Christophe is a graphics programmer with a background in Digital Content Creation (DCC) tools, game programming, and GPU design research. He has a MS degree in computer game programming from the University of Teesside.
He joined e-on software to work on terrain rendering and to design a multi-threaded graphics renderer. Then, he did researches for Imagination Technologies on PowerVR series 6 GPU design. He is currently an OpenGL Garderner for AMD and an OpenGL ARB member.
In the past ten years, Christophe has become an active OpenGL community contributor and moderator. Through G-Truc Creation (www.g-truc.net), he writes articles to promote modern OpenGL programming. He develops tools, GLM (glm.g-truc.net) and the OpenGL Samples Pack, which are parts of the official OpenGL SDK.