In this book, the role of video games is examined within the contexts of entertainment, education, and technology. The chapters presented in this book demonstrate how video games support engagement, skill development, and collaborative learning. The emphasis of this book is placed on user-centered design methodologies, virtual agents, and the sociocultural dimensions of game-based interactions. Also, the integration of sensor technologies, augmented reality interfaces, and artificial intelligence is investigated in adaptive gameplay environments. This book is intended for academics, educators, and developers who seek to understand the pedagogical, psychological, and mechanical aspects of game-based learning.
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Buch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -In this book, the role of video games is examined within the contexts of entertainment, education, and technology. The chapters presented in this book demonstrate how video games support engagement, skill development, and collaborative learning. The emphasis of this book is placed on user-centered design methodologies, virtual agents, and the sociocultural dimensions of game-based interactions. Also, the integration of sensor technologies, augmented reality interfaces, and artificial intelligence is investigated in adaptive gameplay environments. This book is intended for academics, educators, and developers who seek to understand the pedagogical, psychological, and mechanical aspects of game-based learning.Books on Demand GmbH, Überseering 33, 22297 Hamburg 230 pp. Englisch. Seller Inventory # 9781836353645
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Buch. Condition: Neu. From Pixels to Play - The Art and Science of Video Games | The Art and Science of Video Games | Tibor Guzsvinecz | Buch | Englisch | 2026 | IntechOpen | EAN 9781836353645 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu Print on Demand. Seller Inventory # 134509402