Haebig Caroline (13 results)

- Softcover
Seller: World of Books (was SecondSale), Montgomery, IL, U.S.A.World of Books (was SecondSale)
Contact seller5-star sellerCondition: Used - Good
£ 9.52
Free ShippingShips within U.S.A.Quantity: 2 available
Condition: Good. Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc.

- Softcover
Seller: Greenworld Books, arlington, TX, U.S.A.Greenworld Books
Contact seller5-star sellerCondition: Used - Very good
£ 9.53
Free ShippingShips within U.S.A.Quantity: 1 available
Condition: very_good. Fast Free Shipping â" Very Good condition book with a firm cover and clean pages. Shows normal use and some light wear or limited notes markings. A solid, nice copy to enjoy.

- Softcover
Seller: HPB-Emerald, Dallas, TX, U.S.A.HPB-Emerald
Contact seller5-star sellerCondition: Used - Very good
£ 6.67
£ 2.78 shippingShips within U.S.A.Quantity: 1 available
paperback. Condition: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority.

Language: English
Published by International Society for Technology in Educa, 2021
- Softcover
Seller: ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.ThriftBooks-Atlanta
Contact seller5-star sellerCondition: Used - Very good
£ 9.71
Free ShippingShips within U.S.A.Quantity: 1 available
Paperback. Condition: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.

Language: English
Published by International Society for Technology in Education, 2021
- Softcover
Seller: World of Books Inc, Montgomery, IL, U.S.A.World of Books Inc
Contact seller2-star sellerCondition: Used - Good
£ 11.04
Free ShippingShips within U.S.A.Quantity: 2 available
Paperback. Condition: Good. For School Leaders and K-12 Educators Get concrete strategies for designing and implementing cultural and instructional supports for maker learning, and equipping makerspaces to model universal design for learning (UDL) in action. School leaders and classroom teachers alike are looking for ways to integrate maker learning into their work in meaningful ways, but they simply don't have the time, capacity or resources to review, synthesize or adapt existing models into their own school systems. The Maker Playbook offers a vision and the tools needed to streamline the process, including high-impact strategies you can put directly into action to foster an inclusive maker learning environment. In these pages, you'll find ready-to-use strategies and resources to guide learners in the design thinking maker learning process. With the Universal Design for Learning (UDL) Guidelines as a basis, you'll get ideas for helping all students learn, and guidance for developing the scaffolding to help all learners reach levels of higher-order thinking and engagement. The book: Offers strategies that can be implemented on a personalized and systemic level to build a maker learning culture and program from the ground up. Highlights "Go Remote" tips with each strategy to assist you in implementing the ideas in a virtual environment. Includes recommendations for prioritizing and choosing from the strategies provided to help with planning and implementation. Offers resources for engagement, representation, action and expression to improve accessibility and boost students' executive functioning skills. Includes QR codes and links to digital versions and templates for scaffolding learning to help you jump into action. Whether your school system has begun this journey and is looking for ways to enhance established maker learning and makerspaces or is ready to start laying the foundation for providing maker learning experiences for all learners, this book is designed to help educators make maker learning more accessible for all. Audience: K-12 educators and school leaders.…

- Softcover
Seller: GoldBooks, Denver, CO, U.S.A.GoldBooks
Contact seller5-star sellerCondition: New
£ 20.92
£ 4.07 shippingShips within U.S.A.Quantity: 1 available
Paperback. Condition: new. New Copy. Customer Service Guaranteed.

- Softcover
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
Contact seller5-star sellerCondition: New
£ 35.32
Free ShippingShips within U.S.A.Quantity: 1 available
Paperback. Condition: new. Paperback. Explore an array of cutting-edge strategies and learn how to create dynamic experiences that improve student learning from real-world examples.As educators seek out new ways to energize and engage their students and prepare them for the future, they need to know how to employ the latest technologies in creative and innovative ways. By examining emerging approaches and tools, and including educators' stories of how and why they have implemented each topic and approach, the first edition of Learning Supercharged offered educators guidance and insights into how to apply technology-driven strategies to create personalized and dynamic learning experiences.This updated edition expands coverage of several topics, including those that have become even more pressing since the original book was published. Readers will find a stronger focus on artificial intelligence (AI) throughout multiple chapters, including ways AI-infused tools can support teachers in transforming course content in a variety of content areas. New "Spotlight" contributions from a broad range of educators provide real-world examples, and outline the impact, outcomes and opportunities, along with suggested action steps. This new edition: Includes current research and practices to address new mandates for computer science (CS) education and graduation requirements, examining how students will receive this education, how it will be funded, and what to do in the face of a limited pool of CS certified educators. Explores ways to address new challenges and opportunities related to the digital access divide, expanding beyond the use of technology and digital tools for productivity, with concrete strategies and examples for supporting creativity and higher-order thinking. Reimagines the content on makerspaces, with a greater focus on project-based learning and design thinking, specifically addressing issues of learner variability. Integrates the learning sciences into the discussion of game-based learning, focusing on information retrieval, which has been shown to improve learning and memory.Offers a new focus on experiential learning, providing a concrete basis for different pathways to incorporating experiential learning and technologies, such as augmented reality (AR) and virtual reality (VR) tools and examples.This book provides educators with a current and comprehensive guide to navigating the evolving digital landscape, as well as addressing the advancements and challenges we encounter in today's educational settings and society. Audience: Elementary and secondary educators; teacher educators Explore an array of cutting-edge strategies and learn how to create dynamic experiences that improve student learning from real-world examples. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

