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Published by Apress, 2013
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Condition: Sehr gut. 2nd ed. 808 S. in gutem Zustand Einband mit Gebrauchsspuren. 29761 ISBN 9781430248996 Sprache: Englisch Gewicht in Gramm: 1670 Taschenbuch, Maße: 17.81 cm x 4.62 cm x 25.4 cm.
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Published by Posts and Telecommunications Press, 2023
ISBN 10: 7115606943 ISBN 13: 9787115606945
Language: English
Seller: liu xing, Nanjing, JS, China
paperback. Condition: New. Paperback. Pub Date: 2023-05 Pages: 533 Publisher: People's Posts and Telecommunications Press This book provides a detailed introduction to the interface of the Unity integrated development environment. script writing. and the implementation of many advanced special effects. The content is easy to understand and is a technical guide suitable for readers with different needs and different development levels. The book has 13 chapters. Chapter 1 briefly introduces the birth. characteristics. co.
Published by National Defence Industry Press, 2000
ISBN 10: 7118082309 ISBN 13: 9787118082302
Language: Chinese
Seller: liu xing, Nanjing, JS, China
paperback. Condition: New. Ship out in 2 business day, And Fast shipping, Free Tracking number will be provided after the shipment.Paperback. Pub Date :2012-08-01 Pages: 230 Publisher: National Defence Industry Press title: Unity game development technology (with the DVD) List Price: $ 39.00 Author: Cheng Mingzhi Press: National Defense Industry Press Publication Date : August 1. 2012 ISBN: 9787118082302 words: Pages: 230 Edition: 1st Edition Binding: Paperback: Weight: 422 g Editors' Choice Unity game development technology can be used as a college student learning textbooks online game development courses online game developer learning can also be used as a reference book. Summary Unity game development technology combined with a large number of Unity game development instance. to introduce the Unity game development process required to master the knowledge points to the instance of the Unity game development as the main line. with the main focus on practicality and operability Unity game development technology is divided into eight chapters. tells Unity basic introduction. Unity game scene created Unity game script introduces the basic concepts of Unity in model import and materials. model interaction production. GUl graphical interface. Unity in Artificial Intelligence and Life system knowledge and Unity game output. Unity foundation of Contents Chapter 1 Introduction 1.1 install the Unity 3D 1.2 Unity 3D Interface Introduction 1.2.1 Learning the Interface learning interface 1.2.2 Customizing Your Workspace 1.3 three-dimensional navigation custom workspace basic concepts of operation 1.4 Unity 3D 1.4.1 Asset Workflow resources work the process 1.4.2 Creating Scenes create scenes Publishing. Builds with easy-compiled 1.4.3 released Chapter 2 of the exercises scene file to create a new project file 2.1.2 save folder to create a basic game scenes 2.1 project folder created 2.1.1 2.2 create the ground walking around set 2.2.1 2.2.2 Lighting 2.2.3 renamed 2.3 to create a walk around objects 2.2.4 scene objects to create the box and set the physical attributes 2.3.1 create box boxes Add physical properties 2.3.2 2.4 Unity pre- Let 2.4.1 default object concept 2.4.2 the custom crafted 2.4.3 default objects default objects 2.5 draw terrain 2.5.1 ground the 2.5.3 terrain elevation create 2.5.2 parallel light added add lawn texture and reduce the 2.6 draw bushes 2.6.1 2.6.2 Add the underbrush 2.7 Add 2.8 trees sky box 2.9 add fog and shadow effects exercises Chapter 3 Script 3.1 Unity script Introduction 3.1.1 Unity script file to create 3.1.2 common operations 3.2 variables and syntax 3.2.1 Variables 3.2.2 syntax 3.3 functions and events function 3.3.2 3.3.1 3.4.1 arithmetic operators Event 3.4 Operators 3.4.2 Assignment Operators 3.4.3 Comparison Operators 3.4.4 logical operators 3.4.5 Operators 3.4.6 Operators a priority 3.5 if statement the 3.6 switch statement and loop statement 3.6.1 switch statement 3.6.2 loop statement 3.7 Unity core class 3.8 variable scope 3.8.1 local variable 3.8 .2 member variable Exercises Chapter 4 Unity 4.1 3ds Max 3D software to create 3D models and UV mapping model import the basic concepts of the material production 4.1.1 using 3ds Max 3D models 4.1.2 using 3ds Max production uv mapping 4.2 4.1.3 normal normal bump map making textures Specification shader 4.4 Unity 4.3 Unity model import interesting three-dimensional axes 4.5 Unity 4.6 local and global coordinate system 4.7 throwing an object instance making exercises Chapter 5 The model the interaction produced 5.1 wall interactive animation 5.1.1 objects add animation 5.1.2 add animation scripts 5.1.3 animate open range 5.2 Special Effects Effects 5.2.1 understand particle system 5.2.2 sparks ignited 5.3 Effects Production 5.3.1 to pickup objects 5.3.2 ready the grenade 5.3.3 grenade scripting 5.3.4 Add 5.3.5 5.4 add audio exercises Chapter 6 GUI graphical user interface and menu 6.1 Understanding Unity GUI graphical user interface 6.1 scripting. 1 Game Interface Elements.
Seller: liu xing, Nanjing, JS, China
paperback. Condition: New. Ship out in 2 business day, And Fast shipping, Free Tracking number will be provided after the shipment.Paperback. Pub Date :2013-11-01 Pages: 324 Publisher: People Post Press Unity is a professional commercial game engine that can help users to create video effects such as 3D . architectural visualization . real-time 3D animation content. Unity can be used to make the iPhone. iPod. iPad. Android and other platforms running game. Many commercial games using the Unity 3D engine for development. Unity 3.x examples of game design and game development technology development series is to introduce t.Four Satisfaction guaranteed,or money back.
Published by Tsinghua University Press, 2020
ISBN 10: 7302549478 ISBN 13: 9787302549475
Language: Chinese
Seller: liu xing, Nanjing, JS, China
paperback. Condition: New. Language:Chinese.Paperback. Pub Date: 2020-06-01 Pages: 268 Publisher: Tsinghua University Press This book will guide the reader step by step to use Bolt to construct a Unity-based game with BOLT. No need to write code. as long as you move the mouse. you can draw a complete game logic to design your own game. .
Seller: liu xing, Nanjing, JS, China
paperback. Condition: New. Paperback. Pub Date: 2016-02-01 Pages: 627 Language: Chinese Publisher: People Post Press This book is written for Unity 3D interface integrated development environment. and numerous scripts to achieve advanced effects are described in detail. the content easy to understand. is one suitable for different needs. different levels of development of reader technology book. The book consists of 16 chapters. Chapter 1 introduces the Unity 3D birth. characteristics. structures and operational mechan.
ISBN 10: 7115494304 ISBN 13: 9787115494306
Seller: liu xing, Nanjing, JS, China
paperback. Condition: New. Paperback. Pub Date: 2019-02-01 Pages: 729 Language: Chinese Publisher: People's Posts and Telecommunications Press This book introduces the Unity 3D integrated development environment interface. script writing and the implementation of many special effects. The book is divided into 16 chapters. The main contents include: Unity 3D Foundation. Unity 3D Integration Development.