Playful User Interfaces Invite (41 results)

Language: English
Published by Springer 2014
Series: Gaming Media and Social Effects, Book 2 of 14. Book 2 of 14 - Gaming Media and Social Effects
- Hardcover
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Language: English
Published by Springer 2016
Series: Gaming Media and Social Effects, Book 2 of 14. Book 2 of 14 - Gaming Media and Social Effects
- Softcover
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Language: English
Published by Springer 2016
Series: Gaming Media and Social Effects, Book 6 of 14. Book 6 of 14 - Gaming Media and Social Effects
- Softcover
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Language: English
Published by Springer 2015
Series: Gaming Media and Social Effects, Book 6 of 14. Book 6 of 14 - Gaming Media and Social Effects
- Hardcover
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Language: English
Published by Springer 2016
Series: Gaming Media and Social Effects, Book 6 of 14. Book 6 of 14 - Gaming Media and Social Effects
- Softcover
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Language: English
Published by Springer 2016
Series: Gaming Media and Social Effects, Book 6 of 14. Book 6 of 14 - Gaming Media and Social Effects
- Softcover
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Language: English
Published by Springer 2014
Series: Gaming Media and Social Effects, Book 2 of 14. Book 2 of 14 - Gaming Media and Social Effects
- Hardcover
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Language: English
Published by Springer 2015
Series: Gaming Media and Social Effects, Book 6 of 14. Book 6 of 14 - Gaming Media and Social Effects
- Hardcover
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Language: English
Published by Springer 2014
Series: Gaming Media and Social Effects, Book 2 of 14. Book 2 of 14 - Gaming Media and Social Effects
- Hardcover
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Language: English
Published by Springer 2016
Series: Gaming Media and Social Effects, Book 6 of 14. Book 6 of 14 - Gaming Media and Social Effects
- Softcover
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Language: English
Published by Springer 2015
Series: Gaming Media and Social Effects, Book 6 of 14. Book 6 of 14 - Gaming Media and Social Effects
- Hardcover
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Language: English
Published by Springer 2015
Series: Gaming Media and Social Effects, Book 6 of 14. Book 6 of 14 - Gaming Media and Social Effects
- Hardcover
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Condition: New. pp. 261.

Language: English
Published by Springer 2016
Series: Gaming Media and Social Effects, Book 2 of 14. Book 2 of 14 - Gaming Media and Social Effects
- Softcover
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Condition: New. pp. 352.

Language: English
Published by Springer 2016
Series: Gaming Media and Social Effects, Book 6 of 14. Book 6 of 14 - Gaming Media and Social Effects
- Softcover
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Language: English
Published by Springer 2016
Series: Gaming Media and Social Effects, Book 6 of 14. Book 6 of 14 - Gaming Media and Social Effects
- Softcover
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Condition: New. pp. 272 Softcover reprint of the original 1st ed. 2015 edition NO-PA16APR2015-KAP.

Language: English
Published by Springer-Verlag New York Inc 2016
Series: Gaming Media and Social Effects, Book 2 of 14. Book 2 of 14 - Gaming Media and Social Effects
- Softcover
Seller: Revaluation Books, Exeter, , United KingdomRevaluation Books
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Paperback. Condition: Brand New. reprint edition. 364 pages. 9.25x6.10x0.71 inches. In Stock.

Language: English
Published by Springer 2015
Series: Gaming Media and Social Effects, Book 6 of 14. Book 6 of 14 - Gaming Media and Social Effects
- Hardcover
Seller: Revaluation Books, Exeter, , United KingdomRevaluation Books
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Hardcover. Condition: Brand New. 2015 edition. 261 pages. 9.25x6.25x1.00 inches. In Stock.
More imagesLanguage: English
Published by Springer 2016
Series: Gaming Media and Social Effects, Book 2 of 14. Book 2 of 14 - Gaming Media and Social Effects
- Softcover
Seller: preigu, Osnabrück, Germanypreigu
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Taschenbuch. Condition: Neu. Playful User Interfaces | Interfaces that Invite Social and Physical Interaction | Anton Nijholt | Taschenbuch | Gaming Media and Social Effects | x | Englisch | 2016 | Springer | EAN 9789811011924 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen…[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
More imagesLanguage: English
Published by Springer Singapore 2016
Series: Gaming Media and Social Effects, Book 6 of 14. Book 6 of 14 - Gaming Media and Social Effects
- Softcover
Seller: preigu, Osnabrück, Germanypreigu
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Taschenbuch. Condition: Neu. More Playful User Interfaces | Interfaces that Invite Social and Physical Interaction | Anton Nijholt | Taschenbuch | x | Englisch | 2016 | Springer Singapore | EAN 9789811012648 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]sp…ringer[dot]com | Anbieter: preigu.

Language: English
Published by Springer-Verlag New York Inc 2014
Series: Gaming Media and Social Effects, Book 2 of 14. Book 2 of 14 - Gaming Media and Social Effects
- Hardcover
Seller: Revaluation Books, Exeter, , United KingdomRevaluation Books
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Hardcover. Condition: Brand New. 2014 edition. 352 pages. 9.75x6.50x0.75 inches. In Stock.

Language: English
Published by Springer Nature Singapore, Springer Nature Singapore 2015
Series: Gaming Media and Social Effects, Book 6 of 14. Book 6 of 14 - Gaming Media and Social Effects
- Hardcover
Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
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Buch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book covers the latest advances in playful user interfaces - interfaces that invite social and physical interaction. These new developments include the use of audio, visual, tactile and physiological sensors to monitor, provide feedback and anticipat…e the behavior of human users. The decreasing cost of sensor and actuator technology makes it possible to integrate physical behavior information in human-computer interactions. This leads to many new entertainment and game applications that allow or require social and physical interaction in sensor- and actuator-equipped smart environments. The topics discussed include: human-nature interaction, human-animal interaction and the interaction with tangibles that are naturally integrated in our smart environments. Digitally supported remote audience participation in artistic or sport events is also discussed. One important theme that emerges throughout the book is the involvement of users in the digital-entertainment design process or even design and implementation of interactive entertainment by users themselves, including children doing so in educational settings.