- Softcover
Seller: PBShop.store UK, Fairford, GLOS, United KingdomPBShop.store UK
Contact seller5-star sellerCondition: New
£ 30.63
£ 4.16 shippingShips from United Kingdom to U.S.A.Quantity: 2 available
PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000.

Language: English
Published by International Society for Technology in Education, Eugene, 2021
- Softcover
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
Contact seller5-star sellerCondition: New
£ 41.70
Free ShippingShips within U.S.A.Quantity: 1 available
Paperback. Condition: new. Paperback. Get concrete strategies for designing and implementing cultural and instructional supports for maker learning, and equipping makerspaces to model universal design for learning (UDL) in action. School leaders and classroom teachers alike are looking for ways to integrate maker learning into their work in meaningful ways, but they simply don't have the time, capacity or resources to review, synthesize or adapt existing models into their own school systems. The Maker Playbook offers a vision and the tools needed to streamline the process, including high-impact strategies you can put directly into action to foster an inclusive maker learning environment.In these pages, you'll find ready-to-use strategies and resources to guide learners in the design thinking maker learning process. With the Universal Design for Learning (UDL) Guidelines as a basis, you'll get ideas for helping all students learn, and guidance for developing the scaffolding to help all learners reach levels of higher-order thinking and engagement. The book:Offers strategies that can be implemented on a personalized and systemic level to build a maker learning culture and program from the ground up. Highlights "Go Remote" tips with each strategy to assist you in implementing the ideas in a virtual environment.Includes recommendations for prioritizing and choosing from the strategies provided to help with planning and implementation. Offers resources for engagement, representation, action and expression to improve accessibility and boost students' executive functioning skills.Includes QR codes and links to digital versions and templates for scaffolding learning to help you jump into action. Whether your school system has begun this journey and is looking for ways to enhance established maker learning and makerspaces or is ready to start laying the foundation for providing maker learning experiences for all learners, this book is designed to help educators make maker learning more accessible for all. Get concrete strategies for designing and implementing cultural and instructional supports for maker learning, and equipping makerspaces to model universal design for learning (UDL) in action. The Maker Playbook offers a vision and the tools needed to streamline the process. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

- Softcover
Seller: Revaluation Books, Exeter, United KingdomRevaluation Books
Contact seller5-star sellerCondition: New
£ 47.22
£ 10.00 shippingShips from United Kingdom to U.S.A.Quantity: 1 available
Paperback. Condition: Brand New. 240 pages. 9.25x7.50x1.00 inches. In Stock.

- Softcover
Seller: CitiRetail, Stevenage, United KingdomCitiRetail
Contact seller5-star sellerCondition: New
£ 37.99
£ 37.00 shippingShips from United Kingdom to U.S.A.Quantity: 1 available
Paperback. Condition: new. Paperback. Explore an array of cutting-edge strategies and learn how to create dynamic experiences that improve student learning from real-world examples.As educators seek out new ways to energize and engage their students and prepare them for the future, they need to know how to employ the latest technologies in creative and innovative ways. By examining emerging approaches and tools, and including educators' stories of how and why they have implemented each topic and approach, the first edition of Learning Supercharged offered educators guidance and insights into how to apply technology-driven strategies to create personalized and dynamic learning experiences.This updated edition expands coverage of several topics, including those that have become even more pressing since the original book was published. Readers will find a stronger focus on artificial intelligence (AI) throughout multiple chapters, including ways AI-infused tools can support teachers in transforming course content in a variety of content areas. New "Spotlight" contributions from a broad range of educators provide real-world examples, and outline the impact, outcomes and opportunities, along with suggested action steps. This new edition: Includes current research and practices to address new mandates for computer science (CS) education and graduation requirements, examining how students will receive this education, how it will be funded, and what to do in the face of a limited pool of CS certified educators. Explores ways to address new challenges and opportunities related to the digital access divide, expanding beyond the use of technology and digital tools for productivity, with concrete strategies and examples for supporting creativity and higher-order thinking. Reimagines the content on makerspaces, with a greater focus on project-based learning and design thinking, specifically addressing issues of learner variability. Integrates the learning sciences into the discussion of game-based learning, focusing on information retrieval, which has been shown to improve learning and memory.Offers a new focus on experiential learning, providing a concrete basis for different pathways to incorporating experiential learning and technologies, such as augmented reality (AR) and virtual reality (VR) tools and examples.This book provides educators with a current and comprehensive guide to navigating the evolving digital landscape, as well as addressing the advancements and challenges we encounter in today's educational settings and society. Audience: Elementary and secondary educators; teacher educators Explore an array of cutting-edge strategies and learn how to create dynamic experiences that improve student learning from real-world examples. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…

