Published by Oxford University Press, 2018
ISBN 10: 0198794843 ISBN 13: 9780198794844
Language: English
Seller: HPB-Red, Dallas, TX, U.S.A.
hardcover. Condition: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Published by Oxford University Press, 2018
ISBN 10: 0198794843 ISBN 13: 9780198794844
Language: English
Seller: INDOO, Avenel, NJ, U.S.A.
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Published by Oxford University Press, 2018
ISBN 10: 0198794843 ISBN 13: 9780198794844
Language: English
Seller: GreatBookPrices, Columbia, MD, U.S.A.
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Published by Oxford University Press, 2018
ISBN 10: 0198794843 ISBN 13: 9780198794844
Language: English
Seller: Ria Christie Collections, Uxbridge, United Kingdom
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Published by Oxford University Press, 2018
ISBN 10: 0198794843 ISBN 13: 9780198794844
Language: English
Seller: GreatBookPrices, Columbia, MD, U.S.A.
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Published by Oxford University Press, 2018
ISBN 10: 0198794843 ISBN 13: 9780198794844
Language: English
Seller: PBShop.store US, Wood Dale, IL, U.S.A.
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Published by Oxford University Press, 2018
ISBN 10: 0198794843 ISBN 13: 9780198794844
Language: English
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Published by Oxford University Press, 2018
ISBN 10: 0198794843 ISBN 13: 9780198794844
Language: English
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Published by Oxford University Press, 2018
ISBN 10: 0198794843 ISBN 13: 9780198794844
Language: English
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Published by Oxford University Press, GB, 2018
ISBN 10: 0198794843 ISBN 13: 9780198794844
Language: English
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Add to basketHardback. Condition: New. Games live and die commercially on the player experience. Games User Research is collectively the way we optimise the quality of the user experience (UX) in games, working with all aspects of a game from the mechanics and interface, visuals and art, interaction and progression, making sure every element works in concert and supports the game UX.This means that Games User Research is essential and integral to the production of games and to shape the experience of players. Today, Games User Research stands as the primary pathway to understanding players and how to design, build, and launch games that provide the right game UX. Until now, the knowledge in Games User Research and Game UX has been fragmented and there were no comprehensive, authoritative resources available. This book bridges the current gap of knowledge in Games User Research, building the go-to resource for everyone working with players and games or other interactive entertainment products. It is accessible to those new to Games User Research, while being deeply comprehensive and insightful for even hardened veterans of the game industry. In this book, dozens of veterans share their wisdom and best practices on how to plan user research, obtain the actionable insights from users, conduct user-centred testing, which methods to use when, how platforms influence user research practices, and much, much more.
Published by Oxford University Press, 2018
ISBN 10: 0198794843 ISBN 13: 9780198794844
Language: English
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
£ 47.11
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Published by Oxford University Press, Oxford, 2018
ISBN 10: 0198794843 ISBN 13: 9780198794844
Language: English
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Hardcover. Condition: new. Hardcover. Games live and die commercially on the player experience. Games User Research is collectively the way we optimise the quality of the user experience (UX) in games, working with all aspects of a game from the mechanics and interface, visuals and art, interaction and progression, making sure every element works in concert and supports the game UX. This means that Games User Research is essential and integral to the production of games and toshape the experience of players. Today, Games User Research stands as the primary pathway to understanding players and how to design, build, and launch games that provide the right game UX.Until now, the knowledge in Games User Research and Game UX has been fragmented and there were no comprehensive, authoritative resources available. This book bridges the current gap of knowledge in Games User Research, building the go-to resource for everyone working with players and games or other interactive entertainment products. It is accessible to those new to Games User Research, while being deeply comprehensive and insightful for even hardened veterans of the gameindustry. In this book, dozens of veterans share their wisdom and best practices on how to plan user research, obtain the actionable insights from users, conduct user-centred testing, which methods to use when,how platforms influence user research practices, and much, much more. Games User Research is the definitive guide to methods and practices for games user professionals, researchers and students seeking additional expertise or starting advice in the game development industry. It is the go-to volume for everyone working with games, with an emphasis on those new to the field. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
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Add to basketHardcover. Condition: Brand New. 560 pages. 9.50x6.50x1.25 inches. In Stock.
Published by Oxford University Press OUP, 2018
ISBN 10: 0198794843 ISBN 13: 9780198794844
Language: English
Seller: Books Puddle, New York, NY, U.S.A.
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Published by Oxford University Press, 2018
ISBN 10: 0198794843 ISBN 13: 9780198794844
Language: English
Seller: Bookbot, Prague, Czech Republic
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Add to basketHardcover. Condition: Fair. Geknickte Ecken; Deformation der Bindung. Games live and die commercially on the player experience. Games User Research is collectively the way we optimise the quality of the user experience (UX) in games, working with all aspects of a game from the mechanics and interface, visuals and art, interaction and progression, making sure every element works in concert and supports the game UX.This means that Games User Research is essential and integral to the production of games and to shape the experience of players. Today, Games User Research stands as the primary pathway to understanding players and how to design, build, and launch games that provide the right game UX.Until now, the knowledge in Games User Research and Game UX has been fragmented and there were no comprehensive, authoritative resources available. This book bridges the current gap of knowledge in Games User Research , building the go-to resource for everyone working with players and games or other interactive entertainment products. It is accessible to those new to Games User Research, while being deeply comprehensive and insightful for even hardened veterans of the game industry. In this book, dozens of veterans share their wisdom and best practices on how to plan user research, obtain the actionable insights from users, conduct user-centred testing, which methods to use when, how platforms influence user research practices, and much, much more.
