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ISBN 10: 3319290592 ISBN 13: 9783319290591
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Taschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - This volume constitutes the proceedings of the5th International Conference on Serious Games, Interaction, andSimulation, held in Novedrate, Italy, in September 2015.The 16 revised full papers together with 2 keynote papers were carefully reviewed and selected for inclusion in this book. They focus on the design, development, use, and applicationof games for purposes other than entertainment. As such they cover areas likecognition, psychology, technology-enhanced education, evaluation and assessment,multimedia and information technology, and feature new scientific approachesand results from experiments and real-life applications.
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ISBN 10: 3319510541 ISBN 13: 9783319510545
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Taschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book constitutes the thoroughly refereed post-conference proceedings of the 6th International Conference on Serious Games, Interaction and Simulation, SGAMES 2016, held in Porto, Portugal, in June 2016.The 19 revised full papers presented together with 2 keynote papers and an editorial introduction were carefully reviewed and selected from all the submissions. The papers cover areas like cognition, psychology, technology-enhanced education, evaluation and assessment, multimedia and information technology and feature new scientific approaches and results from experiments and real-life applications.
Seller: preigu, Osnabrück, Germany
Taschenbuch. Condition: Neu. Serious Games, Interaction, and Simulation | 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers | Carlos Vaz De Carvalho (u. a.) | Taschenbuch | Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering | viii | Englisch | 2016 | Springer | EAN 9783319290591 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
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Taschenbuch. Condition: Neu. Serious Games, Interaction and Simulation | 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers | Carlos Vaz De Carvalho (u. a.) | Taschenbuch | Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering | xiv | Englisch | 2016 | Springer | EAN 9783319510545 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Taschenbuch. Condition: Neu. Computers Supported Education | 9th International Conference, CSEDU 2017, Porto, Portugal, April 21-23, 2017, Revised Selected Papers | Paula Escudeiro (u. a.) | Taschenbuch | Communications in Computer and Information Science | xix | Englisch | 2018 | Springer | EAN 9783319946399 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Taschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book constitutes the thoroughly refereed proceedings of the 9th International Conference on Computer Supported Education, CSEDU 2017, held in Porto, Portugal, in April 2017.The 22 revised full papers were carefully reviewed and selected from 179 submissions. The papers deal with the following topics: new educational environments, best practices and case studies of innovative technology-based learning strategies, institutional policies on computer-supported education including open and distance education.
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Language: English
Published by Springer International Publishing Mrz 2016, 2016
ISBN 10: 3319290592 ISBN 13: 9783319290591
Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germany
Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This volume constitutes the proceedings of the5th International Conference on Serious Games, Interaction, andSimulation, held in Novedrate, Italy, in September 2015.The 16 revised full papers together with 2 keynote papers were carefully reviewed and selected for inclusion in this book. They focus on the design, development, use, and applicationof games for purposes other than entertainment. As such they cover areas likecognition, psychology, technology-enhanced education, evaluation and assessment,multimedia and information technology, and feature new scientific approachesand results from experiments and real-life applications. 148 pp. Englisch.