really take to ship fast, modern Android apps that scale without falling apart?Jetpack Compose in Action is built for developers who want more than syntax walkthroughs. This book shows how real Android products are designed, built, optimized, and scaled using Jetpack Compose as the foundation. At its heart, it solves a common problem: teams adopt Compose, but struggle to structure large apps, manage state cleanly, and keep performance predictable as features grow.The focus is practical execution. Each project-driven chapter mirrors real production scenarios, from building complex UI flows to handling asynchronous data, navigation, theming, and performance tuning. You see how Compose fits into modern Android architecture, not as a demo tool, but as a system you can trust in serious applications.By the end, readers gain the ability to: Build production-ready UIs with Compose that stay readable and maintainable as codebases expandApply state management, recomposition control, and side-effect handling without guessworkStructure apps using proven architectural patterns that support testing and long-term growthOptimize rendering, reduce unnecessary recompositions, and avoid common performance trapsScale real projects confidently, from first feature to mature appThis book speaks directly to Android developers, Kotlin engineers, and mobile teams who want results, not abstractions. If you already know the basics and want to build faster, cleaner, and more resilient Compose apps, this is the missing piece.Get your copy and start building Android apps that hold up under real-world pressure. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Condition: New. Print on Demand.
Seller: PBShop.store UK, Fairford, GLOS, United Kingdom
£ 22.58
Quantity: Over 20 available
Add to basketPAP. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Seller: PBShop.store UK, Fairford, GLOS, United Kingdom
£ 22.89
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Add to basketPAP. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Seller: PBShop.store UK, Fairford, GLOS, United Kingdom
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Add to basketPAP. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Seller: PBShop.store US, Wood Dale, IL, U.S.A.
PAP. Condition: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condition: new. Paperback. Your React Native app works on your machine. Will it survive real users, real devices, and real traffic?Most React Native guides stop at features. Production reality is different: performance regressions, flaky tests, CI failures, store rejections, and crashes that only appear at scale. React Native Projects in Production is built for developers who are past tutorials and need systems that hold up under pressure.At its heart, this book solves one problem: how to ship reliable, fast, and maintainable React Native apps in real production environments. It shows how professional teams structure projects, enforce quality, and automate delivery so releases become boring, predictable, and safe.You'll learn how to move from "it works" to "it scales" by mastering the practices that separate hobby apps from production-grade software. Through realistic projects and battle-tested patterns, you'll gain the ability to diagnose performance bottlenecks, prevent regressions before they ship, and build confidence into every release.What you'll walk away with: Proven techniques for React Native performance optimization, including rendering control, memory discipline, and native bridge awareness.Practical testing strategies using unit, integration, and end-to-end tests that catch failures early instead of in production.CI/CD pipelines that automate builds, testing, and releases for both iOS and Android.Production-ready project structures that stay maintainable as teams and codebases grow.Clear approaches to monitoring, crash reporting, and release validation after deployment.This is not a reference manual or a theory book. It is a practical guide to building React Native apps that teams trust, stakeholders rely on, and users enjoy using every day.If you're serious about shipping React Native apps that perform under load, pass app store scrutiny, and scale with confidence, buy this book and start building for production today. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Seller: PBShop.store UK, Fairford, GLOS, United Kingdom
£ 26.14
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Add to basketPAP. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Seller: CitiRetail, Stevenage, United Kingdom
Paperback. Condition: new. Paperback. What separates a Flutter app that looks good in a demo from one that survives real users, real devices, and real scale?Most Flutter resources teach widgets in isolation. That's not the problem you face at work. The real challenge is turning Flutter into production-ready apps that stay fast, consistent, and maintainable across iOS and Android. Flutter Projects Handbook (2026) is built for that exact gap.At its heart, this book is about execution. It shows how to design, structure, and ship complete Flutter applications that feel native, perform smoothly, and hold up as features grow. Every project is grounded in practical decisions developers actually make, state management trade-offs, layout performance, platform integration, and long-term code organization.You'll move beyond sample screens and start building systems. By the end, you won't just know Flutter syntax, you'll know how to assemble real products with confidence.Inside, you'll learn how to: Build full cross-platform apps with clean architecture that scales without slowing developmentCreate fluid, responsive UIs that look right on phones, tablets, and different screen densitiesManage state predictably in complex apps without brittle workaroundsStructure navigation, theming, and reusable components for large codebasesOptimize rendering and animations to keep performance smooth on both iOS and AndroidHandle platform-specific behavior while maintaining a single, shared Flutter codebaseEach project focuses on practical outcomes: faster iteration, fewer bugs, and apps that feel polished from day one. The emphasis stays on what works in 2026, modern Flutter APIs, current platform expectations, and patterns proven in real deployments.If you're serious about building fast, beautiful cross-platform apps that don't collapse under real-world use, this book gives you the blueprint.Order your copy of Flutter Projects Handbook (2026) and start shipping Flutter apps that are built to last. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Seller: CitiRetail, Stevenage, United Kingdom
