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  • Language: English

    Published by Springer, 2015

    3319159844 / 9783319159843

    Series: Book 51 of 141 - Human–Computer Interaction

    • Hardcover

    Seller: Phatpocket Limited, Waltham Abbey, HERTS, United KingdomPhatpocket Limited

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    Condition: Good. Your purchase helps support Sri Lankan Children's Charity 'The Rainbow Centre'. Ex-library, so some stamps and wear, but in good overall condition. Our donations to The Rainbow Centre have helped provide an education and a safe haven to hundreds of children who live in appalling conditions.…

  • Language: English

    Published by Springer, Birkhäuser, 2016

    3319362933 / 9783319362939

    Series: Book 51 of 141 - Human–Computer Interaction

    • Softcover

    Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

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    Taschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - Evaluating interactive systems for their user experience (UX) is a standard approach in industry and research today. This book explores the areas of game design and development and Human Computer Interaction (HCI) as ways to understand the various contributing aspects of the overall gaming experience.Fully updated, extended and revised this book is based upon the original publication Evaluating User Experience in Games, and provides updated methods and approaches ranging from user- orientated methods to game specific approaches. New and emerging methods and areas explored include physiologically- orientated UX evaluation, user behaviour, telemetry based methods and social play as effective evaluation techniques for gaming design and evolving user-experience.Game User Experience Evaluation allows researchers, PhD students as well as game designers and developers to get an overview on available methods for all stages of the development life cycle.…

  • Language: English

    Published by Springer, 2015

    3319159844 / 9783319159843

    Series: Book 51 of 141 - Human–Computer Interaction

    • Hardcover

    Seller: Books Puddle, Woodside, NY, U.S.A.Books Puddle

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    Condition: New. pp. 285.

  • Language: English

    Published by Springer, 2015

    3319159844 / 9783319159843

    Series: Book 51 of 141 - Human–Computer Interaction

    • Hardcover

    Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

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    Buch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - Evaluating interactive systems for their user experience (UX) is a standard approach in industry and research today. This book explores the areas of game design and development and Human Computer Interaction (HCI) as ways to understand the various contributing aspects of the overall gaming experience.Fully updated, extended and revised this book is based upon the original publication Evaluating User Experience in Games, and provides updated methods and approaches ranging from user- orientated methods to game specific approaches. New and emerging methods and areas explored include physiologically- orientated UX evaluation, user behaviour, telemetry based methods and social play as effective evaluation techniques for gaming design and evolving user-experience.Game User Experience Evaluation allows researchers, PhD students as well as game designers and developers to get an overview on available methods for all stages of the development life cycle.…

  • Language: English

    Published by Springer, 2016

    3319362933 / 9783319362939

    Series: Book 51 of 141 - Human–Computer Interaction

    • Softcover

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    Taschenbuch. Condition: Neu. Game User Experience Evaluation | Regina Bernhaupt | Taschenbuch | Human-Computer Interaction Series | viii | Englisch | 2016 | Springer | EAN 9783319362939 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu. …

  • Language: English

    Published by Springer, 2015

    3319159844 / 9783319159843

    Series: Book 51 of 141 - Human–Computer Interaction

    • Hardcover

    Seller: Buchpark, Trebbin, GermanyBuchpark

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    Condition: Sehr gut. Zustand: Sehr gut | Seiten: 296 | Sprache: Englisch | Produktart: Bücher | Evaluating interactive systems for their user experience (UX) is a standard approach in industry and research today. This book explores the areas of game design and development and Human Computer Interaction (HCI) as ways to understand the various contributing aspects of the overall gaming experience.Fully updated, extended and revised this book is based upon the original publication Evaluating User Experience in Games, and provides updated methods and approaches ranging from user- orientated methods to game specific approaches. New and emerging methods and areas explored include physiologically- orientated UX evaluation, user behaviour, telemetry based methods and social play as effective evaluation techniques for gaming design and evolving user-experience.Game User Experience Evaluation allows researchers, PhD students as well as game designers and developers to get an overview on available methods for all stages of the development life cycle.…

  • Language: English

    Published by Springer-Verlag New York Inc, 2016

    3319362933 / 9783319362939

    Series: Book 51 of 141 - Human–Computer Interaction

    • Softcover

    Seller: Revaluation Books, Exeter, United KingdomRevaluation Books

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    Paperback. Condition: Brand New. reprint edition. 293 pages. 9.25x6.10x0.67 inches. In Stock.

  • Language: English

    Published by Springer, 2016

    3319362933 / 9783319362939

    Series: Book 51 of 141 - Human–Computer Interaction

    • Softcover

    Seller: Books Puddle, Woodside, NY, U.S.A.Books Puddle

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    Condition: New. pp. 293.

  • Language: English

    Published by Springer, 2015

    3319159844 / 9783319159843

    Series: Book 51 of 141 - Human–Computer Interaction

    • Hardcover
    • Print on Demand

    Seller: Brook Bookstore On Demand, Napoli, NA, ItalyBrook Bookstore On Demand

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  • Language: English

    Published by Springer, 2016

    3319362933 / 9783319362939

    Series: Book 51 of 141 - Human–Computer Interaction

    • Softcover
    • Print on Demand

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  • Language: English

    Published by Springer International Publishing Okt 2016, 2016

    3319362933 / 9783319362939

    Series: Book 51 of 141 - Human–Computer Interaction

    • Softcover
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    Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermanyBuchWeltWeit Ludwig Meier e.K.