Language: English
Published by International Society for Technology in Education, Eugene, 2021
- Softcover
Seller: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller
Contact seller5-star sellerCondition: New
£ 53.07
£ 27.39 shippingShips from Australia to U.S.A.Quantity: 1 available
Paperback. Condition: new. Paperback. Get concrete strategies for designing and implementing cultural and instructional supports for maker learning, and equipping makerspaces to model universal design for learning (UDL) in action. School leaders and classroom teachers alike are looking for ways to integrate maker learning into their work in meaningful ways, but they simply don't have the time, capacity or resources to review, synthesize or adapt existing models into their own school systems. The Maker Playbook offers a vision and the tools needed to streamline the process, including high-impact strategies you can put directly into action to foster an inclusive maker learning environment.In these pages, you'll find ready-to-use strategies and resources to guide learners in the design thinking maker learning process. With the Universal Design for Learning (UDL) Guidelines as a basis, you'll get ideas for helping all students learn, and guidance for developing the scaffolding to help all learners reach levels of higher-order thinking and engagement. The book:Offers strategies that can be implemented on a personalized and systemic level to build a maker learning culture and program from the ground up. Highlights "Go Remote" tips with each strategy to assist you in implementing the ideas in a virtual environment.Includes recommendations for prioritizing and choosing from the strategies provided to help with planning and implementation. Offers resources for engagement, representation, action and expression to improve accessibility and boost students' executive functioning skills.Includes QR codes and links to digital versions and templates for scaffolding learning to help you jump into action. Whether your school system has begun this journey and is looking for ways to enhance established maker learning and makerspaces or is ready to start laying the foundation for providing maker learning experiences for all learners, this book is designed to help educators make maker learning more accessible for all. Get concrete strategies for designing and implementing cultural and instructional supports for maker learning, and equipping makerspaces to model universal design for learning (UDL) in action. The Maker Playbook offers a vision and the tools needed to streamline the process. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…

- Softcover
Seller: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller
Contact seller5-star sellerCondition: New
£ 57.43
£ 27.39 shippingShips from Australia to U.S.A.Quantity: 1 available
Paperback. Condition: new. Paperback. Explore an array of cutting-edge strategies and learn how to create dynamic experiences that improve student learning from real-world examples.As educators seek out new ways to energize and engage their students and prepare them for the future, they need to know how to employ the latest technologies in creative and innovative ways. By examining emerging approaches and tools, and including educators' stories of how and why they have implemented each topic and approach, the first edition of Learning Supercharged offered educators guidance and insights into how to apply technology-driven strategies to create personalized and dynamic learning experiences.This updated edition expands coverage of several topics, including those that have become even more pressing since the original book was published. Readers will find a stronger focus on artificial intelligence (AI) throughout multiple chapters, including ways AI-infused tools can support teachers in transforming course content in a variety of content areas. New "Spotlight" contributions from a broad range of educators provide real-world examples, and outline the impact, outcomes and opportunities, along with suggested action steps. This new edition: Includes current research and practices to address new mandates for computer science (CS) education and graduation requirements, examining how students will receive this education, how it will be funded, and what to do in the face of a limited pool of CS certified educators. Explores ways to address new challenges and opportunities related to the digital access divide, expanding beyond the use of technology and digital tools for productivity, with concrete strategies and examples for supporting creativity and higher-order thinking. Reimagines the content on makerspaces, with a greater focus on project-based learning and design thinking, specifically addressing issues of learner variability. Integrates the learning sciences into the discussion of game-based learning, focusing on information retrieval, which has been shown to improve learning and memory.Offers a new focus on experiential learning, providing a concrete basis for different pathways to incorporating experiential learning and technologies, such as augmented reality (AR) and virtual reality (VR) tools and examples.This book provides educators with a current and comprehensive guide to navigating the evolving digital landscape, as well as addressing the advancements and challenges we encounter in today's educational settings and society. Audience: Elementary and secondary educators; teacher educators Explore an array of cutting-edge strategies and learn how to create dynamic experiences that improve student learning from real-world examples. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…