Photorealistic Rendering Context Spatial by Bröcker Markus (4 results)

Photorealistic Rendering in the Context of Spatial Augmented Reality | Techniques and Implementation
- Softcover
Seller: preigu, Osnabrück, Germanypreigu
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Taschenbuch. Condition: Neu. Photorealistic Rendering in the Context of Spatial Augmented Reality | Techniques and Implementation | Markus Bröcker | Taschenbuch | Englisch | VDM Verlag Dr. Müller | EAN 9783639274691 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preig…u[dot]de | Anbieter: preigu.

- Softcover
Seller: Mispah books, Redhill, SURRE, United KingdomMispah books
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Paperback. Condition: Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.

- Softcover
- Print on Demand
Seller: moluna, Greven, Germanymoluna
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Kartoniert / Broschiert. Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Autor/Autorin: Broecker MarkusStudied computational visualistics at the University of Koblenz- Landau. His final year s thesis was written in cooperation with the Wearable Computer Lab at the…University of South Australia in Adelaide. He was award.

Photorealistic Rendering in the Context of Spatial Augmented Reality : Techniques and Implementation
- Softcover
- Print on Demand
Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
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Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Spatial Augmented Reality tries to enhance the physical world with realtime graphical information. Instead of using a dedicated display, the environment itself acts as the projective surface. There are many applications and uses for such… a technology, ranging from early prototyping to entertainment. The work described in this book brings together Spatial Augmented Reality and modern, programmable shader-based computer graphics. Rendering pipelines, material systems and high-dynamic range rendering are core parts of this work. The goal is realtime photorealistic images created with a projector- based rendering system.