Language: English
Published by Springer Nature Singapore, Springer Nature Singapore 2016
Series: Gaming Media and Social Effects, Book 6 of 14. Book 6 of 14 - Gaming Media and Social Effects
- Softcover
Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
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£ 100.25
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Taschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book covers the latest advances in playful user interfaces - interfaces that invite social and physical interaction. These new developments include the use of audio, visual, tactile and physiological sensors to monitor, provide feedback and an…ticipate the behavior of human users. The decreasing cost of sensor and actuator technology makes it possible to integrate physical behavior information in human-computer interactions. This leads to many new entertainment and game applications that allow or require social and physical interaction in sensor- and actuator-equipped smart environments. The topics discussed include: human-nature interaction, human-animal interaction and the interaction with tangibles that are naturally integrated in our smart environments. Digitally supported remote audience participation in artistic or sport events is also discussed. One important theme that emerges throughout the book is the involvement of users in the digital-entertainment design process or even design and implementation of interactive entertainment by users themselves, including children doing so in educational settings.

Language: English
Published by Springer, Springer 2016
Series: Gaming Media and Social Effects, Book 2 of 14. Book 2 of 14 - Gaming Media and Social Effects
- Softcover
Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
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£ 101.67
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Taschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - The book is about user interfaces to applications that have been designed for social and physical interaction. The interfaces are 'playful', that is, users feel challenged to engage in social and physical interaction because that will be fun. The t…opics that will be present in this book are interactive playgrounds, urban games using mobiles, sensor-equipped environments for playing, child-computer interaction, tangible game interfaces, interactive tabletop technology and applications, full-body interaction, exertion games, persuasion, engagement, evaluation and user experience. Readers of the book will not only get a survey of state-of-the-art research in these areas, but the chapters in this book will also provide a vision of the future where playful interfaces will be ubiquitous, that is, present and integrated in home, office, recreational, sports and urban environments, emphasizing that in the future in these environments game elements will be integrated and welcomed.

Language: English
Published by Springer Nature Singapore 2014
Series: Gaming Media and Social Effects, Book 2 of 14. Book 2 of 14 - Gaming Media and Social Effects
- Hardcover
Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
Contact seller5-star sellerCondition: New
£ 101.67
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Buch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - The book is about user interfaces to applications that have been designed for social and physical interaction. The interfaces are 'playful', that is, users feel challenged to engage in social and physical interaction because that will be fun. The topics t…hat will be present in this book are interactive playgrounds, urban games using mobiles, sensor-equipped environments for playing, child-computer interaction, tangible game interfaces, interactive tabletop technology and applications, full-body interaction, exertion games, persuasion, engagement, evaluation and user experience. Readers of the book will not only get a survey of state-of-the-art research in these areas, but the chapters in this book will also provide a vision of the future where playful interfaces will be ubiquitous, that is, present and integrated in home, office, recreational, sports and urban environments, emphasizing that in the future in these environments game elements will be integrated and welcomed.

Language: English
Published by Springer Nature Singapore 2016
Series: Gaming Media and Social Effects, Book 6 of 14. Book 6 of 14 - Gaming Media and Social Effects
- Softcover
Seller: Buchpark, Trebbin, , GermanyBuchpark
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£ 71.65
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Condition: Gut. Zustand: Gut | Seiten: 272 | Sprache: Englisch | Produktart: Bücher | This book covers the latest advances in playful user interfaces ¿ interfaces that invite social and physical interaction. These new developments include the use of audio, visual, tactile and physiological sensors to monitor, provide feedback an…d anticipate the behavior of human users. The decreasing cost of sensor and actuator technology makes it possible to integrate physical behavior information in human-computer interactions. This leads to many new entertainment and game applications that allow or require social and physical interaction in sensor- and actuator-equipped smart environments. The topics discussed include: human-nature interaction, human-animal interaction and the interaction with tangibles that are naturally integrated in our smart environments. Digitally supported remote audience participation in artistic or sport events is also discussed. One important theme that emerges throughout the book is the involvement of users in the digital-entertainment design process or even design and implementation of interactive entertainment by users themselves, including children doing so in educational settings.

Language: English
Published by Springer 2015
Series: Gaming Media and Social Effects, Book 6 of 14. Book 6 of 14 - Gaming Media and Social Effects
- Hardcover
Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK
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£ 149.99
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Language: English
Published by Springer 2014
Series: Gaming Media and Social Effects, Book 2 of 14. Book 2 of 14 - Gaming Media and Social Effects
- Hardcover
Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK
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Language: English
Published by Springer 2015
Series: Gaming Media and Social Effects, Book 6 of 14. Book 6 of 14 - Gaming Media and Social Effects
- Hardcover
Seller: Mispah books, Redhill, SURRE, United KingdomMispah books
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Language: English
Published by Springer 2014
Series: Gaming Media and Social Effects, Book 2 of 14. Book 2 of 14 - Gaming Media and Social Effects
- Hardcover
Seller: Mispah books, Redhill, SURRE, United KingdomMispah books
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Language: English
Published by Springer 2014
Series: Gaming Media and Social Effects, Book 2 of 14. Book 2 of 14 - Gaming Media and Social Effects
- Hardcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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