Published by Oxford University Press, 2018
ISBN 10: 0198794843 ISBN 13: 9780198794844
Language: English
Seller: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Ireland
£ 73.26
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Add to basketCondition: New. 2018. Hardcover. . . . . .
Published by Oxford University Press, Oxford, 2018
ISBN 10: 0198794843 ISBN 13: 9780198794844
Language: English
Seller: CitiRetail, Stevenage, United Kingdom
£ 46.49
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Add to basketHardcover. Condition: new. Hardcover. Games live and die commercially on the player experience. Games User Research is collectively the way we optimise the quality of the user experience (UX) in games, working with all aspects of a game from the mechanics and interface, visuals and art, interaction and progression, making sure every element works in concert and supports the game UX. This means that Games User Research is essential and integral to the production of games and toshape the experience of players. Today, Games User Research stands as the primary pathway to understanding players and how to design, build, and launch games that provide the right game UX.Until now, the knowledge in Games User Research and Game UX has been fragmented and there were no comprehensive, authoritative resources available. This book bridges the current gap of knowledge in Games User Research, building the go-to resource for everyone working with players and games or other interactive entertainment products. It is accessible to those new to Games User Research, while being deeply comprehensive and insightful for even hardened veterans of the gameindustry. In this book, dozens of veterans share their wisdom and best practices on how to plan user research, obtain the actionable insights from users, conduct user-centred testing, which methods to use when,how platforms influence user research practices, and much, much more. Games User Research is the definitive guide to methods and practices for games user professionals, researchers and students seeking additional expertise or starting advice in the game development industry. It is the go-to volume for everyone working with games, with an emphasis on those new to the field. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Published by Oxford University Press, 2018
ISBN 10: 0198794843 ISBN 13: 9780198794844
Language: English
Seller: Kennys Bookstore, Olney, MD, U.S.A.
Condition: New. 2018. Hardcover. . . . . . Books ship from the US and Ireland.
Published by Oxford University Press, 2018
ISBN 10: 0198794843 ISBN 13: 9780198794844
Language: English
Seller: moluna, Greven, Germany
£ 52.29
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Add to basketCondition: New. Games User Research is the definitive guide to methods and practices for games user professionals, researchers and students seeking additional expertise or starting advice in the game development industry. It is the go-to volume for everyone working with ga.
£ 82.47
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Add to basketHardcover. Condition: Brand New. 560 pages. 9.50x6.50x1.25 inches. In Stock.
Published by Oxford University Press, GB, 2018
ISBN 10: 0198794843 ISBN 13: 9780198794844
Language: English
Seller: Rarewaves.com UK, London, United Kingdom
£ 55.83
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Add to basketHardback. Condition: New. Games live and die commercially on the player experience. Games User Research is collectively the way we optimise the quality of the user experience (UX) in games, working with all aspects of a game from the mechanics and interface, visuals and art, interaction and progression, making sure every element works in concert and supports the game UX.This means that Games User Research is essential and integral to the production of games and to shape the experience of players. Today, Games User Research stands as the primary pathway to understanding players and how to design, build, and launch games that provide the right game UX. Until now, the knowledge in Games User Research and Game UX has been fragmented and there were no comprehensive, authoritative resources available. This book bridges the current gap of knowledge in Games User Research, building the go-to resource for everyone working with players and games or other interactive entertainment products. It is accessible to those new to Games User Research, while being deeply comprehensive and insightful for even hardened veterans of the game industry. In this book, dozens of veterans share their wisdom and best practices on how to plan user research, obtain the actionable insights from users, conduct user-centred testing, which methods to use when, how platforms influence user research practices, and much, much more.
Published by Oxford University Press Mär 2018, 2018
ISBN 10: 0198794843 ISBN 13: 9780198794844
Language: English
Seller: AHA-BUCH GmbH, Einbeck, Germany
£ 65.88
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Add to basketBuch. Condition: Neu. Neuware - Games live and die commercially on the player experience. Games User Research is collectively the way we optimise the quality of the user experience (UX) in games, working with all aspects of a game from the mechanics and interface, visuals and art, interaction and progression, making sure every element works in concert and supports the game UX.This means that Games User Research is essential and integral to the production of games and to shape the experience of players. Today, Games User Research stands as the primary pathway to understanding players and how to design, build, and launch games that provide the right game UX. Until now, the knowledge in Games User Research and Game UX has been fragmented and there were no comprehensive, authoritative resources available. This book bridges the current gap of knowledge in Games User Research, building the go-to resource for everyone working with players and games or other interactive entertainment products. It is accessible to those new to Games User Research, while being deeply comprehensive and insightful for even hardened veterans of the game industry. In this book, dozens of veterans share their wisdom and best practices on how to plan user research, obtain the actionable insights from users, conduct user-centred testing, which methods to use when, how platforms influence user research practices, and much, much more.
Published by Oxford University Press, 2018
ISBN 10: 0198794843 ISBN 13: 9780198794844
Language: English
Seller: THE SAINT BOOKSTORE, Southport, United Kingdom
£ 49.31
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Add to basketHardback. Condition: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 1100.
Published by Oxford University Press, 2018
ISBN 10: 0198794843 ISBN 13: 9780198794844
Language: English
Seller: Majestic Books, Hounslow, United Kingdom
£ 76.69
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Published by Oxford University Press, 2018
ISBN 10: 0198794843 ISBN 13: 9780198794844
Language: English
Seller: Biblios, Frankfurt am main, HESSE, Germany
Condition: New. PRINT ON DEMAND.