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  • Bors, Balint

    Language: English

    Published by Apress, 2022

    ISBN 10: 1484289099 ISBN 13: 9781484289099

    Seller: Books From California, Simi Valley, CA, U.S.A.

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    paperback. Condition: Very Good. Cover and edges may have some wear.

  • Balint Bors

    Language: English

    Published by APress, US, 2022

    ISBN 10: 1484289099 ISBN 13: 9781484289099

    Seller: Rarewaves.com USA, London, LONDO, United Kingdom

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    Paperback. Condition: New. Up your game developer skills by learning game backend development with Microsoft Azure and PlayFab.Robust backend infrastructure support is essential for all modern games. Implementing game backend features became easier with the emergence of GBaaS (Game Backend-as-a-Service) providers and the advance of the cloud. Multiplayer gaming, leaderboards, game analytics, and virtual economies are all backed by cloud services.As a game developer, understanding core game backend features and implementation techniques is an important addition to your game developer skill set. Understanding game backend development will not only give you a  competitive advantage, it will also eventually allow you to create better games. This book will help you get started. It teaches all the core concepts, using downloadable source code, so that you can experiment right away following a learning-by-doing approach.After reading this book, you will have a solid grasp of key game backend services and know how to implement them.What You Will LearnUnderstand core concepts around game backend developmentUse the PlayFab API to implement backend featuresBuild game backend infrastructure using Microsoft Azure cloud (architecture and implementation)Contrast the traditional Azure cloud- and PlayFab (GBaaS)-based implementations of game backend capabilitiesReuse source code to enable backend capability in your own gamesDiscover different ways for authenticating playersImplement a multiplayer game in Unity with the help of mirror networkingCreate a matchmaker to bring together players for an online game sessionEstablish leaderboards to reinforce player competitionBuild a virtual economy and monetize your gameSet up game analytics and gain insight into players' behaviorLet players communicate with each other by taking advantageof cognitive servicesLearn how to implement server-side custom game backend logicWho This Book Is ForGame developers who may be skilled in game development, but who possess little to no skills in GBaaS and cloud computing. This book is also for professionals working in the cloud solutions space who want to learn about the specific challenges of the gaming domain.

  • Balint Bors

    Language: English

    Published by APress, 2022

    ISBN 10: 1484289099 ISBN 13: 9781484289099

    Seller: THE SAINT BOOKSTORE, Southport, United Kingdom

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    Paperback / softback. Condition: New. New copy - Usually dispatched within 2 working days.

  • Bors, Balint Balint Bors,

    Language: English

    Published by Apress, 2022

    ISBN 10: 1484289099 ISBN 13: 9781484289099

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    paperback. Condition: New.

  • Bors, Balint

    Language: English

    Published by Apress, 2023

    ISBN 10: 1484289110 ISBN 13: 9781484289112

    Seller: Ria Christie Collections, Uxbridge, United Kingdom

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  • Bors, Balint

    Language: English

    Published by Apress, 2022

    ISBN 10: 1484289099 ISBN 13: 9781484289099

    Seller: Books Puddle, New York, NY, U.S.A.

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    Condition: New. 1st ed. edition NO-PA16APR2015-KAP.

  • Bors, Balint

    Language: English

    Published by Apress, 2022

    ISBN 10: 1484289099 ISBN 13: 9781484289099

    Seller: Revaluation Books, Exeter, United Kingdom

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    Paperback. Condition: Brand New. 401 pages. 9.25x6.10x1.02 inches. In Stock.

