Dorner Ralf (57 results)

Language: German
Published by Springer Vieweg, 2014
Series: eXamen.press, Book 83 of 100. Book 83 of 100 - eXamen.press
- Softcover
Seller: Hamelyn, Madrid, M, SpainHamelyn
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Condition: Como nuevo. : Este libro de texto proporciona los fundamentos teóricos y prácticos necesarios para implementar o ampliar sistemas de realidad virtual y aumentada (RV/RA) de forma independiente. Sirve a los estudiantes como una lectura complementaria ilustrativa para cursos que tratan sobre RV/RA, entre otros, en los c…ampos de la informática, los medios de comunicación o las ciencias naturales y de la ingeniería. Gracias a su estructura modular, el volumen también es adecuado para el autoaprendizaje y puede utilizarse además como obra de consulta. EAN: 9783642289026 Tipo: Libros Categoría: Tecnología|Educación Título: Virtual und Augmented Reality (VR / AR) Autor: Ralf Dörner| Wolfgang Broll| Paul Grimm| Bernhard Jung Editorial: Springer Vieweg Idioma: de Páginas: 368 Formato: tapa blanda.

Language: German
Published by Springer Vieweg, 2014
Series: eXamen.press, Book 83 of 100. Book 83 of 100 - eXamen.press
- Softcover
Seller: medimops, Berlin, Germanymedimops
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£ 11.85
£ 8.61 shippingShips from Germany to U.S.A.Quantity: 1 available
Condition: good. Befriedigend/Good: Durchschnittlich erhaltenes Buch bzw. Schutzumschlag mit Gebrauchsspuren, aber vollständigen Seiten. / Describes the average WORN book or dust jacket that has all the pages present.

Language: German
Published by Springer Vieweg, 2014
Series: eXamen.press, Book 83 of 100. Book 83 of 100 - eXamen.press
- Softcover
Seller: medimops, Berlin, Germanymedimops
Contact seller5-star sellerCondition: Used - Very good
£ 12.08
£ 8.61 shippingShips from Germany to U.S.A.Quantity: 2 available
Condition: very good. Gut/Very good: Buch bzw. Schutzumschlag mit wenigen Gebrauchsspuren an Einband, Schutzumschlag oder Seiten. / Describes a book or dust jacket that does show some signs of wear on either the binding, dust jacket or pages.

Entertainment Computing and Serious Games : International Gi-dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers
Dörner, Ralf (EDT); Göbel, Stefan (EDT); Kickmeier-rust, Michael (EDT); Masuch, Maic (EDT); Zweig, Katharina A. (EDT)
- Softcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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£ 54.53
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Condition: As New. Unread book in perfect condition.

- Softcover
Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections
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£ 50.80
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Condition: New. In.

Language: German
Published by Springer Vieweg, 2019
Series: eXamen.press, Book 100 of 100. Book 100 of 100 - eXamen.press
- Softcover
Seller: medimops, Berlin, Germanymedimops
Contact seller5-star sellerCondition: Used - Very good
£ 27.57
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Condition: very good. Gut/Very good: Buch bzw. Schutzumschlag mit wenigen Gebrauchsspuren an Einband, Schutzumschlag oder Seiten. / Describes a book or dust jacket that does show some signs of wear on either the binding, dust jacket or pages.

Entertainment Computing and Serious Games : International Gi-dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers
Dörner, Ralf (EDT); Göbel, Stefan (EDT); Kickmeier-rust, Michael (EDT); Masuch, Maic (EDT); Zweig, Katharina A. (EDT)
- Softcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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£ 64.17
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Condition: New.

Entertainment Computing and Serious Games : International Gi-dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers
Dörner, Ralf (EDT); Göbel, Stefan (EDT); Kickmeier-rust, Michael (EDT); Masuch, Maic (EDT); Zweig, Katharina A. (EDT)
- Softcover
Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK
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£ 50.79
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Condition: New.

