Math Game Programming Computer by Lengyel Eric (9 results)

Author
Title
Refine with Advanced Search

Refine your search

  • Books (9)

to

Custom price range (£)

to

  • Language: English

    Published by Charles River Media, 2001

    1584500379 / 9781584500377

    • Hardcover

    Seller: Better World Books, Mishawaka, IN, U.S.A.Better World Books

    5-star seller
    Contact seller

    Condition: Used - Very good

    £ 8.04

     Free Shipping 
    Ships within U.S.A.

    Quantity: 1 available

    Condition: Very Good. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

  • Language: English

    Published by Cengage Learning, Inc, 2003

    1584502770 / 9781584502777

    • Hardcover

    Seller: World of Books (was SecondSale), Montgomery, IL, U.S.A.World of Books (was SecondSale)

    5-star seller
    Contact seller

    Condition: Used - Good

    £ 14.86

     Free Shipping 
    Ships within U.S.A.

    Quantity: 4 available

    Hardback. Condition: Good. This completely updated second edition illustrates the mathematical concepts that a game programmer would need to develop a professional-quality 3D engine. Although the book is geared toward applications in game development, many of the topics appeal to general interests in 3D graphics. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D game programming such as illumination and visibility determination. Particular attention is given to derivations of key results, ensuring that the reader is not forced to endure gaps in the theory. The book assumes a working knowledge of trigonometry and calculus, but also includes sections that review the important tools used from these disciplines, such as trigonometric identities, differential equations, and Taylor series.

  • Language: English

    Published by Cengage Learning, Inc, 2003

    1584502770 / 9781584502777

    • Hardcover

    Seller: World of Books Inc, Montgomery, IL, U.S.A.World of Books Inc

    4-star seller
    Contact seller

    Condition: Used - Good

    £ 16.41

     Free Shipping 
    Ships within U.S.A.

    Quantity: 4 available

    Hardback. Condition: Good. This completely updated second edition illustrates the mathematical concepts that a game programmer would need to develop a professional-quality 3D engine. Although the book is geared toward applications in game development, many of the topics appeal to general interests in 3D graphics. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D game programming such as illumination and visibility determination. Particular attention is given to derivations of key results, ensuring that the reader is not forced to endure gaps in the theory. The book assumes a working knowledge of trigonometry and calculus, but also includes sections that review the important tools used from these disciplines, such as trigonometric identities, differential equations, and Taylor series.

  • Language: English

    Published by Charles River Media, 2001

    1584500379 / 9781584500377

    • Softcover

    Seller: WorldofBooks, Goring-By-Sea, WS, United KingdomWorldofBooks

    5-star seller
    Contact seller

    Condition: Used - Very good

    £ 15.62

    £ 5.60 shipping 
    Ships from United Kingdom to U.S.A.

    Quantity: 2 available

    Paperback. Condition: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.

  • Language: English

    Published by Cengage Learning, Inc, 2003

    1584502770 / 9781584502777

    • Hardcover

    Seller: World of Books Inc, Montgomery, IL, U.S.A.World of Books Inc

    4-star seller
    Contact seller

    Condition: Used - Very good

    £ 28.82

     Free Shipping 
    Ships within U.S.A.

    Quantity: 2 available

    Hardback. Condition: Very Good. This completely updated second edition illustrates the mathematical concepts that a game programmer would need to develop a professional-quality 3D engine. Although the book is geared toward applications in game development, many of the topics appeal to general interests in 3D graphics. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D game programming such as illumination and visibility determination. Particular attention is given to derivations of key results, ensuring that the reader is not forced to endure gaps in the theory. The book assumes a working knowledge of trigonometry and calculus, but also includes sections that review the important tools used from these disciplines, such as trigonometric identities, differential equations, and Taylor series.

  • Language: English

    Published by Charles River Media, 2003

    1584502770 / 9781584502777

    • Hardcover

    Seller: Better World Books, Mishawaka, IN, U.S.A.Better World Books

    5-star seller
    Contact seller

    Condition: Used - Good

    £ 29.14

     Free Shipping 
    Ships within U.S.A.

    Quantity: 1 available

    Condition: Good. 2 Edition. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

  • Language: English

    Published by Cengage Learning, Inc, United States, Hingham, 2003

    1584502770 / 9781584502777

    • Softcover

    Seller: WorldofBooks, Goring-By-Sea, WS, United KingdomWorldofBooks

    5-star seller
    Contact seller

    Condition: Used - Very good

    £ 28.10

    £ 5.60 shipping 
    Ships from United Kingdom to U.S.A.

    Quantity: 1 available

    Paperback. Condition: Very Good. This completely updated second edition illustrates the mathematical concepts that a game programmer would need to develop a professional-quality 3D engine. Although the book is geared toward applications in game development, many of the topics appeal to general interests in 3D graphics. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D game programming such as illumination and visibility determination. Particular attention is given to derivations of key results, ensuring that the reader is not forced to endure gaps in the theory. The book assumes a working knowledge of trigonometry and calculus, but also includes sections that review the important tools used from these disciplines, such as trigonometric identities, differential equations, and Taylor series. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.

  • Published by Charles River Media, 2003

    • Hardcover

    Seller: bmyguest books, Toronto, ON, Canadabmyguest books

    4-star seller
    Contact seller

    Condition: Used - Fine

    £ 14.47

    £ 11.32 shipping 
    Ships from Canada to U.S.A.

    Quantity: 1 available

    Add to basket

    Hardcover. Condition: Fine. Second Edition. No gift inscription or remarks inside, With no remainder mark. 551 pages with the index.We will state signed at the description section. we confirm they are signed via email or stated in the description box. - Specializing in academic, collectiblle and historically significant, providing the utmost quality and customer service satisfaction. For any questions feel free to email us.

  • Language: English

    Published by Charles River Media, 2001

    1584500379 / 9781584500377

    • Hardcover

    Seller: Revaluation Books, Exeter, United KingdomRevaluation Books

    5-star seller
    Contact seller

    Condition: New

    £ 49.97

    £ 12.50 shipping 
    Ships from United Kingdom to U.S.A.

    Quantity: 1 available

    Hardcover. Condition: Brand New. 382 pages. 9.75x7.75x1.25 inches. In Stock.