Published by CRC Press (edition HAR/CDR), 2004
ISBN 10: 1558607323 ISBN 13: 9781558607323
Language: English
Seller: BooksRun, Philadelphia, PA, U.S.A.
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Add to basketHardcover. Condition: Good. HAR/CDR. Supplements included Ship within 24hrs. Satisfaction 100% guaranteed. APO/FPO addresses supported.
Seller: Anybook.com, Lincoln, United Kingdom
Condition: Fair. This is an ex-library book and may have the usual library/used-book markings inside.This book has hardback covers. In fair condition, suitable as a study copy. No dust jacket. Library sticker on front cover. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,1450grams, ISBN:9781558607323.
Condition: Fair. This is an ex-library book and may have the usual library/used-book markings inside.This book has hardback covers. In fair condition, suitable as a study copy. No dust jacket. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,1350grams, ISBN:9781558607323.
Published by CRC Press 2004-12-22, 2004
ISBN 10: 1558607323 ISBN 13: 9781558607323
Language: English
Seller: Chiron Media, Wallingford, United Kingdom
Hardcover. Condition: New.
Seller: Goodwill Books, Hillsboro, OR, U.S.A.
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Add to basketCondition: New. pp. xxxviii + 593.
Seller: Ria Christie Collections, Uxbridge, United Kingdom
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Seller: California Books, Miami, FL, U.S.A.
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Seller: BennettBooksLtd, North Las Vegas, NV, U.S.A.
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Add to baskethardcover. Condition: New. In shrink wrap. Looks like an interesting title!
Published by Elsevier Science and Technology, US, 2004
ISBN 10: 1558607323 ISBN 13: 9781558607323
Language: English
Seller: Rarewaves USA United, OSWEGO, IL, U.S.A.
£ 153.13
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Add to basketHardback. Condition: New. Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators.Of the many topics covered, a key focus is on spatial and object partitioning through a wide variety of grids, trees, and sorting methods. The author also presents a large collection of intersection and distance tests for both simple and complex geometric shapes. Sections on vector and matrix algebra provide the background for advanced topics such as Voronoi regions, Minkowski sums, and linear and quadratic programming.Of utmost importance to programmers but rarely discussed in this much detail in other books are the chapters covering numerical and geometric robustness, both essential topics for collision detection systems. Also unique are the chapters discussing how graphics hardware can assist in collision detection computations and on advanced optimization for modern computer architectures. All in all, this comprehensive book will become the industry standard for years to come.
Seller: Lucky's Textbooks, Dallas, TX, U.S.A.
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Seller: Toscana Books, AUSTIN, TX, U.S.A.
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Add to basketHardcover. Condition: new. Excellent Condition.Excels in customer satisfaction, prompt replies, and quality checks.
Seller: Mispah books, Redhill, SURRE, United Kingdom
Hardcover. Condition: Like New. Like New. book.
Hardcover. Condition: Brand New. hardback/cd-rom edition. 593 pages. 9.50x8.00x1.50 inches. In Stock.
Published by Elsevier Science and Technology, US, 2004
ISBN 10: 1558607323 ISBN 13: 9781558607323
Language: English
Seller: Rarewaves.com UK, London, United Kingdom
£ 176.19
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Add to basketHardback. Condition: New. Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators.Of the many topics covered, a key focus is on spatial and object partitioning through a wide variety of grids, trees, and sorting methods. The author also presents a large collection of intersection and distance tests for both simple and complex geometric shapes. Sections on vector and matrix algebra provide the background for advanced topics such as Voronoi regions, Minkowski sums, and linear and quadratic programming.Of utmost importance to programmers but rarely discussed in this much detail in other books are the chapters covering numerical and geometric robustness, both essential topics for collision detection systems. Also unique are the chapters discussing how graphics hardware can assist in collision detection computations and on advanced optimization for modern computer architectures. All in all, this comprehensive book will become the industry standard for years to come.
