Principles Computer Graphics by Jaiswal Tarun (5 results)

- Softcover
Seller: moluna, Greven, Germanymoluna
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£ 49.85
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Condition: New.

- Softcover
Seller: preigu, Osnabrück, Germanypreigu
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Taschenbuch. Condition: Neu. Principles of Computer Graphics | Tarun Jaiswal | Taschenbuch | 244 S. | Englisch | 2017 | LAP LAMBERT Academic Publishing | EAN 9786202093842 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu.

Language: English
Published by LAP LAMBERT Academic Publishing Dez 2017, 2017
- Softcover
- Print on Demand
Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermanyBuchWeltWeit Ludwig Meier e.K.
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£ 61.53
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Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Salient Features:--- Computer Graphics Basics: origin of graphics, working of interactive graphics, Random scan methods, Raster scan methods, Pixels and frame buffer, color display techniques, Graphics Primitives, Display file struc…ture. Output primitives: Points & lines, Line drawing DDA algorithm, Bresenhams line drawing algorithm, circle generation algorithm, Character generation, text display, filling polygon. Display description: Line and polygon clipping, viewing algorithms- Windows and viewpoints, windowing, zooming and planning, Homogeneous co-ordinate, Two dimensional and three dimensional transformation, Concatenation. Interactive Graphics: CRT, graphical input devices, Graphical input techniques, event handling, input functions Segmented display file: Segments, functions for segmenting the display file, posting and unposting a segment, segment naming schemes, appending to segment. Three dimensional graphics: Geometric models, Introduction to realism, perspective depth, Introduction to shading and illumination: Phong shading, Gouraud shading, Projection, Types of projection. Hidden Surface elimination & Curves and surfaces. 244 pp. Englisch.

Language: English
Published by LAP LAMBERT Academic Publishing Dez 2017, 2017
- Softcover
- Print on Demand
Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germanybuchversandmimpf2000
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£ 61.53
£ 51.27 shippingShips from Germany to U.S.A.Quantity: 1 available
Taschenbuch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Salient Features:--- Computer Graphics Basics: origin of graphics, working of interactive graphics, Random scan methods, Raster scan methods, Pixels and frame buffer, color display techniques, Graphics Primitives, Display file structure…. Output primitives: Points & lines, Line drawing DDA algorithm, Bresenhams line drawing algorithm, circle generation algorithm, Character generation, text display, filling polygon. Display description: Line and polygon clipping, viewing algorithms- Windows and viewpoints, windowing, zooming and planning, Homogeneous co-ordinate, Two dimensional and three dimensional transformation, Concatenation. Interactive Graphics: CRT, graphical input devices, Graphical input techniques, event handling, input functions Segmented display file: Segments, functions for segmenting the display file, posting and unposting a segment, segment naming schemes, appending to segment. Three dimensional graphics: Geometric models, Introduction to realism, perspective depth, Introduction to shading and illumination: Phong shading, Gouraud shading, Projection, Types of projection. Hidden Surface elimination & Curves and surfaces.VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 244 pp. Englisch.

- Softcover
- Print on Demand
Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
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£ 62.26
£ 52.91 shippingShips from Germany to U.S.A.Quantity: 1 available
Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Salient Features:--- Computer Graphics Basics: origin of graphics, working of interactive graphics, Random scan methods, Raster scan methods, Pixels and frame buffer, color display techniques, Graphics Primitives, Display file structure.… Output primitives: Points & lines, Line drawing DDA algorithm, Bresenhams line drawing algorithm, circle generation algorithm, Character generation, text display, filling polygon. Display description: Line and polygon clipping, viewing algorithms- Windows and viewpoints, windowing, zooming and planning, Homogeneous co-ordinate, Two dimensional and three dimensional transformation, Concatenation. Interactive Graphics: CRT, graphical input devices, Graphical input techniques, event handling, input functions Segmented display file: Segments, functions for segmenting the display file, posting and unposting a segment, segment naming schemes, appending to segment. Three dimensional graphics: Geometric models, Introduction to realism, perspective depth, Introduction to shading and illumination: Phong shading, Gouraud shading, Projection, Types of projection. Hidden Surface elimination & Curves and surfaces.