Published by Cambridge University Press, 2018
ISBN 10: 1108413420 ISBN 13: 9781108413428
Language: English
Seller: GreatBookPrices, Columbia, MD, U.S.A.
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Published by Cambridge University Press 11/1/2018, 2018
ISBN 10: 1108413420 ISBN 13: 9781108413428
Language: English
Seller: BargainBookStores, Grand Rapids, MI, U.S.A.
Paperback or Softback. Condition: New. Understanding Video Game Music. Book.
Published by Cambridge University Press, 2018
ISBN 10: 1108413420 ISBN 13: 9781108413428
Language: English
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Published by Cambridge University Press, 2018
ISBN 10: 1108413420 ISBN 13: 9781108413428
Language: English
Seller: The Maryland Book Bank, Baltimore, MD, U.S.A.
paperback. Condition: Very Good. Reprint. Used - Very Good.
Published by Cambridge University Press, 2018
ISBN 10: 1108413420 ISBN 13: 9781108413428
Language: English
Seller: GreatBookPrices, Columbia, MD, U.S.A.
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Published by Cambridge University Press, 2018
ISBN 10: 1108413420 ISBN 13: 9781108413428
Language: English
Seller: Lucky's Textbooks, Dallas, TX, U.S.A.
Condition: New.
Published by Cambridge University Press, 2018
ISBN 10: 1108413420 ISBN 13: 9781108413428
Language: English
Seller: California Books, Miami, FL, U.S.A.
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Published by Cambridge University Press, Cambridge, 2018
ISBN 10: 1108413420 ISBN 13: 9781108413428
Language: English
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condition: new. Paperback. Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing. Music is central to the experience of interacting with video games. In this book, Tim Summers explores the functions of music in video games, offers new insights into well-loved game music and provides a wide array of new tools and concepts for its analysis. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Published by Cambridge University Press, GB, 2018
ISBN 10: 1108413420 ISBN 13: 9781108413428
Language: English
Seller: Rarewaves USA, OSWEGO, IL, U.S.A.
Paperback. Condition: New. Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing.
Published by Cambridge University Press, GB, 2018
ISBN 10: 1108413420 ISBN 13: 9781108413428
Language: English
Seller: Rarewaves.com USA, London, LONDO, United Kingdom
Paperback. Condition: New. Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing.
Published by Cambridge University Press, 2018
ISBN 10: 1108413420 ISBN 13: 9781108413428
Language: English
Seller: Books Puddle, New York, NY, U.S.A.
Condition: New. pp. 264.
Published by Cambridge University Press, 2018
ISBN 10: 1108413420 ISBN 13: 9781108413428
Language: English
Seller: Majestic Books, Hounslow, United Kingdom
Condition: New. pp. 264.
Published by Cambridge University Press, 2018
ISBN 10: 1108413420 ISBN 13: 9781108413428
Language: English
Seller: Revaluation Books, Exeter, United Kingdom
Paperback. Condition: Brand New. reprint edition. 248 pages. 9.50x7.50x0.75 inches. In Stock.
Published by Cambridge University Press, 2018
ISBN 10: 1108413420 ISBN 13: 9781108413428
Language: English
Seller: Ria Christie Collections, Uxbridge, United Kingdom
Condition: New. In.
Published by Cambridge University Press, 2018
ISBN 10: 1108413420 ISBN 13: 9781108413428
Language: English
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: As New. Unread book in perfect condition.
Published by Cambridge University Press, 2018
ISBN 10: 1108413420 ISBN 13: 9781108413428
Language: English
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: New.
Published by Cambridge University Press 2018-10, 2018
ISBN 10: 1108413420 ISBN 13: 9781108413428
Language: English
Seller: Chiron Media, Wallingford, United Kingdom
PF. Condition: New.
Published by Cambridge University Press, 2018
ISBN 10: 1108413420 ISBN 13: 9781108413428
Language: English
Seller: Biblios, Frankfurt am main, HESSE, Germany
Condition: New. pp. 264.
Published by Cambridge University Press, GB, 2018
ISBN 10: 1108413420 ISBN 13: 9781108413428
Language: English
Seller: Rarewaves USA United, OSWEGO, IL, U.S.A.
Paperback. Condition: New. Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing.
Published by Cambridge University Press, Cambridge, 2018
ISBN 10: 1108413420 ISBN 13: 9781108413428
Language: English
Seller: CitiRetail, Stevenage, United Kingdom
Paperback. Condition: new. Paperback. Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing. Music is central to the experience of interacting with video games. In this book, Tim Summers explores the functions of music in video games, offers new insights into well-loved game music and provides a wide array of new tools and concepts for its analysis. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Published by Cambridge University Press, Cambridge, 2018
ISBN 10: 1108413420 ISBN 13: 9781108413428
Language: English
Seller: AussieBookSeller, Truganina, VIC, Australia
Paperback. Condition: new. Paperback. Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing. Music is central to the experience of interacting with video games. In this book, Tim Summers explores the functions of music in video games, offers new insights into well-loved game music and provides a wide array of new tools and concepts for its analysis. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Published by Cambridge University Press, GB, 2018
ISBN 10: 1108413420 ISBN 13: 9781108413428
Language: English
Seller: Rarewaves.com UK, London, United Kingdom
Paperback. Condition: New. Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing.
Published by Cambridge University Press, 2016
ISBN 10: 1107116872 ISBN 13: 9781107116870
Language: English
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: New.
Published by Cambridge University Press, 2016
ISBN 10: 1107116872 ISBN 13: 9781107116870
Language: English
Seller: Lucky's Textbooks, Dallas, TX, U.S.A.
Condition: New.
Published by Cambridge University Press, 2018
ISBN 10: 1108413420 ISBN 13: 9781108413428
Language: English
Seller: AHA-BUCH GmbH, Einbeck, Germany
Taschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - Music is a central component of video games. This book provides methods and concepts for understanding how game music works.
Published by Cambridge University Press, 2016
ISBN 10: 1107116872 ISBN 13: 9781107116870
Language: English
Seller: California Books, Miami, FL, U.S.A.
Condition: New.
Published by Cambridge University Press, 2016
ISBN 10: 1107116872 ISBN 13: 9781107116870
Language: English
Seller: Ria Christie Collections, Uxbridge, United Kingdom
Condition: New. In.
Published by Cambridge University Press, Cambridge, 2016
ISBN 10: 1107116872 ISBN 13: 9781107116870
Language: English
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Hardcover. Condition: new. Hardcover. Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing. Music is central to the experience of interacting with video games. In this book, Tim Summers explores the functions of music in video games, offers new insights into well-loved game music and provides a wide array of new tools and concepts for its analysis. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Published by Cambridge University Press, 2016
ISBN 10: 1107116872 ISBN 13: 9781107116870
Language: English
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: New.
Published by Cambridge University Press, Cambridge, 2016
ISBN 10: 1107116872 ISBN 13: 9781107116870
Language: English
Seller: CitiRetail, Stevenage, United Kingdom
Hardcover. Condition: new. Hardcover. Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing. Music is central to the experience of interacting with video games. In this book, Tim Summers explores the functions of music in video games, offers new insights into well-loved game music and provides a wide array of new tools and concepts for its analysis. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.