Published by Elsevier Science and Technology, US, 2004
ISBN 10: 1558607323 ISBN 13: 9781558607323
Language: English
Seller: Rarewaves.com USA, London, LONDO, United Kingdom
£ 193.05
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Add to basketHardback. Condition: New. Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators.Of the many topics covered, a key focus is on spatial and object partitioning through a wide variety of grids, trees, and sorting methods. The author also presents a large collection of intersection and distance tests for both simple and complex geometric shapes. Sections on vector and matrix algebra provide the background for advanced topics such as Voronoi regions, Minkowski sums, and linear and quadratic programming.Of utmost importance to programmers but rarely discussed in this much detail in other books are the chapters covering numerical and geometric robustness, both essential topics for collision detection systems. Also unique are the chapters discussing how graphics hardware can assist in collision detection computations and on advanced optimization for modern computer architectures. All in all, this comprehensive book will become the industry standard for years to come.
Published by Elsevier Science and Technology, US, 2004
ISBN 10: 1558607323 ISBN 13: 9781558607323
Language: English
Seller: Rarewaves USA, OSWEGO, IL, U.S.A.
£ 150.44
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Add to basketHardback. Condition: New. Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators.Of the many topics covered, a key focus is on spatial and object partitioning through a wide variety of grids, trees, and sorting methods. The author also presents a large collection of intersection and distance tests for both simple and complex geometric shapes. Sections on vector and matrix algebra provide the background for advanced topics such as Voronoi regions, Minkowski sums, and linear and quadratic programming.Of utmost importance to programmers but rarely discussed in this much detail in other books are the chapters covering numerical and geometric robustness, both essential topics for collision detection systems. Also unique are the chapters discussing how graphics hardware can assist in collision detection computations and on advanced optimization for modern computer architectures. All in all, this comprehensive book will become the industry standard for years to come.
Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germany
£ 110.97
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Add to basketTaschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators.Of the many topics covered, a key focus is on spatial and object partitioning through a wide variety of grids, trees, and sorting methods. The author also presents a large collection of intersection and distance tests for both simple and complex geometric shapes. Sections on vector and matrix algebra provide the background for advanced topics such as Voronoi regions, Minkowski sums, and linear and quadratic programming.Of utmost importance to programmers but rarely discussed in this much detail in other books are the chapters covering numerical and geometric robustness, both essential topics for collision detection systems. Also unique are the chapters discussing how graphics hardware can assist in collision detection computations and on advanced optimization for modern computer architectures. All in all, this comprehensive book will become the industry standard for years to come. 632 pp. Englisch.
Seller: Majestic Books, Hounslow, United Kingdom
Condition: New. Print on Demand pp. xxxviii + 593 Illus. This item is printed on demand.
Published by Elsevier Science and Technology, 2004
ISBN 10: 1558607323 ISBN 13: 9781558607323
Language: English
Seller: PBShop.store UK, Fairford, GLOS, United Kingdom
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Add to basketHRD. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Seller: AHA-BUCH GmbH, Einbeck, Germany
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Add to basketBuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators.Of the many topics covered, a key focus is on spatial and object partitioning through a wide variety of grids, trees, and sorting methods. The author also presents a large collection of intersection and distance tests for both simple and complex geometric shapes. Sections on vector and matrix algebra provide the background for advanced topics such as Voronoi regions, Minkowski sums, and linear and quadratic programming.Of utmost importance to programmers but rarely discussed in this much detail in other books are the chapters covering numerical and geometric robustness, both essential topics for collision detection systems. Also unique are the chapters discussing how graphics hardware can assist in collision detection computations and on advanced optimization for modern computer architectures. All in all, this comprehensive book will become the industry standard for years to come.
Published by Elsevier Science and Technology, 2004
ISBN 10: 1558607323 ISBN 13: 9781558607323
Language: English
Seller: PBShop.store US, Wood Dale, IL, U.S.A.
£ 133.52
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Add to basketHRD. Condition: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Seller: Revaluation Books, Exeter, United Kingdom
Hardcover. Condition: Brand New. hardback/cd-rom edition. 593 pages. 9.50x8.00x1.50 inches. In Stock. This item is printed on demand.
Seller: Biblios, Frankfurt am main, HESSE, Germany
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Add to basketCondition: New. PRINT ON DEMAND pp. xxxviii + 593.