Virtual und Augmented Reality (VR/AR). Grundlagen und Methoden der virtuellen und augmentierten Realität.
Dörner, Ralf; Broll, Wolfgang; Grimm, Paul; Jung, Bernhard (Hrsg.)
Language: German
Published by Berlin/Heidelberg, Springer Vieweg., 2013
Series: eXamen.press, Book 83 of 100. Book 83 of 100 - eXamen.press
- Softcover
Seller: Universitätsbuchhandlung Herta Hold GmbH, Berlin, GermanyUniversitätsbuchhandlung Herta Hold GmbH
Contact seller4-star sellerCondition: Used
£ 10.65
£ 25.84 shippingShips from Germany to U.S.A.Quantity: 1 available
24 cm. XV, 351 S., Ill., graph. Darst. Broschur. Versand aus Deutschland / We dispatch from Germany via Air Mail. Einband bestoßen, daher Mängelexemplar gestempelt, sonst sehr guter Zustand. Imperfect copy due to slightly bumped cover, apart from this in very good condition. Stamped. Gestempelt. eXamen.press. Sprache: Deutsch.

Entertainment Computing and Serious Games : International Gi-dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers
Dörner, Ralf (EDT); Göbel, Stefan (EDT); Kickmeier-rust, Michael (EDT); Masuch, Maic (EDT); Zweig, Katharina A. (EDT)
- Softcover
Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK
Contact seller5-star sellerCondition: Used - As new
£ 55.96
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Condition: As New. Unread book in perfect condition.

- Softcover
Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections
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£ 61.04
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Condition: New. In.

Serious Games: Foundations, Concepts and Practice
Ralf D�rner, Stefan G�bel, Wolfgang Effelsberg, Josef Wiemeyer
- Softcover
Seller: Chiron Media, Wallingford, United KingdomChiron Media
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£ 58.36
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Paperback. Condition: New.

- Softcover
Seller: Books Puddle, New York, NY, U.S.A.Books Puddle
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£ 75.74
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Condition: New. pp. 556.

- Softcover
Seller: Books Puddle, New York, NY, U.S.A.Books Puddle
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£ 79.01
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Condition: New. pp. 437.

Serious Games : Foundations, Concepts and Practice
Dörner, Ralf (EDT); Göbel, Stefan (EDT); Effelsberg, Wolfgang (EDT); Wiemeyer, Josef (EDT)
- Hardcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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£ 98.13
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Condition: As New. Unread book in perfect condition.

- Hardcover
Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections
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£ 86.64
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Condition: New. In.

Language: German
Published by Springer Vieweg, 2019
Series: eXamen.press, Book 100 of 100. Book 100 of 100 - eXamen.press
- Softcover
Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections
Contact seller5-star sellerCondition: New
£ 33.39
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Condition: New. In German.

Serious Games : Foundations, Concepts and Practice
Dörner, Ralf (EDT); Göbel, Stefan (EDT); Effelsberg, Wolfgang (EDT); Wiemeyer, Josef (EDT)
- Hardcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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£ 102.23
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Condition: New.

Serious Games : Foundations, Concepts and Practice
Dörner, Ralf (EDT); Göbel, Stefan (EDT); Effelsberg, Wolfgang (EDT); Wiemeyer, Josef (EDT)
- Hardcover
Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK
Contact seller5-star sellerCondition: New
£ 86.63
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Condition: New.
More images- Softcover
Seller: preigu, Osnabrück, Germanypreigu
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£ 44.71
£ 60.30 shippingShips from Germany to U.S.A.Quantity: 5 available
Taschenbuch. Condition: Neu. Entertainment Computing and Serious Games | International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers | Ralf Dörner (u. a.) | Taschenbuch | Lecture Notes in Computer Science | viii | Englisch | 2016 | Springer | EAN 9783319461519 | Verantwortliche Per…son für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.

- Softcover
Seller: Revaluation Books, Exeter, United KingdomRevaluation Books
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£ 70.12
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Paperback. Condition: Brand New. 552 pages. 9.30x6.20x1.25 inches. In Stock.

- Softcover
Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
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Taschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field.The 18 papers presented…in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015.

Language: German
Published by Springer Vieweg 2019-10, 2019
Series: eXamen.press, Book 100 of 100. Book 100 of 100 - eXamen.press
- Softcover
Seller: Chiron Media, Wallingford, United KingdomChiron Media
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£ 30.20
£ 15.49 shippingShips from United Kingdom to U.S.A.Quantity: 10 available
PF. Condition: New.

