Armando C Kent (38 results)

- Softcover
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- Softcover
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- Softcover
Seller: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US
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- Softcover
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- Softcover
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- Softcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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- Softcover
Seller: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US
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- Softcover
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- Softcover
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- Softcover
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- Softcover
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- Softcover
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- Softcover
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- Softcover
Seller: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US
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- Softcover
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- Softcover
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- Softcover
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- Softcover
Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
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Taschenbuch. Condition: Neu. Neuware - Have a great game idea but no clear way to test it quickly Most game development books focus on building complete projects from start to finish. But real-world indie development rarely works that way. Strong games are usually discovered through rapid experimentation, iteration, and constant… refinement. Game Prototyping with LÖVE shows you how to turn rough ideas into playable 2D game prototypes using Lua, lightweight workflows, and practical development systems.Whether you are an indie game developer, Lua programmer, student, educator, or gameplay designer, this book helps you build prototypes faster without getting trapped in unnecessary complexity.Inside this hands-on guide, you will learn how to: - Build a minimal playable prototype in minutes- Understand the game loop through real implementation- Design responsive movement systems and engaging mechanics- Structure Lua code without overengineering- Create flexible state machines and gameplay systems- Implement collision detection, physics interactions, and camera systems- Optimize performance using delta time and efficient Lua patterns- Test prototypes across platforms and gather meaningful feedback- Package and distribute LÖVE2D projects professionallyInstead of cloning existing games, this book focuses on practical system design, rapid iteration, and decision-making techniques used in actual game development workflows.You will also explore chapters such as: 'Structuring Prototypes for Flexibility''Iterative Design and Rapid Experimentation''From Prototype to Playable Experience''Packaging, Testing, and Distribution'Every chapter is written in a clear, implementation-focused style with detailed explanations and fully functional code examples included directly in the book. No external repository is required.If you want to improve your game programming skills, prototype mechanics more effectively, and build stronger 2D games using Lua and LÖVE2D, this book gives you a practical framework for doing exactly that.Start building playable ideas today. Get your copy today.

- Softcover
Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
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Taschenbuch. Condition: Neu. Neuware - Build modern browser games and interactive web applications that feel fast, scalable, and production-ready.Have you ever wanted to create high-performance 2D games, interactive media platforms, multiplayer browser experiences, or gamified web applications using modern TypeScript workflows P…haser 4 Game Development with TypeScript is a practical, real-world guide for developers who want to move beyond beginner demos and build professional browser-based interactive experiences using Phaser 4, TypeScript, Vite, and scalable frontend architecture.Instead of focusing on disconnected tutorials, this book teaches you how to structure, optimize, and maintain real Phaser 4 projects using production-oriented workflows trusted in modern web development.Inside this book, you will learn how to: - Build responsive browser games with Phaser 4 and TypeScript- Structure scalable scene systems and reusable gameplay architecture- Create polished UI, HUD, animation, and camera systems- Optimize rendering performance and reduce GPU bottlenecks- Develop multiplayer foundations and real-time interaction systems- Design educational platforms, branded experiences, and interactive media applications- Implement audio systems, progression loops, and player engagement mechanics- Deploy browser-based applications efficiently across desktop and mobile devicesYou will also explore advanced topics such as rendering pipelines, event-driven architecture, modular gameplay systems, accessibility-focused UI design, performance monitoring, scalable project organization, and long-term maintenance strategies.Whether you are an indie game developer, frontend engineer, educational platform creator, interactive media designer, or full-stack developer exploring real-time browser applications, this book provides a clear and modern roadmap for building professional interactive experiences with Phaser 4.If you are ready to create scalable browser games and interactive applications using modern web technologies, this book will help you build them with confidence, structure, and performance in mind.Start building with Phaser 4 today. Get your copy today.

- Softcover
Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
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Taschenbuch. Condition: Neu. Neuware - What separates a small prototype from a real production-ready game Most game development books teach isolated mechanics. Few explain how modern 2D games are actually structured, optimized, and maintained as projects grow. This book takes a practical engineering-focused approach to game deve…lopment with MonoGame, helping you build scalable systems instead of temporary experiments.Using C# and MonoGame, you will create cross-platform 2D game systems while learning how professional workflows operate behind the scenes. From rendering pipelines and gameplay frameworks to optimization strategies and deployment workflows, every chapter is designed around real production practices used by modern indie developers and technical game programmers.Inside this book, you will learn how to: - Build responsive gameplay systems with clean architecture- Design scalable rendering pipelines using SpriteBatch and shaders- Create camera systems, tilemaps, UI frameworks, and animation workflows- Implement collision systems, AI navigation, and event-driven gameplay- Optimize rendering performance and reduce bottlenecks- Manage assets, save systems, and runtime content pipelines- Structure modular game architecture for long-term maintainability- Prepare cross-platform builds for Windows, Linux, and macOS deploymentChapters such as Advanced Rendering and Shader Techniques, Scalable Game Architecture and Engineering, and Building a Complete Production-Ready 2D Game focus heavily on practical implementation rather than theory-heavy explanations.This book is ideal for: - Indie game developers- C# programmers entering game development- Software engineers interested in game architecture- Developers building custom 2D engines and scalable workflowsWhether you want to improve your rendering systems, build maintainable gameplay architecture, or create a professional-quality 2D game framework, this book provides the technical foundation needed for modern game development with MonoGame.Start building smarter, faster, and more scalable 2D games today. Get your copy now.

