Virtual Augmented Reality Serious (72 results)

Language: English
Published by Springer, 2020
Series: Book 3 of 4 - Security Informatics and Law Enforcement
- Softcover
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Language: English
Published by Springer, 2019
Series: Book 3 of 4 - Security Informatics and Law Enforcement
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Language: English
Published by Springer, 2020
Series: Book 3 of 4 - Security Informatics and Law Enforcement
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Language: English
Published by Springer, 2020
Series: Book 3 of 4 - Security Informatics and Law Enforcement
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Language: English
Published by Springer, 2020
Series: Book 3 of 4 - Security Informatics and Law Enforcement
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Language: English
Published by Springer, 2020
Series: Book 3 of 4 - Security Informatics and Law Enforcement
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Language: English
Published by Springer, 2020
Series: Book 3 of 4 - Security Informatics and Law Enforcement
- Softcover
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Language: English
Published by Springer, 2020
Series: Book 3 of 4 - Security Informatics and Law Enforcement
- Softcover
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Language: English
Published by Springer, 2020
Series: Book 3 of 4 - Security Informatics and Law Enforcement
- Softcover
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Language: English
Published by Springer, 2020
Series: Book 3 of 4 - Security Informatics and Law Enforcement
- Softcover
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Language: English
Published by Springer, 2020
Series: Book 3 of 4 - Security Informatics and Law Enforcement
- Softcover
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Taschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book provides a comprehensive and practically minded introduction into serious games for law enforcement agencies. Serious games offer wide ranging benefits for law enforcement with applications from professional trainings to command-level decision making to the preparation for crises events. This book explains the conceptual foundations of virtual and augmented reality, gamification and simulation. It further offers practical guidance on the process of serious games development from user requirements elicitation to evaluation. The chapters are intended to provide principles, as well as hands-on knowledge to plan, design, test and apply serious games successfully in a law enforcement environment. A diverse set of case studies showcases the enormous variety that is possible in serious game designs and application areas and offers insights into concrete design decisions, design processes, benefits and challenges. The book is meant for law enforcement professionals interested incommissioning their own serious games as well as game designers interested in collaborative pedagogy and serious games for the law enforcement and security sector.…
More imagesLanguage: English
Published by Springer, 2020
Series: Book 3 of 4 - Security Informatics and Law Enforcement
- Softcover
Seller: preigu, Osnabrück, Germanypreigu
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Taschenbuch. Condition: Neu. Serious Games for Enhancing Law Enforcement Agencies | From Virtual Reality to Augmented Reality | Babak Akhgar | Taschenbuch | Security Informatics and Law Enforcement | xv | Englisch | 2020 | Springer | EAN 9783030299286 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.…

Language: English
Published by Springer Nature, 2020
Series: Book 3 of 4 - Security Informatics and Law Enforcement
- Softcover
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Paperback. Condition: Brand New. 248 pages. 8.27x5.83x0.59 inches. In Stock.

Language: English
Published by Springer, 2019
Series: Book 3 of 4 - Security Informatics and Law Enforcement
- Hardcover
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Language: English
Published by Springer Nature Singapore, 2022
- Softcover
Seller: Buchpark, Trebbin, GermanyBuchpark
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Condition: Hervorragend. Zustand: Hervorragend | Sprache: Englisch | Produktart: Bücher | This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of virtual reality, simulations and serious games in school practices. The different approaches highlight challenges and potential solutions and provide future directions for virtual reality, simulation and serious games research, for the design of learning material and for implementation in classrooms. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace virtual reality, simulation and/or serious games in their education.…

Virtual and Augmented Reality, Simulation and Serious Games for Education
Cai, Yiyu (EDT); Van Joolingen, Wouter (EDT); Veermans, Koen (EDT)
Language: English
Published by Springer, 2022
- Softcover
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Virtual and Augmented Reality, Simulation and Serious Games for Education
Cai, Yiyu (EDT); Van Joolingen, Wouter (EDT); Veermans, Koen (EDT)
Language: English
Published by Springer, 2021
- Hardcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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Language: English
Published by Springer, 2022
- Softcover
Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections
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Condition: New. In English.

