Polished Game Development First by Goodwin Steven (13 results)

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  • Language: English

    Published by Apress, 2016

    1484218787 / 9781484218785

    • Softcover

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    Condition: very_good. Book is in very good condition and may include minimal underlining highlighting. The book can also include "From the library of" labels. May not contain miscellaneous items toys, dvds, etc. . We offer 100% money back guarantee and 24 7 customer service.

  • Language: English

    Published by Apress, 2016

    1484218787 / 9781484218785

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  • Language: English

    Published by Apress, 2016

    1484218787 / 9781484218785

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  • Language: English

    Published by Apress, 2016

    1484218787 / 9781484218785

    • Softcover

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  • Language: English

    Published by Apress, 2016

    1484218787 / 9781484218785

    • Softcover

    Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections

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  • Language: English

    Published by Apress 2016-09-21, 2016

    1484218787 / 9781484218785

    • Softcover

    Seller: Chiron Media, Wallingford, United KingdomChiron Media

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  • Language: English

    Published by Apress, 2016

    1484218787 / 9781484218785

    • Softcover

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  • Language: English

    Published by Apress, 2016

    1484218787 / 9781484218785

    • Softcover
    • First Edition

    Seller: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrelandKennys Bookshop and Art Galleries Ltd.

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    Condition: New. A practical guide covering every discipline: art, music, writing, and code with code examples showing how to implement functionality to make the game shine this book acts as a comprehensive checklist of everything your game should, and should not, do, in order to be as good (and as professional) as it possibly can. Num Pages: 259 pages, 30 black & white illustrations, biography. BIC Classification: UMK. Category: (G) General (US: Trade). Dimension: 178 x 256 x 18. Weight in Grams: 444. . 2016. 1st ed. paperback. . . . .

  • Language: English

    Published by Apress, 2016

    1484218787 / 9781484218785

    • Softcover

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  • Language: English

    Published by Apress, 2016

    1484218787 / 9781484218785

    • Softcover

    Seller: Revaluation Books, Exeter, United KingdomRevaluation Books

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    Paperback. Condition: Brand New. pap/psc edition. 280 pages. 9.00x6.00x0.50 inches. In Stock.

  • Language: English

    Published by Apress, 2016

    1484218787 / 9781484218785

    • Softcover

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    Condition: New. A practical guide covering every discipline: art, music, writing, and code with code examples showing how to implement functionality to make the game shine this book acts as a comprehensive checklist of everything your game should, and should not, do, in order to be as good (and as professional) as it possibly can. Num Pages: 259 pages, 30 black & white illustrations, biography. BIC Classification: UMK. Category: (G) General (US: Trade). Dimension: 178 x 256 x 18. Weight in Grams: 444. . 2016. 1st ed. paperback. . . . . Books ship from the US and Ireland.

  • Language: English

    Published by Apress, 2016

    1484218787 / 9781484218785

    • Softcover

    Seller: preigu, Osnabrück, Germanypreigu

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    Taschenbuch. Condition: Neu. Polished Game Development | From First Steps to Final Release | Steven Goodwin | Taschenbuch | xxi | Englisch | 2016 | Apress | EAN 9781484218785 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.

  • Language: English

    Published by Apress, Apress, 2016

    1484218787 / 9781484218785

    • Softcover
    • Print on Demand

    Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

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    Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Learn the things you need for a complete game, such as translations and tutorials, and improve the things you've already written to raise their standard to a professional level. This is a practical guide covering every discipline: art, music, writing, and code. In the case of the latter, code examples are included to demonstrate how to implement functionality to make the game shine.Polished Game Development acts as a comprehensive checklist of everything your game should, and should not, do, in order to be as good as it possibly can. It is more than just a book on theoretical game design principles. Explains the difference between a pet project, and a professional one.Covers how to test for the problems and bugs you don't know you'll have.Details simple, but effective, visual improvements that can be done with very little effort.Regardless of platform (web, mobile, or console), or language (C++, C#, JavaScript) there is a wealth of common (and specific) tips within these pages that will enable you to make the most professional games you can.What You Will LearnLearn what essential elements are often missedStay on-brand, visually and verballyUse audio to enhance your gameImprove game balanceTest effectivelyWho This Book Is ForGame developers looking for a guide and checklist on how to get their game finished to the highest possible standards. They will know how to write a game, and get it released, but not necessarily how to make it shine. They will be professional developers, indies, university students and graduates.