  • Balint Bors

    Language: English

    Published by APress, US, 2022

    ISBN 10: 1484289099 ISBN 13: 9781484289099

    Seller: Rarewaves.com UK, London, United Kingdom

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    Paperback. Condition: New. Up your game developer skills by learning game backend development with Microsoft Azure and PlayFab.Robust backend infrastructure support is essential for all modern games. Implementing game backend features became easier with the emergence of GBaaS (Game Backend-as-a-Service) providers and the advance of the cloud. Multiplayer gaming, leaderboards, game analytics, and virtual economies are all backed by cloud services.As a game developer, understanding core game backend features and implementation techniques is an important addition to your game developer skill set. Understanding game backend development will not only give you a  competitive advantage, it will also eventually allow you to create better games. This book will help you get started. It teaches all the core concepts, using downloadable source code, so that you can experiment right away following a learning-by-doing approach.After reading this book, you will have a solid grasp of key game backend services and know how to implement them.What You Will LearnUnderstand core concepts around game backend developmentUse the PlayFab API to implement backend featuresBuild game backend infrastructure using Microsoft Azure cloud (architecture and implementation)Contrast the traditional Azure cloud- and PlayFab (GBaaS)-based implementations of game backend capabilitiesReuse source code to enable backend capability in your own gamesDiscover different ways for authenticating playersImplement a multiplayer game in Unity with the help of mirror networkingCreate a matchmaker to bring together players for an online game sessionEstablish leaderboards to reinforce player competitionBuild a virtual economy and monetize your gameSet up game analytics and gain insight into players' behaviorLet players communicate with each other by taking advantageof cognitive servicesLearn how to implement server-side custom game backend logicWho This Book Is ForGame developers who may be skilled in game development, but who possess little to no skills in GBaaS and cloud computing. This book is also for professionals working in the cloud solutions space who want to learn about the specific challenges of the gaming domain.

  • Balint Bors

    Language: English

    Published by Apress, 2022

    ISBN 10: 1484289099 ISBN 13: 9781484289099

    Seller: preigu, Osnabrück, Germany

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    Taschenbuch. Condition: Neu. Game Backend Development | With Microsoft Azure and PlayFab | Balint Bors | Taschenbuch | xxiii | Englisch | 2022 | Apress | EAN 9781484289099 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.

  • Balint Bors

    Language: English

    Published by Apress, 2022

    ISBN 10: 1484289099 ISBN 13: 9781484289099

    Seller: Buchpark, Trebbin, Germany

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    Condition: Gut. Zustand: Gut | Seiten: 404 | Sprache: Englisch | Produktart: Bücher | Up your game developer skills by learning game backend development with Microsoft Azure and PlayFab. Robust backend infrastructure support is essential for all modern games. Implementing game backend features became easier with the emergence of GBaaS (Game Backend-as-a-Service) providers and the advance of the cloud. Multiplayer gaming, leaderboards, game analytics, and virtual economies are all backed by cloud services.As a game developer, understanding core game backend features and implementation techniques is an important addition to your game developer skill set. Understanding game backend development will not only give you a competitive advantage, it will also eventually allow you to create better games. This book will help you get started. It teaches all the core concepts, using downloadable source code, so that you can experiment right away following a learning-by-doing approach. After reading this book, you will have a solid grasp of key game backend services and know how to implement them. What You Will Learn Understand core concepts around game backend development Use the PlayFab API to implement backend features Build game backend infrastructure using Microsoft Azure cloud (architecture and implementation) Contrast the traditional Azure cloud- and PlayFab (GBaaS)-based implementations of game backend capabilities Reuse source code to enable backend capability in your own games Discover different ways for authenticating players Implement a multiplayer game in Unity with the help of mirror networking Create a matchmaker to bring together players for an online game session Establish leaderboards to reinforce player competition Build a virtual economy and monetize your game Set up game analytics and gain insight into playersż behavior Let players communicate with each other by taking advantageof cognitive services Learn how to implement server-side custom game backend logic Who This Book Is For Game developers who may be skilled in game development, but who possess little to no skills in GBaaS and cloud computing. This book is also for professionals working in the cloud solutions space who want to learn about the specific challenges of the gaming domain.

