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Add to basketPaperback. Condition: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less 1.7.
Published by Packt Publishing 2016-10, 2016
ISBN 10: 1785885545 ISBN 13: 9781785885549
Language: English
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Published by Packt Publishing Limited, GB, 2019
ISBN 10: 1789809509 ISBN 13: 9781789809503
Language: English
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Add to basketPaperback. Condition: New. Write efficient, reusable scripts to build custom characters, game environments, and control enemy AI Key FeaturesBuild captivating multiplayer games using Unreal Engine and C++Incorporate existing C++ libraries into your game to add extra functionality such as hardware integrationPractical solutions for memory management, error handling, inputs, and collision for your game codebaseBook DescriptionUnreal Engine 4 (UE4) is a popular and award-winning game engine that powers some of the most popular games. A truly powerful tool for game development, there has never been a better time to use it for both commercial and independent projects. With more than 100 recipes, this book shows how to unleash the power of C++ while developing games with Unreal Engine.This book takes you on a journey to jumpstart your C++ and UE4 development skills. You will start off by setting up UE4 for C++ development and learn how to work with Visual Studio, a popular code editor. You will learn how to create C++ classes and structs the Unreal way. This will be followed by exploring memory management, smart pointers, and debugging your code. You will then learn how to make your own Actors and Components through code and how to handle input and collision events. You will also get exposure to many elements of game development including creating user interfaces, artificial intelligence, and writing code with networked play in mind. You will also learn how to add on to the Unreal Editor itself. With a range of task-oriented recipes, this book provides actionable information about writing code for games with UE4 using C++. By the end of the book, you will be empowered to become a top-notch developer with UE4 using C++ as your scripting language!What you will learnCreate C++ classes and structs that integrate well with UE4 and the Blueprints editorDiscover how to work with various APIs that Unreal Engine already containsUtilize advanced concepts such as events, delegates, and interfaces in your UE4 projectsBuild user interfaces using Canvas and UMG through C++Extend the Unreal Editor by creating custom windows and editorsImplement AI tasks and services using C++, Blackboard, and Behavior TreesWrite C++ code with networking in mind and replicate properties and functionsWho this book is forIf you are really passionate game developer looking for solutions to common scripting problems, then this is the book for you. Understanding of the fundamentals of game design and C++ is expected to get the most from this book.
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Add to basketCondition: New. Über den AutorrnrnWilliam Sherif is a C++ programmer with more than eight years experience in the programming world, ranging from game programming to web programming. He also worked as a university course instructor (sessional) for seven y.
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Published by Packt Publishing Limited, GB, 2019
ISBN 10: 1789809509 ISBN 13: 9781789809503
Language: English
Seller: Rarewaves.com USA, London, LONDO, United Kingdom
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Add to basketPaperback. Condition: New. Write efficient, reusable scripts to build custom characters, game environments, and control enemy AI Key FeaturesBuild captivating multiplayer games using Unreal Engine and C++Incorporate existing C++ libraries into your game to add extra functionality such as hardware integrationPractical solutions for memory management, error handling, inputs, and collision for your game codebaseBook DescriptionUnreal Engine 4 (UE4) is a popular and award-winning game engine that powers some of the most popular games. A truly powerful tool for game development, there has never been a better time to use it for both commercial and independent projects. With more than 100 recipes, this book shows how to unleash the power of C++ while developing games with Unreal Engine.This book takes you on a journey to jumpstart your C++ and UE4 development skills. You will start off by setting up UE4 for C++ development and learn how to work with Visual Studio, a popular code editor. You will learn how to create C++ classes and structs the Unreal way. This will be followed by exploring memory management, smart pointers, and debugging your code. You will then learn how to make your own Actors and Components through code and how to handle input and collision events. You will also get exposure to many elements of game development including creating user interfaces, artificial intelligence, and writing code with networked play in mind. You will also learn how to add on to the Unreal Editor itself. With a range of task-oriented recipes, this book provides actionable information about writing code for games with UE4 using C++. By the end of the book, you will be empowered to become a top-notch developer with UE4 using C++ as your scripting language!What you will learnCreate C++ classes and structs that integrate well with UE4 and the Blueprints editorDiscover how to work with various APIs that Unreal Engine already containsUtilize advanced concepts such as events, delegates, and interfaces in your UE4 projectsBuild user interfaces using Canvas and UMG through C++Extend the Unreal Editor by creating custom windows and editorsImplement AI tasks and services using C++, Blackboard, and Behavior TreesWrite C++ code with networking in mind and replicate properties and functionsWho this book is forIf you are really passionate game developer looking for solutions to common scripting problems, then this is the book for you. Understanding of the fundamentals of game design and C++ is expected to get the most from this book.
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Add to basketPaperback. Condition: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
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Add to basketpaperback. Condition: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
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Add to basketPAP. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
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Add to basketPAP. Condition: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Published by Packt Publishing Limited, 2016
ISBN 10: 1785885545 ISBN 13: 9781785885549
Language: English
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Add to basketPaperback / softback. Condition: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 526.
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Add to basketTaschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Get the best out of your games by scripting them using UE4 Key FeaturesA straightforward and easy-to-follow format A selection of the most important tasks and problems Carefully organized instructions to solve problems efficiently Clear explanations of what you did Solutions that can be applied to solve real-world problems Book Description Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this book is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this book will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the book, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language. What you will learnBuild function libraries (Blueprints) containing reusable code to reduce upkeep Move low-level functions from Blueprint into C++ to improve performance Abstract away complex implementation details to simplify designer workflows Incorporate existing libraries into your game to add extra functionality such as hardware integration Implement AI tasks and behaviors in Blueprints and C++ Generate data to control the appearance and content of UI elements Who this book is for: ¿This book is intended for game developers who understand the fundamentals of game design and C++ and would like to incorporate native code into the games they make with Unreal. They will be programmers who want to extend the engine, or implement systems and Actors that allow designers control and flexibility when building levels.