Metal Magic Lore Basic by Andrew Kozak (3 results)
- Hardcover
Seller: Noble Knight Games, Fitchburg, WI, U.S.A.Noble Knight Games
Contact seller5-star sellerCondition: Used - Very good
£ 9.26
£ 4.46 shippingShips within U.S.A.Quantity: 1 available
Hardcover. Condition: Very Good. 5th Epoch Publishing Metal, Magic and Lore Basic Player's Rulebook (1st Printing) (VG+/NM) Manufacturer: 5th Epoch Publishing Product Line: Metal, Magic and Lore Type: Hardcover Code: 5EP1000 Copyright Date: 2007 Author: Andrew Kozak, Vito Pandolfo Page Count: 376 Please review the condition and…any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+/NM. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description: Metal Magic and Lore (MML) is a fast paced and fun role-playing game that immerses the player in a richly detailed world. This world provides a backdrop for fantastic adventures where a sense of realism puts each player in the middle of the action. The game of MML is arranged around the traditional use of a Game Master (GM) and players. The GM presents the plot, which tells a story and presides over the action. A group of three or four players and a GM is optimal. The players each assume the role of a character and then interact, i.e. role-play, as the game unfolds. Organization of Rules: Each aspect of the game environment is addressed in the first product in the MML series - The Player s Rule Book. This volume provides all of the basic game mechanics necessary to play everything from stand-alone scenarios to an extended series of adventures. There are six chapters, each of which addresses a different aspect of the game. All related rules in subsequent game supplements are numbered similarly, making it easy for players to look up related information in a number of books and resources. Game Master s information is grouped into additional chapters. In-depth Lore: The Player s Rule Book presents a number of races that populate the fantasy landscape. Each race has many unique cultural traits and the races interact based on their traits and tendencies. The affects of cultural identity are applied to every detail; not only preferred skills, but armor preferences, weapon craft and trade and commerce. Realism and Speed of Combat: Since MML is a game of action and adventure, special attention is paid to combat. Weapons are organized and presented so that their use and effects become intuitive. The armor system is quite detailed, but presented to the player in an easy to read format that allows armor selection in a few short minutes. The rules are crafted to provide a realistic feel to the combat, which increases the player s excitement and enjoyment of the game. The combat rules have been extensively play tested to ensure clarity and ease of play. Unique Skill Advancement for Characters: MML does not force players to choose a character class , so players may craft their characters in accordance with their imagination and the mood their Game Master is trying to set. Since the system is skill based, those skills which are used during game play will develop. This separates actions during combat from overall skill development and character advancement. Since experience points derived from combating opponents are not required the game is free to go in any direction the players and GM choose. Gender Balance for Players: Each gender presents certain advantages, so women will enjoy playing MML in equal proportion to men. Certain magic types presented in the game are crafted to take into account a woman s intuitive nature and this is a distinct advantage in a number of situations. Genealogy of Magic: The wonder of magic is brought alive by a system that seamlessly integrates three distinct schools of magic. Players will enjoy the ability to combine these abilities in ways that are only limited by their imagination. Magicians are not limited to a class, nor are they prevented from wearing armor or wielding weapons. Ryan Pancoast; Terry Kennedy; Adam Bezanson (illustrator).
- Hardcover
Seller: Half Price Books Inc., Dallas, TX, U.S.A.Half Price Books Inc.
Contact seller5-star sellerCondition: Used - Very good
£ 11.54
£ 2.61 shippingShips within U.S.A.Quantity: 1 available
hardcover. Condition: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority. Ryan Pancoast; Terry Kennedy; Adam Bezanson (illustrator).
Published by 5th Epoch Publishing, 1999
- Softcover
Seller: Noble Knight Games, Fitchburg, WI, U.S.A.Noble Knight Games
Contact seller5-star sellerSoftcover. Condition: Good. 5th Epoch Publishing Metal, Magic and Lore Basic Player's Rulebook (2nd Printing) (VG) Manufacturer: 5th Epoch Publishing Product Line: Metal, Magic and Lore Type: Softcover Code: 5EP1100 Copyright Date: 2011 Author: Andrew Kozak, Vito Pandolfo Page Count: 378 Please review the condition and any condi…tion notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description: The Perfectbound Edition of the Playerâs Rulebook has a brand new full-color cover by talented artist Ryan Pancoast. This book contains the complete text of the classic edition with the addition of a detailed index. The Perfectbound edition is printed on quality white paper for a bright, clean look. A journey filled with excitement and adventure awaits you in the world of Metal, Magic and Lore This is a Fantasy Role Playing Game where the details count, and when the details matter players have an immersive experience which puts them in the center of the action. Yet, these same details do not get in the way of having fun. The rules have proven easy to learn and many games are up and running in a few minutes. The entire game system is based on skills. There are no character classes to restrict what Players and GMs might imagine. All tasks from the mundane to magic to melee are resolved with a single roll of percentile dice. The Character Creation system provides the details necessary to breathe life into the Player's imagination. The playable races will be familiar to most, yet they are made more real by the Lore which describes the society, customs, economics and development of each people. Combat is fast-paced and can be quite deadly. Metal, Magic and Lore is a game where tactical skill and strategy are likely to be the difference between victory and defeat. The game's Magic System is seamlessly integrated into the rules and all of the schools of magic are as easy to put into play as any other skill. Wizardry, Symbolism and the Elements all come alive with effects that enhance the gameâs storylineâ"not overwhelm it. The Metal Magic and Lore game system is supported by a line of supplemental PDF products. Players and GMs may purchase only those pieces that interest them at any given time. Metal Magic and Loreâ"putting reality back into fantasy.