Paperback. Condition: new. Paperback. Hands-On Game Physics Programming with C++: Master Collision Detection, Rigid Bodies, Constraints, Character Controllers, Vehicles, and Destruction Through Practical ProjectsDefault physics settings can get objects moving, but they rarely create the stable, responsive, production-ready gameplay systems that modern games demand. When characters jitter on platforms, vehicles feel floaty, ragdolls behave unpredictably, or destructible environments destroy performance, the problem is not the engine, it is the missing physics engineering layer behind the feature.Hands-On Game Physics Programming with C++ gives game developers, gameplay programmers, and aspiring game physics engineers a practical path to building real physics systems with confidence. Instead of teaching physics as abstract theory, this book turns core concepts into hands-on projects using modern C++ workflows, PhysX-style architecture, Unreal Engine Chaos concepts, and production-minded middleware patterns inspired by Havok.Inside, you will learn how to: Build a C++ physics sandbox from the ground upWork with rigid bodies, forces, impulses, damping, and sleep rulesImplement collision detection, raycasts, sweeps, overlaps, and trigger volumesCreate physics-based grabbing, throwing, pushing, and object interaction systemsBuild constraints, hinges, sliders, doors, bridges, cranes, and breakable jointsDesign responsive character controllers with slopes, steps, ledges, and moving platformsTune vehicle physics, suspension, grip, center of mass, and handling feelCreate ragdoll reactions, physical animation transitions, and destruction workflowsDebug tunneling, jitter, unstable constraints, noisy collision queries, and performance spikesWhether you are preparing for game physics engineering roles, improving your Unreal Engine C++ skills, or building stronger gameplay systems for your own projects, this book helps you move from using physics features to engineering them.Order this book today and start building game physics systems that feel stable, responsive, and ready for real gameplay. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Seller: CitiRetail, Stevenage, United Kingdom
Paperback. Condition: new. Paperback. What does it really take to ship fast, modern Android apps that scale without falling apart?Jetpack Compose in Action is built for developers who want more than syntax walkthroughs. This book shows how real Android products are designed, built, optimized, and scaled using Jetpack Compose as the foundation. At its heart, it solves a common problem: teams adopt Compose, but struggle to structure large apps, manage state cleanly, and keep performance predictable as features grow.The focus is practical execution. Each project-driven chapter mirrors real production scenarios, from building complex UI flows to handling asynchronous data, navigation, theming, and performance tuning. You see how Compose fits into modern Android architecture, not as a demo tool, but as a system you can trust in serious applications.By the end, readers gain the ability to: Build production-ready UIs with Compose that stay readable and maintainable as codebases expandApply state management, recomposition control, and side-effect handling without guessworkStructure apps using proven architectural patterns that support testing and long-term growthOptimize rendering, reduce unnecessary recompositions, and avoid common performance trapsScale real projects confidently, from first feature to mature appThis book speaks directly to Android developers, Kotlin engineers, and mobile teams who want results, not abstractions. If you already know the basics and want to build faster, cleaner, and more resilient Compose apps, this is the missing piece.Get your copy and start building Android apps that hold up under real-world pressure. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Seller: CitiRetail, Stevenage, United Kingdom
Paperback. Condition: new. Paperback. Game Programming Projects with Unity, Unreal Engine 5 & Godot 4Build Portfolio-Ready Gameplay Systems (Combat, AI, Movement, UI, Save & Multiplayer)Most game developers can follow tutorials, but building complete gameplay systems that feel polished, reusable, and portfolio-ready is a different challenge. Movement, combat, AI, UI, saving, and multiplayer often break down when they are built as isolated features instead of connected systems.Game Programming Projects with Unity, Unreal Engine 5 & Godot 4 gives you a practical, project-based path to building real gameplay features across three major engines. Instead of focusing on theory or engine comparison, this handbook shows how core gameplay systems are designed, implemented, tested, and refined using Unity C#, Unreal Engine 5 C++, and Godot 4 GDScript.You will build the foundations every strong gameplay portfolio needs, including responsive player movement, camera systems, interaction mechanics, health and damage, melee and projectile combat, enemy AI, animation-driven attacks, inventory, HUDs, menus, save/load systems, checkpoints, multiplayer foundations, profiling, packaging, and portfolio polish.Inside, you will learn how to: Build gameplay systems that transfer across Unity, Unreal Engine 5, and Godot 4Create combat, movement, AI, UI, inventory, saving, and multiplayer prototypesStructure projects cleanly for testing, reuse, and expansionTurn chapter projects into stronger portfolio demosUnderstand how professional gameplay programmers connect player experience to codeWritten for Unreal Engine developers, C++ game developers, Unity programmers, Godot users, and software engineers moving into game development, this book focuses on practical results over vague concepts.If you want to build playable systems that prove real game programming skill, this book gives you the projects, patterns, and implementation flow to start creating them with confidence. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Seller: CitiRetail, Stevenage, United Kingdom
Paperback. Condition: new. Paperback. Your React Native app works on your machine. Will it survive real users, real devices, and real traffic?Most React Native guides stop at features. Production reality is different: performance regressions, flaky tests, CI failures, store rejections, and crashes that only appear at scale. React Native Projects in Production is built for developers who are past tutorials and need systems that hold up under pressure.At its heart, this book solves one problem: how to ship reliable, fast, and maintainable React Native apps in real production environments. It shows how professional teams structure projects, enforce quality, and automate delivery so releases become boring, predictable, and safe.You'll learn how to move from "it works" to "it scales" by mastering the practices that separate hobby apps from production-grade software. Through realistic projects and battle-tested patterns, you'll gain the ability to diagnose performance bottlenecks, prevent regressions before they ship, and build confidence into every release.What you'll walk away with: Proven techniques for React Native performance optimization, including rendering control, memory discipline, and native bridge awareness.Practical testing strategies using unit, integration, and end-to-end tests that catch failures early instead of in production.CI/CD pipelines that automate builds, testing, and releases for both iOS and Android.Production-ready project structures that stay maintainable as teams and codebases grow.Clear approaches to monitoring, crash reporting, and release validation after deployment.This is not a reference manual or a theory book. It is a practical guide to building React Native apps that teams trust, stakeholders rely on, and users enjoy using every day.If you're serious about shipping React Native apps that perform under load, pass app store scrutiny, and scale with confidence, buy this book and start building for production today. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.