Published by Springer (edition 2005), 2005
ISBN 10: 0387955046 ISBN 13: 9780387955049
Language: English
Seller: BooksRun, Philadelphia, PA, U.S.A.
Hardcover. Condition: Good. 2005. Ship within 24hrs. Satisfaction 100% guaranteed. APO/FPO addresses supported.
Seller: ThriftBooks-Dallas, Dallas, TX, U.S.A.
Hardcover. Condition: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less 1.75.
Seller: ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.
Hardcover. Condition: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less 1.75.
Seller: Romtrade Corp., STERLING HEIGHTS, MI, U.S.A.
Condition: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.
Seller: Romtrade Corp., STERLING HEIGHTS, MI, U.S.A.
Condition: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.
Seller: Buchpark, Trebbin, Germany
Condition: Sehr gut. Zustand: Sehr gut - Gepflegter, sauberer Zustand. Aus der Auflösung einer renommierten Bibliothek. Kann Stempel beinhalten. | Seiten: 320 | Sprache: Englisch | Produktart: Bücher.
Seller: BargainBookStores, Grand Rapids, MI, U.S.A.
Paperback or Softback. Condition: New. Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya(r) 1.36. Book.
Seller: Lucky's Textbooks, Dallas, TX, U.S.A.
Condition: New.
Seller: The Book Spot, Sioux Falls, MN, U.S.A.
Hardcover. Condition: New.
Seller: Romtrade Corp., STERLING HEIGHTS, MI, U.S.A.
Condition: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.
Seller: AHA-BUCH GmbH, Einbeck, Germany
£ 50.11
Convert currencyQuantity: 1 available
Add to basketTaschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - Computer graphics games and animations have been popular for over a decade, and personal computers have now evolved to support real-time, realistic-looking interactive games. OpenGL, a technology standard to develop CG applications, has had incredible momentum in both the professional and consumer markets. Once the domain of production houses, OpenGL has grown to be the standard for graphics programming on all platforms, personal computers, and workstations. Now more than ever, people are eager to learn about what it takes to make such productions, and how they can be a part of them.Current literature focuses more on the technology (OpenGL, DirectX, etc.) and their application programming interfaces (APIs) rather than on the principles of computer graphics. The aim of Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya® is to give readers an understanding of the principles of computer graphics, which is key to dealing with any technology API. Hands-on examples developed in OpenGL illustrate the key concepts, and by the end of the book, readers will be able to develop their own professional quality games through the same approach used in production houses.
Published by Springer US, Springer US, 2005
ISBN 10: 0387955046 ISBN 13: 9780387955049
Language: English
Seller: AHA-BUCH GmbH, Einbeck, Germany
£ 50.11
Convert currencyQuantity: 1 available
Add to basketBuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - Computer graphics games and animations have been popular for over a decade, and personal computers have now evolved to support real-time, realistic-looking interactive games. OpenGL, a technology standard to develop CG applications, has had incredible momentum in both the professional and consumer markets. Once the domain of production houses, OpenGL has grown to be the standard for graphics programming on all platforms, personal computers, and workstations. Now more than ever, people are eager to learn about what it takes to make such productions, and how they can be a part of them.Current literature focuses more on the technology (OpenGL, DirectX, etc.) and their application programming interfaces (APIs) rather than on the principles of computer graphics. The aim of Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya® is to give readers an understanding of the principles of computer graphics, which is key to dealing with any technology API. Hands-on examples developed in OpenGL illustrate the key concepts, and by the end of the book, readers will be able to develop their own professional quality games through the same approach used in production houses.
Seller: Revaluation Books, Exeter, United Kingdom
£ 68.57
Convert currencyQuantity: 2 available
Add to basketPaperback. Condition: Brand New. reprint edition. 310 pages. 9.84x7.48x0.79 inches. In Stock.
Seller: Ria Christie Collections, Uxbridge, United Kingdom
£ 93.99
Convert currencyQuantity: Over 20 available
Add to basketCondition: New. In.
Seller: dsmbooks, Liverpool, United Kingdom
£ 86.51
Convert currencyQuantity: 1 available
Add to basketPaperback. Condition: Like New. Like New. book.
Seller: Mispah books, Redhill, SURRE, United Kingdom
£ 110
Convert currencyQuantity: 1 available
Add to basketHardcover. Condition: Like New. Like New. book.
Published by Springer-Verlag New York Inc., 2010
ISBN 10: 1441947183 ISBN 13: 9781441947185
Language: English
Seller: THE SAINT BOOKSTORE, Southport, United Kingdom
£ 70.24
Convert currencyQuantity: Over 20 available
Add to basketPaperback / softback. Condition: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 577.