Principles of Computer Graphics : Theory and Practice Using OpenGL and Maya®

Language: English

Published by Springer, 2005

0387955046 / 9780387955049

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Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

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Hardcover

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Druck auf Anfrage Neuware - Printed after ordering - Computer graphics games and animations have been popular for over a decade, and personal computers have now evolved to support real-time, realistic-looking interactive games. OpenGL, a technology standard to develop CG applications, has had incredible momentum in both the professional and consumer markets. Once the domain of production houses, OpenGL has grown to be the standard for graphics programming on all platforms, personal computers, and workstations. Now more than ever, people are eager to learn about what it takes to make such productions, and how they can be a part of them.Current literature focuses more on the technology (OpenGL, DirectX, etc.) and their application programming interfaces (APIs) rather than on the principles of computer graphics. The aim of Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya® is to give readers an understanding of the principles of computer graphics, which is key to dealing with any technology API. Hands-on examples developed in OpenGL illustrate the key concepts, and by the end of the book, readers will be able to develop their own professional quality games through the same approach used in production houses.…

Seller Inventory # 9780387955049

Title
Principles of Computer Graphics : Theory and Practice Using OpenGL and Maya®
Author
Shalini Govil-Pai
Publisher
Springer
Publication year
2005
Condition
Neu
Binding
Buch
Language
English
ISBN 10
0387955046
ISBN 13
9780387955049
Item weight
809 grams
Dimensions
241x183x25 mm

AHA-BUCH GmbH

Einbeck, Germany

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AbeBooks seller since August 14, 2006

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