Game Programming Gems by Dickheiser Mike (11 results)

- Hardcover
Seller: Zoom Books East, Glendale Heights, U.S.A.Zoom Books East
Contact seller5-star sellerCondition: Used - Good
£ 13.57
Free ShippingShips within U.S.A.Quantity: 1 available
Condition: good. Book is in good condition and may include underlining highlighting and minimal wear. The book can also include "From the library of" labels. May not contain miscellaneous items toys, dvds, etc. . We offer 100% money back guarantee and 24 7 customer service.

- Hardcover
Seller: HPB-Red, Dallas, U.S.A.HPB-Red
Contact seller5-star sellerCondition: Used - Good
£ 12.00
£ 2.80 shippingShips within U.S.A.Quantity: 1 available
Hardcover. Condition: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.

- Hardcover
Seller: ThriftBooks-Atlanta, AUSTELL, U.S.A.ThriftBooks-Atlanta
Contact seller5-star sellerCondition: Used - Fair
£ 15.07
Free ShippingShips within U.S.A.Quantity: 1 available
Hardcover. Condition: Fair. No Jacket. Readable copy. Pages may have considerable notes/highlighting. ~ ThriftBooks: Read More, Spend Less.

- Hardcover
Seller: Goodwill of Greater Milwaukee and Chicago, Racine, U.S.A.Goodwill of Greater Milwaukee and Chicago
Contact seller5-star sellerCondition: Used - Good
£ 15.06
£ 2.24 shippingShips within U.S.A.Quantity: 1 available
Condition: good. Book is considered to be in good or better condition. The actual cover image may not match the stock photo. Hard cover books may show signs of wear on the spine, cover or dust jacket. Paperback book may show signs of wear on spine or cover as well as having a slight bend, curve or creasing to it. Book should hav…e minimal to no writing inside and no highlighting. Pages should be free of tears or creasing. Stickers should not be present on cover or elsewhere, and any CD or DVD expected with the book is included. Book is not a former library copy.

- Hardcover
Seller: HPB-Diamond, Dallas, U.S.A.HPB-Diamond
Contact seller5-star sellerCondition: Used - Very good
£ 26.90
£ 2.80 shippingShips within U.S.A.Quantity: 1 available
Hardcover. Condition: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority.

- Hardcover
Seller: SHIMEDIA, Brooklyn, U.S.A.SHIMEDIA
Contact seller5-star sellerCondition: New
£ 50.74
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Condition: New. Satisfaction Guaranteed or your money back.

- Hardcover
Seller: BennettBooksLtd, Los Angeles, U.S.A.BennettBooksLtd
Contact seller5-star sellerCondition: New
£ 68.74
£ 5.19 shippingShips within U.S.A.Quantity: 1 available
Hardcover. Condition: New. In shrink wrap. Looks like an interesting title.

- Hardcover
Seller: GoldBooks, Denver, U.S.A.GoldBooks
Contact seller5-star sellerCondition: New
£ 84.67
£ 4.11 shippingShips within U.S.A.Quantity: 1 available
Hardcover. Condition: new. New Copy. Customer Service Guaranteed.

- Hardcover
- First Edition
Seller: Grand Eagle Retail, Bensenville, U.S.A.Grand Eagle Retail
Contact seller5-star sellerCondition: New
£ 105.26
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Hardcover. Condition: new. Hardcover. Welcome to the sixth volume of the Game Programming Gems series. With team sizes constantly expanding, developers are finding themselves pushed to become increasingly specialized. This makes it important to have cutting-edge, ready-to-use material in your specialization, as well as resources… that you can call upon if you need to work outside your area of expertise. Volume 6 has been explicitly designed with your current challenges in mind. With the new generation of machines, players expect higher-fidelity models and animations, fancier physics and graphics effects, and more intelligent AI. All of these capabilities require robust teams and longer schedules, so to help ensure that your games are still delivered on time and on budget, you'll find 50 all new articles written by experts in game technology from many different backgrounds and over twenty countries. This volume also includes a brand new section dedicated to Scripting and Data-Driven Systems, which is focused entirely on the growing trend of removing the programmer from the data-tweaking loop. So, whether you're a new game programmer starting out on this exciting path, a grizzled, industry veteran, or a most welcome visitor, we hope that you will find inspiration, insight, and at least one or two true gems to use in your world! With the new generation of machines, players expect higher-fidelity models and animations, fancier physics and graphics effects, and more intelligent AI. This volume includes a section dedicated to Scripting and Data-Driven Systems, which is focused entirely on the growing trend of removing the programmer from the data-tweaking loop. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

- Hardcover
Seller: PBShop.store UK, Fairford, United KingdomPBShop.store UK
Contact seller4-star sellerCondition: New
£ 95.82
£ 8.49 shippingShips from United Kingdom to U.S.A.Quantity: 2 available
UNK. Condition: New. New Book. Shipped from UK. Established seller since 2000.

- Hardcover
- First Edition
Seller: AussieBookSeller, Truganina, AustraliaAussieBookSeller
Contact seller5-star sellerCondition: New
£ 160.41
£ 27.62 shippingShips from Australia to U.S.A.Quantity: 1 available
Hardcover. Condition: new. Hardcover. Welcome to the sixth volume of the Game Programming Gems series. With team sizes constantly expanding, developers are finding themselves pushed to become increasingly specialized. This makes it important to have cutting-edge, ready-to-use material in your specialization, as well as resources… that you can call upon if you need to work outside your area of expertise. Volume 6 has been explicitly designed with your current challenges in mind. With the new generation of machines, players expect higher-fidelity models and animations, fancier physics and graphics effects, and more intelligent AI. All of these capabilities require robust teams and longer schedules, so to help ensure that your games are still delivered on time and on budget, you'll find 50 all new articles written by experts in game technology from many different backgrounds and over twenty countries. This volume also includes a brand new section dedicated to Scripting and Data-Driven Systems, which is focused entirely on the growing trend of removing the programmer from the data-tweaking loop. So, whether you're a new game programmer starting out on this exciting path, a grizzled, industry veteran, or a most welcome visitor, we hope that you will find inspiration, insight, and at least one or two true gems to use in your world! With the new generation of machines, players expect higher-fidelity models and animations, fancier physics and graphics effects, and more intelligent AI. This volume includes a section dedicated to Scripting and Data-Driven Systems, which is focused entirely on the growing trend of removing the programmer from the data-tweaking loop. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.