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Seller: killarneybooks, Inagh, CLARE, Ireland
First Edition
Soft cover. Condition: Very Good. 1st Edition. Paperback, x + 199 pages, NOT ex-library. Minor handling wear. Book is clean and bright with unmarked text, free of inscriptions and stamps, firmly bound. Straight uncreased spine. -- This study offers a critical analysis of the contemporary video game engine, arguing against the trend of viewing it solely through the lens of visual culture or user-facing interfaces. The author posits that despite the rise of user-friendly graphical editors, the underlying textual code remains a persistent and powerful force that shapes game development, aesthetics, and culture. The work examines the tension between visual workflows and code-level production in popular engines like Unity and Unreal. It serves as a key text in software studies, re-centering the importance of programming languages, algorithms, and computational logic in understanding the material and cultural specificity of digital games. -- Contents: 1. Game Engine Culture 2. The Mechanics of Play: Situating Game Development 3. Resident Racist: Embodiment and Game Engine Design 4. New Media Ecosystems: Amazon and the Advancing Game Economy 5. Industries at Play: Materiality, Mixed Reality and Mediated Environments 6. Game Engine Architecture: Visualizing Space and Place 7. The Little Engine That Could: Independent Developers and the Global Games Market 8. Queering the Field: Beyond Binary Engine Choices; Bibliography; Index -- "With its unique focus on video game engines, the data-driven architectures of game development and play, this innovative textbook examines the impact of software on everyday life and explores the rise of engine-driven culture. Through a series of case studies, Eric Freedman lays out a clear methodology for studying the game development pipeline, and uses the video game engine as a pathway for media scholars and practitioners to navigate the complex terrain of software practice. Examining several distinct software ecosystems that include the proprietary efforts of Amazon, Apple, Capcom, Epic Games and Unity Technologies, and the unique ways that game engines are used in non-game industries, Freedman illustrates why engines matter. The studies bind together designers and players, speak to the labors of the game industry, value the work of both global and regional developers, and establish critical connection points between software and society. Freedman has crafted a much-needed entry point for students new to code, and a research resource for scholars and teachers working in media industries, game development and new media.".
Condition: New. pp. 210.
Language: English
Published by Taylor & Francis Ltd, 2020
ISBN 10: 1138353396 ISBN 13: 9781138353398
Seller: THE SAINT BOOKSTORE, Southport, United Kingdom
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Seller: Ria Christie Collections, Uxbridge, United Kingdom
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Seller: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Ireland
Condition: New.
Paperback. Condition: Brand New. 199 pages. 8.75x6.00x0.50 inches. In Stock.
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Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: As New. Unread book in perfect condition.
Condition: New.
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Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: New.
Language: English
Published by Taylor & Francis Ltd, 2020
ISBN 10: 1138353388 ISBN 13: 9781138353381
Seller: THE SAINT BOOKSTORE, Southport, United Kingdom
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Seller: Ria Christie Collections, Uxbridge, United Kingdom
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Seller: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Ireland
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Hardcover. Condition: Brand New. 199 pages. 9.00x6.00x0.75 inches. In Stock.
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Seller: PBShop.store US, Wood Dale, IL, U.S.A.
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Seller: PBShop.store UK, Fairford, GLOS, United Kingdom
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Add to basketPAP. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Seller: Biblios, Frankfurt am main, HESSE, Germany
Condition: New. PRINT ON DEMAND pp. 210.
Seller: moluna, Greven, Germany
Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Eric Freedman is Professor and Dean of the School of Media Arts at Columbia College Chicago. He is the author of Transient Images: Personal Media in Public Frameworks (2011) and serves on the editorial board of the International Journal .
Seller: AHA-BUCH GmbH, Einbeck, Germany
Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - With its unique focus on video game engines, the data-driven architectures of game development and play, this innovative textbook examines the impact of software on everyday life and explores the rise of engine-driven culture.Through a series of case studies, Eric Freedman lays out a clear methodology for studying the game development pipeline, and uses the video game engine as a pathway for media scholars and practitioners to navigate the complex terrain of software practice. Examining several distinct software ecosystems that include the proprietary efforts of Amazon, Apple, Capcom, Epic Games and Unity Technologies, and the unique ways that game engines are used in non-game industries, Freedman illustrates why engines matter.The studies bind together designers and players, speak to the labors of the game industry, value the work of both global and regional developers, and establish critical connection points between software and society. Freedman has crafted a much-needed entry point for students new to code, and a research resource for scholars and teachers working in media industries, game development and new media.