- Softcover
Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
Contact seller5-star sellerCondition: New
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Taschenbuch. Condition: Neu. Neuware.

- Softcover
Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
Contact seller5-star sellerCondition: New
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Taschenbuch. Condition: Neu. Neuware - Create breathtaking worlds, cinematic environments, and real-time interactive experiences with the full power of Unreal Engine 5.7.Have you ever wondered how modern game studios, filmmakers, architects, and simulation developers build massive photoreal environments that feel alive, immersiv…e, and responsive in real time Do you want to create environments that look cinematic while still performing efficiently across modern hardware Real-Time World Building in Unreal Engine 5.7 is a practical, production-focused guide designed to help you build scalable worlds, interactive simulations, and high-quality real-time experiences using the latest Unreal Engine workflows.Rather than focusing on disconnected tutorials, this book teaches you how professional real-time production pipelines actually work. You will learn how to combine environment design, procedural generation, cinematic lighting, Nanite geometry, Lumen rendering, AI systems, animation workflows, and optimization strategies into complete production-ready projects.Inside this book, you will learn how to: - Build large-scale interactive worlds using World Partition and procedural workflows- Create film-quality environments with Nanite and cinematic lighting systems- Design dynamic weather, atmospheric effects, and realistic material surfaces- Develop responsive gameplay interactions and real-time simulation systems- Integrate MetaHuman characters and advanced animation pipelines- Optimize rendering, streaming, and performance for scalable production environments- Build professional cinematic sequences using Sequencer and virtual production workflows- Prepare polished portfolio projects and production-ready Unreal Engine buildsWith detailed workflows, practical examples, optimization techniques, production insights, and real-world development strategies, this book helps you move beyond basic engine familiarity and start thinking like a professional real-time creator.Whether you are a game developer, environment artist, filmmaker, architectural visualizer, technical artist, simulation engineer, or Unreal Engine enthusiast, this book provides the modern real-time production skills needed to create immersive digital worlds with confidence.Build smarter environments. Create cinematic experiences. Develop scalable real-time worlds.Start building with Unreal Engine 5.7 today. Get your copy now.

- Softcover
- Print on Demand
Seller: California Books, Miami, FL, U.S.A.California Books
Contact seller4-star sellerCondition: New
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- Softcover
- Print on Demand
Seller: California Books, Miami, FL, U.S.A.California Books
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- Softcover
- Print on Demand
Seller: California Books, Miami, FL, U.S.A.California Books
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- Softcover
- Print on Demand
Seller: California Books, Miami, FL, U.S.A.California Books
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- Softcover
- Print on Demand
Seller: California Books, Miami, FL, U.S.A.California Books
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£ 22.18
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- Softcover
- Print on Demand
Seller: California Books, Miami, FL, U.S.A.California Books
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- Softcover
- Print on Demand
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
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£ 24.19
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Paperback. Condition: new. Paperback. Build games that actually hold up, or keep restarting every time your code breaks?Most Pygame tutorials show you how to make something run. Very few show you how to make it last. This book focuses on what's missing: structure, stability, and systems that scale as your game grows.Designing 2D… Games with Pygame and Python is built around one core idea, real games are systems, not scripts. If you've ever followed a tutorial and ended up with messy code you couldn't extend, this book fixes that problem by teaching you how to build clean, reusable, and production-ready game architecture using Python.Inside, you won't just learn features, you'll build working systems step by step: A stable game loop that handles input, timing, and rendering without breakingMovement systems that feel responsive and consistent across devicesCollision handling that avoids jitter, glitches, and unpredictable behaviorClean project structures that keep your code organized as complexity increasesAnimation, state management, and player feedback that make your game feel completePerformance optimization and packaging techniques to prepare your game for real distributionBy the end, you'll have built both an arcade-style game and a scalable platformer system, along with a reusable framework you can apply to your own ideas.This is not a theory. It is practical, system-focused development designed for learners, indie developers, and anyone serious about creating 2D games that don't fall apart as they grow.If you want more than just "working code", if you want control, clarity, and the ability to build games independently, this is where you start.Get your copy now and build games that actually scale. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

- Softcover
- Print on Demand
Seller: California Books, Miami, FL, U.S.A.California Books
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