  • Balint Bors

    Language: English

    Published by Apress, 2022

    ISBN 10: 1484289099 ISBN 13: 9781484289099

    Seller: Buchpark, Trebbin, Germany

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    Condition: Sehr gut. Zustand: Sehr gut | Seiten: 404 | Sprache: Englisch | Produktart: Bücher | Up your game developer skills by learning game backend development with Microsoft Azure and PlayFab. Robust backend infrastructure support is essential for all modern games. Implementing game backend features became easier with the emergence of GBaaS (Game Backend-as-a-Service) providers and the advance of the cloud. Multiplayer gaming, leaderboards, game analytics, and virtual economies are all backed by cloud services.As a game developer, understanding core game backend features and implementation techniques is an important addition to your game developer skill set. Understanding game backend development will not only give you a competitive advantage, it will also eventually allow you to create better games. This book will help you get started. It teaches all the core concepts, using downloadable source code, so that you can experiment right away following a learning-by-doing approach. After reading this book, you will have a solid grasp of key game backend services and know how to implement them. What You Will Learn Understand core concepts around game backend development Use the PlayFab API to implement backend features Build game backend infrastructure using Microsoft Azure cloud (architecture and implementation) Contrast the traditional Azure cloud- and PlayFab (GBaaS)-based implementations of game backend capabilities Reuse source code to enable backend capability in your own games Discover different ways for authenticating players Implement a multiplayer game in Unity with the help of mirror networking Create a matchmaker to bring together players for an online game session Establish leaderboards to reinforce player competition Build a virtual economy and monetize your game Set up game analytics and gain insight into playersż behavior Let players communicate with each other by taking advantageof cognitive services Learn how to implement server-side custom game backend logic Who This Book Is For Game developers who may be skilled in game development, but who possess little to no skills in GBaaS and cloud computing. This book is also for professionals working in the cloud solutions space who want to learn about the specific challenges of the gaming domain.

  • Bors, Balint

    Language: English

    Published by Apress, 2022

    ISBN 10: 1484289099 ISBN 13: 9781484289099

    Seller: Brook Bookstore On Demand, Napoli, NA, Italy

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    Condition: new. Questo è un articolo print on demand.

  • Balint Bors, Bors

    Language: English

    Published by Springer Nature B.V., 2022

    ISBN 10: 1484289110 ISBN 13: 9781484289112

    Seller: PBShop.store US, Wood Dale, IL, U.S.A.

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    PAP. Condition: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Balint Bors, Bors

    Language: English

    Published by Springer Nature B.V., 2022

    ISBN 10: 1484289110 ISBN 13: 9781484289112

    Seller: PBShop.store UK, Fairford, GLOS, United Kingdom

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    PAP. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Balint Bors

    Language: English

    Published by Apress Dez 2022, 2022

    ISBN 10: 1484289099 ISBN 13: 9781484289099

    Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germany

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    Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Up your game developer skills by learning game backend development with Microsoft Azure and PlayFab.Robust backend infrastructure support is essential for all modern games. Implementing game backend features became easier with the emergence of GBaaS (Game Backend-as-a-Service) providers and the advance of the cloud. Multiplayer gaming, leaderboards, game analytics, and virtual economies are all backed by cloud services.As a game developer, understanding core game backend features and implementation techniques is an important addition to your game developer skill set. Understanding game backend development will not only give you a competitive advantage, it will also eventually allow you to create better games. This book will help you get started. It teaches all the core concepts, using downloadable source code, so that you can experiment right away following a learning-by-doing approach.After reading this book, you will have a solid grasp of key game backend services and know how to implement them.What You Will LearnUnderstand core concepts around game backend developmentUse the PlayFab API to implement backend featuresBuild game backend infrastructure using Microsoft Azure cloud (architecture and implementation)Contrast the traditional Azure cloud- and PlayFab (GBaaS)-based implementations of game backend capabilitiesReuse source code to enable backend capability in your own gamesDiscover different ways for authenticating playersImplement a multiplayer game in Unity with the help of mirror networkingCreate a matchmaker to bring together players for an online game sessionEstablish leaderboards to reinforce player competitionBuild a virtual economy and monetize your gameSet up game analytics and gain insight into players' behaviorLet players communicate with each other by taking advantageof cognitive servicesLearn how to implement server-side custom game backend logicWho This Book Is ForGame developers who may be skilled in game development, but who possess little to no skills in GBaaS and cloud computing. This book is also for professionals working in the cloud solutions space who want to learn about the specific challenges of the gaming domain. 404 pp. Englisch.

  • Bors, Balint

    Language: English

    Published by Apress, 2022

    ISBN 10: 1484289099 ISBN 13: 9781484289099

    Seller: Majestic Books, Hounslow, United Kingdom

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    Condition: New. Print on Demand.

  • Bors, Balint

    Language: English

    Published by Apress, 2022

    ISBN 10: 1484289099 ISBN 13: 9781484289099

    Seller: Biblios, Frankfurt am main, HESSE, Germany

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    Condition: New. PRINT ON DEMAND.