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    Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Evaluating interactive systems for their user experience (UX) is a standard approach in industry and research today. This book explores the areas of game design and development and Human Computer Interaction (HCI) as ways to understand the various contributing aspects of the overall gaming experience.Fully updated, extended and revised this book is based upon the original publication Evaluating User Experience in Games, and provides updated methods and approaches ranging from user- orientated methods to game specific approaches. New and emerging methods and areas explored include physiologically- orientated UX evaluation, user behaviour, telemetry based methods and social play as effective evaluation techniques for gaming design and evolving user-experience.Game User Experience Evaluation allows researchers, PhD students as well as game designers and developers to get an overview on available methods for all stages of the development life cycle. 296 pp. Englisch.…

  • Language: English

    Published by Springer International Publishing Jun 2015, 2015

    3319159844 / 9783319159843

    Series: Book 51 of 141 - Human–Computer Interaction

    • Hardcover
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    Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermanyBuchWeltWeit Ludwig Meier e.K.

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    Buch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Evaluating interactive systems for their user experience (UX) is a standard approach in industry and research today. This book explores the areas of game design and development and Human Computer Interaction (HCI) as ways to understand the various contributing aspects of the overall gaming experience.Fully updated, extended and revised this book is based upon the original publication Evaluating User Experience in Games, and provides updated methods and approaches ranging from user- orientated methods to game specific approaches. New and emerging methods and areas explored include physiologically- orientated UX evaluation, user behaviour, telemetry based methods and social play as effective evaluation techniques for gaming design and evolving user-experience.Game User Experience Evaluation allows researchers, PhD students as well as game designers and developers to get an overview on available methods for all stages of the development life cycle. 296 pp. Englisch.…

  • Language: English

    Published by Springer International Publishing, 2016

    3319362933 / 9783319362939

    Series: Book 51 of 141 - Human–Computer Interaction

    • Softcover
    • Print on Demand

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    Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Gives an overview on Games User Experience Evaluation methods used in research and industryProvides a broad range of UX definitions and explains related concepts and dimensionsPresents user-oriented, as well as, expert-oriented UX Eva.…

  • Language: English

    Published by Springer International Publishing, 2015

    3319159844 / 9783319159843

    Series: Book 51 of 141 - Human–Computer Interaction

    • Hardcover
    • Print on Demand

    Seller: moluna, Greven, Germanymoluna

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    Gebunden. Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Gives an overview on Games User Experience Evaluation methods used in research and industryProvides a broad range of UX definitions and explains related concepts and dimensionsPresents user-oriented, as well as, expert-oriented UX Eva.…

  • Language: English

    Published by Springer, Birkhäuser Okt 2016, 2016

    3319362933 / 9783319362939

    Series: Book 51 of 141 - Human–Computer Interaction

    • Softcover
    • Print on Demand

    Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germanybuchversandmimpf2000

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    Taschenbuch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Evaluating interactive systems for their user experience (UX) is a standard approach in industry and research today. This book explores the areas of game design and development and Human Computer Interaction (HCI) as ways to understand the various contributing aspects of the overall gaming experience.Fully updated, extended and revised this book is based upon the original publication Evaluating User Experience in Games, and provides updated methods and approaches ranging from user- orientated methods to game specific approaches. New and emerging methods and areas explored include physiologically- orientated UX evaluation, user behaviour, telemetry based methods and social play as effective evaluation techniques for gaming design and evolving user-experience.Game User Experience Evaluation allows researchers, PhD students as well as game designers and developers to get an overview on available methods for all stages of the development life cycle.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 296 pp. Englisch.…

  • Language: English

    Published by Springer, Palgrave Macmillan Jun 2015, 2015

    3319159844 / 9783319159843

    Series: Book 51 of 141 - Human–Computer Interaction

    • Hardcover
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    Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germanybuchversandmimpf2000

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    Buch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Evaluating interactive systems for their user experience (UX) is a standard approach in industry and research today. This book explores the areas of game design and development and Human Computer Interaction (HCI) as ways to understand the various contributing aspects of the overall gaming experience.Fully updated, extended and revised this book is based upon the original publication Evaluating User Experience in Games, and provides updated methods and approaches ranging from user- orientated methods to game specific approaches. New and emerging methods and areas explored include physiologically- orientated UX evaluation, user behaviour, telemetry based methods and social play as effective evaluation techniques for gaming design and evolving user-experience.Game User Experience Evaluation allows researchers, PhD students as well as game designers and developers to get an overview on available methods for all stages of the development life cycle.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 296 pp. Englisch. …

  • Language: English

    Published by Springer, 2015

    3319159844 / 9783319159843

    Series: Book 51 of 141 - Human–Computer Interaction

    • Hardcover
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    Seller: Majestic Books, Hounslow, United KingdomMajestic Books

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    Condition: New. Print on Demand pp. 285.

  • Language: English

    Published by Springer, 2015

    3319159844 / 9783319159843

    Series: Book 51 of 141 - Human–Computer Interaction

    • Hardcover
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    Seller: Biblios, frankfurt am main, HESSE, GermanyBiblios

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    Condition: New. PRINT ON DEMAND pp. 285.

  • Language: English

    Published by Springer, 2016

    3319362933 / 9783319362939

    Series: Book 51 of 141 - Human–Computer Interaction

    • Softcover
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    Seller: Majestic Books, Hounslow, United KingdomMajestic Books

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    Condition: New. Print on Demand pp. 293.

  • Language: English

    Published by Springer, 2016

    3319362933 / 9783319362939

    Series: Book 51 of 141 - Human–Computer Interaction

    • Softcover
    • Print on Demand

    Seller: Biblios, frankfurt am main, HESSE, GermanyBiblios

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    Condition: New. PRINT ON DEMAND pp. 293.