Language: English
Published by VDM Verlag Dr. Mueller Aktiengesellschaft & Co. KG, 2012
ISBN 10: 3659306312 ISBN 13: 9783659306310
Seller: Books Puddle, New York, NY, U.S.A.
Condition: New. pp. 228.
Language: English
Published by LAP LAMBERT Academic Publishing, 2012
ISBN 10: 3659306312 ISBN 13: 9783659306310
Seller: preigu, Osnabrück, Germany
Taschenbuch. Condition: Neu. A System for Generation of Face Images from Textual Descriptions | A Ray of Hope for Investigation Department | Santanu Halder (u. a.) | Taschenbuch | 228 S. | Englisch | 2012 | LAP LAMBERT Academic Publishing | EAN 9783659306310 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu.
Language: English
Published by LAP LAMBERT Academic Publishing, 2012
ISBN 10: 3659306312 ISBN 13: 9783659306310
Seller: Mispah books, Redhill, SURRE, United Kingdom
paperback. Condition: New. NEW. SHIPS FROM MULTIPLE LOCATIONS. book.
Language: English
Published by LAP LAMBERT Academic Publishing Dez 2012, 2012
ISBN 10: 3659306312 ISBN 13: 9783659306310
Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germany
Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Face generation plays an important role in designing video games, virtual reality and other entertainment applications. Also face image generation from the description of eye-witness is an important step in criminal identification. As per normal human practice, a face is described using textual description involving adjectives and/or some physical properties of its constituent components (the eyes, nose, lips etc.). The standard practise of face image generation is to employ an artist who creates the face images from the textual description. However, an artist with this peculiar expertise is generally rare and the drawn face images may not satisfy the eye-witness/descriptor. This process is very time consuming too. Again the artist draws according to his/her own realization for the textual description and the descriptor, who does not have any experience with paints and brushes can not interact with drawing process. All these limitations of a human artist call for development of an automatic face generation system and this necessity has inspired and initiated research activities in the area of face generation from human-like description and this is the main objective of this work 228 pp. Englisch.
Language: English
Published by LAP LAMBERT Academic Publishing, 2012
ISBN 10: 3659306312 ISBN 13: 9783659306310
Seller: moluna, Greven, Germany
Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Autor/Autorin: Halder SantanuSantanu Halder received the MCSE and Ph. D.(Eng.) degrees from Jadavpur University, India, in 2005 and 2012 respectively. He is associated with Goverment College of Engineering and Textile Technology, Berhampore in Indi.
Language: English
Published by VDM Verlag Dr. Mueller Aktiengesellschaft & Co. KG, 2012
ISBN 10: 3659306312 ISBN 13: 9783659306310
Seller: Majestic Books, Hounslow, United Kingdom
Condition: New. Print on Demand pp. 228 2:B&W 6 x 9 in or 229 x 152 mm Perfect Bound on Creme w/Gloss Lam.
Language: English
Published by VDM Verlag Dr. Mueller Aktiengesellschaft & Co. KG, 2012
ISBN 10: 3659306312 ISBN 13: 9783659306310
Seller: Biblios, Frankfurt am main, HESSE, Germany
Condition: New. PRINT ON DEMAND pp. 228.
Language: English
Published by LAP LAMBERT Academic Publishing Dez 2012, 2012
ISBN 10: 3659306312 ISBN 13: 9783659306310
Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germany
Taschenbuch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Face generation plays an important role in designing video games, virtual reality and other entertainment applications. Also face image generation from the description of eye-witness is an important step in criminal identification. As per normal human practice, a face is described using textual description involving adjectives and/or some physical properties of its constituent components (the eyes, nose, lips etc.). The standard practise of face image generation is to employ an artist who creates the face images from the textual description. However, an artist with this peculiar expertise is generally rare and the drawn face images may not satisfy the eye-witness/descriptor. This process is very time consuming too. Again the artist draws according to his/her own realization for the textual description and the descriptor, who does not have any experience with paints and brushes can not interact with drawing process. All these limitations of a human artist call for development of an automatic face generation system and this necessity has inspired and initiated research activities in the area of face generation from human-like description and this is the main objective of this workVDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 228 pp. Englisch.
Language: English
Published by LAP LAMBERT Academic Publishing, 2012
ISBN 10: 3659306312 ISBN 13: 9783659306310
Seller: AHA-BUCH GmbH, Einbeck, Germany
Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Face generation plays an important role in designing video games, virtual reality and other entertainment applications. Also face image generation from the description of eye-witness is an important step in criminal identification. As per normal human practice, a face is described using textual description involving adjectives and/or some physical properties of its constituent components (the eyes, nose, lips etc.). The standard practise of face image generation is to employ an artist who creates the face images from the textual description. However, an artist with this peculiar expertise is generally rare and the drawn face images may not satisfy the eye-witness/descriptor. This process is very time consuming too. Again the artist draws according to his/her own realization for the textual description and the descriptor, who does not have any experience with paints and brushes can not interact with drawing process. All these limitations of a human artist call for development of an automatic face generation system and this necessity has inspired and initiated research activities in the area of face generation from human-like description and this is the main objective of this work.