Serious Games : Foundations, Concepts and Practice
Dörner, Ralf (EDT); Göbel, Stefan (EDT); Effelsberg, Wolfgang (EDT); Wiemeyer, Josef (EDT)
- Hardcover
Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK
Contact seller5-star sellerCondition: Used - As new
£ 96.89
£ 15.00 shippingShips from United Kingdom to U.S.A.Quantity: Over 20 available
Condition: As New. Unread book in perfect condition.

- Softcover
Seller: preigu, Osnabrück, Germanypreigu
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£ 56.65
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Taschenbuch. Condition: Neu. Serious Games | Foundations, Concepts and Practice | Ralf Dörner (u. a.) | Taschenbuch | xvi | Englisch | 2018 | Springer | EAN 9783319821375 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.

- Hardcover
Seller: Books Puddle, New York, NY, U.S.A.Books Puddle
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£ 117.46
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Condition: New. pp. 468.

- Softcover
Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
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£ 66.06
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Taschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment.Undergraduate and graduate students from various disciplines who want to learn about se…rious games are one target group of this book. Prospective developers of serious games are another, as they can use the book for self-study in order to learn about the distinctive features of serious game design and development. And ultimately, the book also addresses prospective users of serious game technologies by providing them with a solid basis for judging the advantages and limitations of serious games in different application areas such as game-based learning, training and simulation or games for health.To cater to this heterogeneous readership and wide range of interests, every effort was made to make the book flexible to use. All readers are expected to study Chapter 1, as it provides the necessary basics andterminology that will be used in all subsequent chapters. The eleven chapters that follow cover the creation of serious games (design, authoring processes and tools, content production), the runtime context of serious games (game engines, adaptation mechanisms, game balancing, game mastering, multi-player serious games), the effects of serious games and their evaluation (player experience, assessment techniques, performance indicators), and serious games in practice (economic aspects, cost-benefit analysis, serious game distribution). To familiarize the readers with best practice in this field, the final chapter presents more than 30 selected examples of serious games illustrating their characteristics and showcasing their practical use.Lecturers can select chapters in a sequence that is most suitable for their specific course or seminar. The book includes specific suggestions for courses such as 'Introduction to Serious Games', 'Entertainment Technology', 'Serious Game Design', 'Game-based Learning', and 'Applications of Serious Games'.

- Softcover
Seller: Mispah books, Redhill, SURRE, United KingdomMispah books
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£ 100.00
£ 25.00 shippingShips from United Kingdom to U.S.A.Quantity: 1 available
Paperback. Condition: New. NEW. SHIPS FROM MULTIPLE LOCATIONS. book.

- Hardcover
Seller: Revaluation Books, Exeter, United KingdomRevaluation Books
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£ 121.66
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Hardcover. Condition: Brand New. 440 pages. 9.50x6.50x1.25 inches. In Stock.

- Hardcover
Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
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£ 89.56
£ 55.22 shippingShips from Germany to U.S.A.Quantity: 1 available
Buch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment.Undergraduate and graduate students from various disciplines who want to learn about serious g…ames are one target group of this book. Prospective developers of serious games are another, as they can use the book for self-study in order to learn about the distinctive features of serious game design and development. And ultimately, the book also addresses prospective users of serious game technologies by providing them with a solid basis for judging the advantages and limitations of serious games in different application areas such as game-based learning, training and simulation or games for health.To cater to this heterogeneous readership and wide range of interests, every effort was made to make the book flexible to use. All readers are expected to study Chapter 1, as it provides the necessary basics andterminology that will be used in all subsequent chapters. The eleven chapters that follow cover the creation of serious games (design, authoring processes and tools, content production), the runtime context of serious games (game engines, adaptation mechanisms, game balancing, game mastering, multi-player serious games), the effects of serious games and their evaluation (player experience, assessment techniques, performance indicators), and serious games in practice (economic aspects, cost-benefit analysis, serious game distribution). To familiarize the readers with best practice in this field, the final chapter presents more than 30 selected examples of serious games illustrating their characteristics and showcasing their practical use.Lecturers can select chapters in a sequence that is most suitable for their specific course or seminar. The book includes specific suggestions for courses such as 'Introduction to Serious Games', 'Entertainment Technology', 'Serious Game Design', 'Game-based Learning', and 'Applications of Serious Games'.