  • Bors, Balint

    Language: English

    Published by Springer, Berlin|Apress, 2022

    ISBN 10: 1484289099 ISBN 13: 9781484289099

    Seller: moluna, Greven, Germany

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    Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Up your game developer skills by learning game backend development with Microsoft Azure and PlayFab.Robust backend infrastructure support is essential for all modern games. Implementing game backend features became easier with the emergence of GBa.

  • Balint Bors

    Language: English

    Published by Apress, Apress Dez 2022, 2022

    ISBN 10: 1484289099 ISBN 13: 9781484289099

    Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germany

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    Taschenbuch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Up your game developer skills by learning game backend development with Microsoft Azure and PlayFab.Robust backend infrastructure support is essential for all modern games. Implementing game backend features became easier with the emergence of GBaaS (Game Backend-as-a-Service) providers and the advance of the cloud. Multiplayer gaming, leaderboards, game analytics, and virtual economies are all backed by cloud services.As a game developer, understanding core game backend features and implementation techniques is an important addition to your game developer skill set. Understanding game backend development will not only give you a competitive advantage, it will also eventually allow you to create better games.This book will help you get started. It teaches all the core concepts, using downloadable source code, so that you can experiment right away following a learning-by-doing approach.After reading this book, you will have a solid grasp of key game backend services and know how to implement them.What You Will LearnUnderstand core concepts around game backend developmentUse the PlayFab API to implement backend featuresBuild game backend infrastructure using Microsoft Azure cloud (architecture and implementation)Contrast the traditional Azure cloud- and PlayFab (GBaaS)-based implementations of game backend capabilitiesReuse source code to enable backend capability in your own gamesDiscover different ways for authenticating playersImplement a multiplayer game in Unity with the help of mirror networkingCreate a matchmaker to bring together players for an online game sessionEstablish leaderboards to reinforce player competitionBuild a virtual economy and monetize your gameSet up game analytics and gain insight into players' behaviorLet players communicate with each other by taking advantageof cognitive servicesLearn how to implement server-side custom game backend logicWho This Book Is ForGame developers who may be skilled in game development, but who possess little to no skills in GBaaS and cloud computing. This book is also for professionals working in the cloud solutions space who want to learn about the specific challenges of the gaming domain.Libri GmbH, Europaallee 1, 36244 Bad Hersfeld 404 pp. Englisch.

  • Balint Bors

    Language: English

    Published by Apress, Apress, 2022

    ISBN 10: 1484289099 ISBN 13: 9781484289099

    Seller: AHA-BUCH GmbH, Einbeck, Germany

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    Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Up your game developer skills by learning game backend development with Microsoft Azure and PlayFab.Robust backend infrastructure support is essential for all modern games. Implementing game backend features became easier with the emergence of GBaaS (Game Backend-as-a-Service) providers and the advance of the cloud. Multiplayer gaming, leaderboards, game analytics, and virtual economies are all backed by cloud services.As a game developer, understanding core game backend features and implementation techniques is an important addition to your game developer skill set. Understanding game backend development will not only give you a competitive advantage, it will also eventually allow you to create better games. This book will help you get started. It teaches all the core concepts, using downloadable source code, so that you can experiment right away following a learning-by-doing approach.After reading this book, you will have a solid grasp of key game backend services and know how to implement them.What You Will LearnUnderstand core concepts around game backend developmentUse the PlayFab API to implement backend featuresBuild game backend infrastructure using Microsoft Azure cloud (architecture and implementation)Contrast the traditional Azure cloud- and PlayFab (GBaaS)-based implementations of game backend capabilitiesReuse source code to enable backend capability in your own gamesDiscover different ways for authenticating playersImplement a multiplayer game in Unity with the help of mirror networkingCreate a matchmaker to bring together players for an online game sessionEstablish leaderboards to reinforce player competitionBuild a virtual economy and monetize your gameSet up game analytics and gain insight into players' behaviorLet players communicate with each other by taking advantageof cognitive servicesLearn how to implement server-side custom game backend logicWho This Book Is ForGame developers who may be skilled in game development, but who possess little to no skills in GBaaS and cloud computing. This book is also for professionals working in the cloud solutions space who want to learn about the specific challenges of the gaming domain.