Seller: WorldofBooks, Goring-By-Sea, WS, United Kingdom
Paperback. Condition: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
Seller: ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.
£ 27.41
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Add to basketPaperback. Condition: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less 2.15.
Seller: WeBuyBooks, Rossendale, LANCS, United Kingdom
Condition: Like New. Most items will be dispatched the same or the next working day. An apparently unread copy in perfect condition. Dust cover is intact with no nicks or tears. Spine has no signs of creasing. Pages are clean and not marred by notes or folds of any kind.
Seller: medimops, Berlin, Germany
£ 45.10
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Add to basketCondition: very good. Gut/Very good: Buch bzw. Schutzumschlag mit wenigen Gebrauchsspuren an Einband, Schutzumschlag oder Seiten. / Describes a book or dust jacket that does show some signs of wear on either the binding, dust jacket or pages.
Condition: very good. Gently used. May include previous owner's signature or bookplate on the front endpaper, sticker on back and/or remainder mark on text block.
Published by Taylor & Francis Inc, 2010
ISBN 10: 0123819768 ISBN 13: 9780123819765
Language: English
Seller: THE SAINT BOOKSTORE, Southport, United Kingdom
Paperback / softback. Condition: New. New copy - Usually dispatched within 4 working days. 946.
£ 61.13
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Published by CRC Press 2010-09-09, 2010
ISBN 10: 0123819768 ISBN 13: 9780123819765
Language: English
Seller: Chiron Media, Wallingford, United Kingdom
Paperback. Condition: New.
Seller: GreatBookPrices, Columbia, MD, U.S.A.
£ 50.51
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Seller: GreatBookPricesUK, Woodford Green, United Kingdom
£ 69.70
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Seller: Chiron Media, Wallingford, United Kingdom
PF. Condition: New.
Published by Taylor & Francis Inc, 2010
ISBN 10: 0123819768 ISBN 13: 9780123819765
Language: English
Seller: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Ireland
£ 73.72
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Add to basketCondition: New. 2010. 2nd Edition. Paperback. Physics is really important to game programmers who need to know how to add physical realism to their games. In video games, the physics engine uses real-time physics to improve realism. This book aims to take readers through the process of building a complete game-ready physics engine from scratch. Num Pages: 552 pages, 100 black & white illustrations, 10 black & white halftones. BIC Classification: UMK. Category: (P) Professional & Vocational. Dimension: 234 x 192 x 21. Weight in Grams: 1142. . . . . .
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Seller: GreatBookPrices, Columbia, MD, U.S.A.
£ 61.65
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Seller: GreatBookPricesUK, Woodford Green, United Kingdom
£ 76.93
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Add to basketCondition: As New. Unread book in perfect condition.
£ 56.84
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Add to basketCondition: New. SUPER FAST SHIPPING.
£ 80.97
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Add to basketCondition: New. pp. xxix + 522 2nd Edition.
Published by Taylor & Francis Inc, 2010
ISBN 10: 0123819768 ISBN 13: 9780123819765
Language: English
Seller: Kennys Bookstore, Olney, MD, U.S.A.
£ 87.61
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Add to basketCondition: New. 2010. 2nd Edition. Paperback. Physics is really important to game programmers who need to know how to add physical realism to their games. In video games, the physics engine uses real-time physics to improve realism. This book aims to take readers through the process of building a complete game-ready physics engine from scratch. Num Pages: 552 pages, 100 black & white illustrations, 10 black & white halftones. BIC Classification: UMK. Category: (P) Professional & Vocational. Dimension: 234 x 192 x 21. Weight in Grams: 1142. . . . . . Books ship from the US and Ireland.
Published by Taylor and Francis Inc, US, 2010
ISBN 10: 0123819768 ISBN 13: 9780123819765
Language: English
Seller: Rarewaves USA United, OSWEGO, IL, U.S.A.
£ 88.55
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Add to basketPaperback. Condition: New. 2nd. Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine needs to recognize the physical properties of objects that artists create, and combine them with realistic motion. The physics ENGINE is a computer program that you work into your game that simulates Newtonian physics and predict effects under different conditions. In video games, the physics engine uses real-time physics to improve realism. This is the only book in its category to take readers through the process of building a complete game-ready physics engine from scratch. The Cyclone game engine featured in the book was written specifically for this book and has been utilized in iPhone application development and Adobe Flash projects. There is a good deal of master-class level information available, but almost nothing in any format that teaches the basics in a practical way. The second edition includes NEW and/or revised material on collision detection, 2D physics, casual game physics for Flash games, more references, a glossary, and end-of-chapter exercises. The companion website will include the full source code of the Cyclone physics engine, along with example applications that show the physics system in operation.
