Pixels Play Art Science (6 results)

- Hardcover
Seller: California Books, Miami, FL, U.S.A.California Books
Contact seller5-star sellerCondition: New
£ 122.11
£ 2.25 shippingShips within U.S.A.Quantity: Over 20 available
Condition: New.

- Hardcover
- Print on Demand
Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermanyBuchWeltWeit Ludwig Meier e.K.
Contact seller5-star sellerCondition: New
£ 119.84
£ 19.25 shippingShips from Germany to U.S.A.Quantity: 2 available
Buch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware 230 pp. Englisch.

- Hardcover
- Print on Demand
Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
Contact seller5-star sellerCondition: New
£ 119.84
£ 29.30 shippingShips from Germany to U.S.A.Quantity: 1 available
Buch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - In this book, the role of video games is examined within the contexts of entertainment, education, and technology. The chapters presented in this book demonstrate how video games support engagement, skill development, and collaborative learning. The emphasis of this book is placed on user-centered design methodologies, virtual agents, and the sociocultural dimensions of game-based interactions. Also, the integration of sensor technologies, augmented reality interfaces, and artificial intelligence is investigated in adaptive gameplay environments. This book is intended for academics, educators, and developers who seek to understand the pedagogical, psychological, and mechanical aspects of game-based learning.…

- Hardcover
- Print on Demand
Seller: CitiRetail, Stevenage, United KingdomCitiRetail
Contact seller5-star sellerCondition: New
£ 119.49
£ 37.00 shippingShips from United Kingdom to U.S.A.Quantity: 1 available
Hardcover. Condition: new. Hardcover. In this book, the role of video games is examined within the contexts of entertainment, education, and technology. The chapters presented in this book demonstrate how video games support engagement, skill development, and collaborative learning. The emphasis of this book is placed on user-centered design methodologies, virtual agents, and the sociocultural dimensions of game-based interactions. Also, the integration of sensor technologies, augmented reality interfaces, and artificial intelligence is investigated in adaptive gameplay environments. This book is intended for academics, educators, and developers who seek to understand the pedagogical, psychological, and mechanical aspects of game-based learning. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…

- Hardcover
- Print on Demand
Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germanybuchversandmimpf2000
Contact seller5-star sellerCondition: New
£ 119.84
£ 50.22 shippingShips from Germany to U.S.A.Quantity: 1 available
Buch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -In this book, the role of video games is examined within the contexts of entertainment, education, and technology. The chapters presented in this book demonstrate how video games support engagement, skill development, and collaborative learning. The emphasis of this book is placed on user-centered design methodologies, virtual agents, and the sociocultural dimensions of game-based interactions. Also, the integration of sensor technologies, augmented reality interfaces, and artificial intelligence is investigated in adaptive gameplay environments. This book is intended for academics, educators, and developers who seek to understand the pedagogical, psychological, and mechanical aspects of game-based learning.Books on Demand GmbH, Überseering 33, 22297 Hamburg 230 pp. Englisch.…

- Hardcover
- Print on Demand
Seller: preigu, Osnabrück, Germanypreigu
Contact seller5-star sellerCondition: New
£ 119.84
£ 58.60 shippingShips from Germany to U.S.A.Quantity: 5 available
Buch. Condition: Neu. From Pixels to Play - The Art and Science of Video Games | The Art and Science of Video Games | Tibor Guzsvinecz | Buch | Englisch | 2026 | IntechOpen | EAN 9781836353645 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu Print on Demand. …