Metal, Magic and Lore - Basic Player's Rulebook
Language: English
Published by 5th Epoch Publishing, 2007
- Hardcover
- Used

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- Title
- Metal, Magic and Lore - Basic Player's Rulebook
- Author
- Andrew D. Kozak,Vito J. Pandolfo
- Publisher
- 5th Epoch Publishing
- Publication year
- 2007
- Condition
- Very Good
- Binding
- hardcover
- Language
- English
- ISBN 10
- 097965730X
- ISBN 13
- 9780979657306
- Illustrator
- Ryan Pancoast; Terry Kennedy; Adam Bezanson
Metal Magic and Lore (MML) is a fast paced and fun role-playing game that immerses the player in a richly detailed world. This world provides a backdrop for fantastic adventures where a sense of realism puts each player in the middle of the action. The game of MML is arranged around the traditional use of a Game Master (GM) and players. The GM presents the plot, which tells a story and presides over the action. A group of three or four players and a GM is optimal. The players each assume the role of a character and then interact, i.e. role-play, as the game unfolds.
Organization of Rules: Each aspect of the game environment is addressed in the first product in the MML series - The Player s Rule Book. This volume provides all of the basic game mechanics necessary to play everything from stand-alone scenarios to an extended series of adventures. There are six chapters, each of which addresses a different aspect of the game. All related rules in subsequent game supplements are numbered similarly, making it easy for players to look up related information in a number of books and resources. Game Master s information is grouped into additional chapters.
In-depth Lore: The Player s Rule Book presents a number of races that populate the fantasy landscape. Each race has many unique cultural traits and the races interact based on their traits and tendencies. The affects of cultural identity are applied to every detail; not only preferred skills, but armor preferences, weapon craft and trade and commerce.
Realism and Speed of Combat: Since MML is a game of action and adventure, special attention is paid to combat. Weapons are organized and presented so that their use and effects become intuitive. The armor system is quite detailed, but presented to the player in an easy to read format that allows armor selection in a few short minutes. The rules are crafted to provide a realistic feel to the combat, which increases the player s excitement and enjoyment of the game. The combat rules have been extensively play tested to ensure clarity and ease of play.
Unique Skill Advancement for Characters: MML does not force players to choose a character class , so players may craft their characters in accordance with their imagination and the mood their Game Master is trying to set. Since the system is skill based, those skills which are used during game play will develop. This separates actions during combat from overall skill development and character advancement. Since experience points derived from combating opponents are not required the game is free to go in any direction the players and GM choose.
Gender Balance for Players: Each gender presents certain advantages, so women will enjoy playing MML in equal proportion to men. Certain magic types presented in the game are crafted to take into account a woman s intuitive nature and this is a distinct advantage in a number of situations.
Genealogy of Magic: The wonder of magic is brought alive by a system that seamlessly integrates three distinct schools of magic. Players will enjoy the ability to combine these abilities in ways that are only limited by their imagination. Magicians are not limited to a class, nor are they prevented from wearing armor or wielding weapons.
"Synopsis" may belong to another edition of this title.
Half Price Books Inc.
Dallas, TX, U.S.A.
AbeBooks seller since September 15, 2017
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