£ 84.59
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Add to basketCondition: New. pp. xxix + 522.
£ 70.14
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Add to basketCondition: New. Ian Millington is a partner of IPR Ventures, a consulting company developing next-generation AI technologies for entertainment, modeling, and simulation. Previously he founded Mindlathe Ltd, the largest specialist AI middleware company in computer games, wo.
Seller: Revaluation Books, Exeter, United Kingdom
Paperback. Condition: Brand New. 2nd edition. 522 pages. 9.00x7.25x1.00 inches. In Stock.
Seller: HPB-Red, Dallas, TX, U.S.A.
£ 24.38
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Add to basketPaperback. Condition: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Seller: HPB-Emerald, Dallas, TX, U.S.A.
£ 27.83
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Add to basketPaperback. Condition: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
Published by Taylor and Francis Inc, US, 2010
ISBN 10: 0123819768 ISBN 13: 9780123819765
Language: English
Seller: Rarewaves.com UK, London, United Kingdom
£ 112.98
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Add to basketPaperback. Condition: New. 2nd. Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine needs to recognize the physical properties of objects that artists create, and combine them with realistic motion. The physics ENGINE is a computer program that you work into your game that simulates Newtonian physics and predict effects under different conditions. In video games, the physics engine uses real-time physics to improve realism. This is the only book in its category to take readers through the process of building a complete game-ready physics engine from scratch. The Cyclone game engine featured in the book was written specifically for this book and has been utilized in iPhone application development and Adobe Flash projects. There is a good deal of master-class level information available, but almost nothing in any format that teaches the basics in a practical way. The second edition includes NEW and/or revised material on collision detection, 2D physics, casual game physics for Flash games, more references, a glossary, and end-of-chapter exercises. The companion website will include the full source code of the Cyclone physics engine, along with example applications that show the physics system in operation.
£ 61.72
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Published by Taylor and Francis Inc, US, 2010
ISBN 10: 0123819768 ISBN 13: 9780123819765
Language: English
Seller: Rarewaves.com USA, London, LONDO, United Kingdom
£ 125.37
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Add to basketPaperback. Condition: New. 2nd. Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine needs to recognize the physical properties of objects that artists create, and combine them with realistic motion. The physics ENGINE is a computer program that you work into your game that simulates Newtonian physics and predict effects under different conditions. In video games, the physics engine uses real-time physics to improve realism. This is the only book in its category to take readers through the process of building a complete game-ready physics engine from scratch. The Cyclone game engine featured in the book was written specifically for this book and has been utilized in iPhone application development and Adobe Flash projects. There is a good deal of master-class level information available, but almost nothing in any format that teaches the basics in a practical way. The second edition includes NEW and/or revised material on collision detection, 2D physics, casual game physics for Flash games, more references, a glossary, and end-of-chapter exercises. The companion website will include the full source code of the Cyclone physics engine, along with example applications that show the physics system in operation.
Published by Taylor and Francis Inc, US, 2010
ISBN 10: 0123819768 ISBN 13: 9780123819765
Language: English
Seller: Rarewaves USA, OSWEGO, IL, U.S.A.
£ 89.76
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Add to basketPaperback. Condition: New. 2nd. Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine needs to recognize the physical properties of objects that artists create, and combine them with realistic motion. The physics ENGINE is a computer program that you work into your game that simulates Newtonian physics and predict effects under different conditions. In video games, the physics engine uses real-time physics to improve realism. This is the only book in its category to take readers through the process of building a complete game-ready physics engine from scratch. The Cyclone game engine featured in the book was written specifically for this book and has been utilized in iPhone application development and Adobe Flash projects. There is a good deal of master-class level information available, but almost nothing in any format that teaches the basics in a practical way. The second edition includes NEW and/or revised material on collision detection, 2D physics, casual game physics for Flash games, more references, a glossary, and end-of-chapter exercises. The companion website will include the full source code of the Cyclone physics engine, along with example applications that show the physics system in operation.
Published by Elsevier, 2007
Seller: BoundlessBookstore, Wallingford, United Kingdom
Hardcover. Condition: Good. Good condition book without dust jacket. Boards are clean with light wear. Book has clean and bright contents.
Seller: HPB-Red, Dallas, TX, U.S.A.
£ 9.13
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Add to basketHardcover. Condition: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!