Language: English
Published by SPRINGER NP, 2020
Series: Book 3 of 4 - Security Informatics and Law Enforcement
- Softcover
- International Edition
Seller: UK BOOKS STORE, London, LONDO, United KingdomUK BOOKS STORE
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Condition: New. Brand New! Fast Delivery This is an International Edition and ship within 24-48 hours. Deliver by FedEx and Dhl, & Aramex, UPS, & USPS and we do accept APO and PO BOX Addresses. Order can be delivered worldwide within 6-10 days and we do have flat rate for up to 2LB. Extra shipping charges will be requested if the Book weight is more than 5 LB. This Item May be shipped from India, United states & United Kingdom. Depending on your location and availability.…

Virtual and Augmented Reality, Simulation and Serious Games for Education
Cai, Yiyu (EDT); Van Joolingen, Wouter (EDT); Veermans, Koen (EDT)
Language: English
Published by Springer, 2021
- Hardcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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Language: English
Published by Springer, 2019
Series: Book 3 of 4 - Security Informatics and Law Enforcement
- Hardcover
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Virtual, Augmented Reality and Serious Games for Healthcare
Ma, Minhua (EDT); Jain, Lakhmi C. (EDT); Anderson, Paul (EDT)
Language: English
Published by Springer, 2016
Series: Book 41 of 188 - Intelligent Systems Reference Library
- Softcover
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Language: English
Published by Springer, 2021
- Hardcover
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Condition: New. In English.

Language: English
Published by Springer, 2019
Series: Book 3 of 4 - Security Informatics and Law Enforcement
- Hardcover
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Condition: New. In English.

Virtual and Augmented Reality, Simulation and Serious Games for Education
Cai, Yiyu (EDT); Van Joolingen, Wouter (EDT); Veermans, Koen (EDT)
Language: English
Published by Springer, 2022
- Softcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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Language: English
Published by Springer, 2019
Series: Book 3 of 4 - Security Informatics and Law Enforcement
- Hardcover
Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
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Buch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book provides a comprehensive and practically minded introduction into serious games for law enforcement agencies. Serious games offer wide ranging benefits for law enforcement with applications from professional trainings to command-level decision making to the preparation for crises events. This book explains the conceptual foundations of virtual and augmented reality, gamification and simulation. It further offers practical guidance on the process of serious games development from user requirements elicitation to evaluation. The chapters are intended to provide principles, as well as hands-on knowledge to plan, design, test and apply serious games successfully in a law enforcement environment. A diverse set of case studies showcases the enormous variety that is possible in serious game designs and application areas and offers insights into concrete design decisions, design processes, benefits and challenges. The book is meant for law enforcement professionals interested incommissioning their own serious games as well as game designers interested in collaborative pedagogy and serious games for the law enforcement and security sector.…

Language: English
Published by Springer, 2022
- Softcover
Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
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Taschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of virtual reality, simulations and serious games in school practices. The different approaches highlight challenges and potential solutions and provide future directions for virtual reality, simulation and serious games research, for the design of learning material and for implementation in classrooms. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace virtual reality, simulation and/or serious games in their education.…

Language: English
Published by Springer, 2021
- Hardcover
Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
Contact seller5-star sellerCondition: New
£ 148.04
£ 29.31 shippingShips from Germany to U.S.A.Quantity: 1 available
Buch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of virtual reality, simulations and serious games in school practices. The different approaches highlight challenges and potential solutions and provide future directions for virtual reality, simulation and serious games research, for the design of learning material and for implementation in classrooms. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace virtual reality, simulation and/or serious games in their education.…

Language: English
Published by Springer, 2022
- Softcover
Seller: Books Puddle, Woodside, NY, U.S.A.Books Puddle
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Virtual, Augmented Reality and Serious Games for Healthcare
Ma, Minhua (EDT); Jain, Lakhmi C. (EDT); Anderson, Paul (EDT)
Language: English
Published by Springer, 2016
Series: Book 41 of 188 - Intelligent Systems Reference Library
- Softcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
Contact seller5-star sellerCondition: Used - As new
£ 182.17
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Condition: As New. Unread book in perfect condition.