Seller: WorldofBooks, Goring-By-Sea, WS, United Kingdom
Paperback. Condition: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
Seller: medimops, Berlin, Germany
£ 39.53
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Add to basketCondition: good. Befriedigend/Good: Durchschnittlich erhaltenes Buch bzw. Schutzumschlag mit Gebrauchsspuren, aber vollständigen Seiten. / Describes the average WORN book or dust jacket that has all the pages present.
Seller: medimops, Berlin, Germany
£ 40.31
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Add to basketCondition: very good. Gut/Very good: Buch bzw. Schutzumschlag mit wenigen Gebrauchsspuren an Einband, Schutzumschlag oder Seiten. / Describes a book or dust jacket that does show some signs of wear on either the binding, dust jacket or pages.
Condition: very good. Gently used. May include previous owner's signature or bookplate on the front endpaper, sticker on back and/or remainder mark on text block.
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
£ 60.30
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Published by Taylor & Francis Inc, 2010
ISBN 10: 0123819768 ISBN 13: 9780123819765
Language: English
Seller: THE SAINT BOOKSTORE, Southport, United Kingdom
Paperback / softback. Condition: New. New copy - Usually dispatched within 4 working days. 946.
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
£ 61.13
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Add to basketCondition: As New. Unread book in perfect condition.
£ 63.30
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Add to basketCondition: New. In.
Published by CRC Press 2010-09-09, 2010
ISBN 10: 0123819768 ISBN 13: 9780123819765
Language: English
Seller: Chiron Media, Wallingford, United Kingdom
Paperback. Condition: New.
Seller: GreatBookPrices, Columbia, MD, U.S.A.
£ 54.95
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Published by Taylor & Francis Inc, 2010
ISBN 10: 0123819768 ISBN 13: 9780123819765
Language: English
Seller: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Ireland
£ 74.41
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Add to basketCondition: New. 2010. 2nd Edition. Paperback. Physics is really important to game programmers who need to know how to add physical realism to their games. In video games, the physics engine uses real-time physics to improve realism. This book aims to take readers through the process of building a complete game-ready physics engine from scratch. Num Pages: 552 pages, 100 black & white illustrations, 10 black & white halftones. BIC Classification: UMK. Category: (P) Professional & Vocational. Dimension: 234 x 192 x 21. Weight in Grams: 1142. . . . . .
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Seller: GreatBookPrices, Columbia, MD, U.S.A.
£ 63.32
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£ 80.51
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Add to basketCondition: New. pp. xxix + 522 2nd Edition.
£ 85.06
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Add to basketCondition: New. pp. xxix + 522.
Published by Taylor & Francis Inc, 2010
ISBN 10: 0123819768 ISBN 13: 9780123819765
Language: English
Seller: Kennys Bookstore, Olney, MD, U.S.A.
£ 90.32
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Add to basketCondition: New. 2010. 2nd Edition. Paperback. Physics is really important to game programmers who need to know how to add physical realism to their games. In video games, the physics engine uses real-time physics to improve realism. This book aims to take readers through the process of building a complete game-ready physics engine from scratch. Num Pages: 552 pages, 100 black & white illustrations, 10 black & white halftones. BIC Classification: UMK. Category: (P) Professional & Vocational. Dimension: 234 x 192 x 21. Weight in Grams: 1142. . . . . . Books ship from the US and Ireland.
£ 70.43
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Add to basketCondition: New. Ian Millington is a partner of IPR Ventures, a consulting company developing next-generation AI technologies for entertainment, modeling, and simulation. Previously he founded Mindlathe Ltd, the largest specialist AI middleware company in computer games, wo.
Seller: Revaluation Books, Exeter, United Kingdom
Paperback. Condition: Brand New. 2nd edition. 522 pages. 9.00x7.25x1.00 inches. In Stock.
Published by Taylor & Francis Inc, Burlington, 2010
ISBN 10: 0123819768 ISBN 13: 9780123819765
Language: English
Seller: Grand Eagle Retail, Mason, OH, U.S.A.
£ 77.14
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Add to basketPaperback. Condition: new. Paperback. Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine needs to recognize the physical properties of objects that artists create, and combine them with realistic motion. The physics ENGINE is a computer program that you work into your game that simulates Newtonian physics and predict effects under different conditions. In video games, the physics engine uses real-time physics to improve realism. This is the only book in its category to take readers through the process of building a complete game-ready physics engine from scratch. The Cyclone game engine featured in the book was written specifically for this book and has been utilized in iPhone application development and Adobe Flash projects. There is a good deal of master-class level information available, but almost nothing in any format that teaches the basics in a practical way. The second edition includes NEW and/or revised material on collision detection, 2D physics, casual game physics for Flash games, more references, a glossary, and end-of-chapter exercises. The companion website will include the full source code of the Cyclone physics engine, along with example applications that show the physics system in operation. Veteran game programmer/consultant/author Ian Millington brings us a newly revamped and updated edition to a KEY game text that covers the full process of building a physics engine from start to finish--including NEW coverage on casual games and collision detection. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Seller: HPB-Red, Dallas, TX, U.S.A.
£ 31.27
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Add to basketPaperback. Condition: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
£ 62.30
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Published by Taylor & Francis Inc, Burlington, 2010
ISBN 10: 0123819768 ISBN 13: 9780123819765
Language: English
Seller: AussieBookSeller, Truganina, VIC, Australia
£ 117.25
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Add to basketPaperback. Condition: new. Paperback. Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine needs to recognize the physical properties of objects that artists create, and combine them with realistic motion. The physics ENGINE is a computer program that you work into your game that simulates Newtonian physics and predict effects under different conditions. In video games, the physics engine uses real-time physics to improve realism. This is the only book in its category to take readers through the process of building a complete game-ready physics engine from scratch. The Cyclone game engine featured in the book was written specifically for this book and has been utilized in iPhone application development and Adobe Flash projects. There is a good deal of master-class level information available, but almost nothing in any format that teaches the basics in a practical way. The second edition includes NEW and/or revised material on collision detection, 2D physics, casual game physics for Flash games, more references, a glossary, and end-of-chapter exercises. The companion website will include the full source code of the Cyclone physics engine, along with example applications that show the physics system in operation. Veteran game programmer/consultant/author Ian Millington brings us a newly revamped and updated edition to a KEY game text that covers the full process of building a physics engine from start to finish--including NEW coverage on casual games and collision detection. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Published by ELSEVIER SCIENCE & TECHNOLOGY, 2010
ISBN 10: 0123819768 ISBN 13: 9780123819765
Language: English
Seller: OM Books, Sevilla, SE, Spain
£ 133.33
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Add to basketCondition: Usado - bueno.
Seller: WeBuyBooks, Rossendale, LANCS, United Kingdom
Condition: Good. Most items will be dispatched the same or the next working day. A copy that has been read but remains in clean condition. All of the pages are intact and the cover is intact and the spine may show signs of wear. The book may have minor markings which are not specifically mentioned.
Published by Elsevier, 2007
Seller: BoundlessBookstore, Wallingford, United Kingdom
Hardcover. Condition: Good. Good condition book without dust jacket. Boards are clean with light wear. Book has clean and bright contents.
Seller: Basi6 International, Irving, TX, U.S.A.
£ 48.09
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Add to basketCondition: Brand New. New. SoftCover International edition. Different ISBN and Cover image but contents are same as US edition. Excellent Customer Service.
Seller: HPB-Red, Dallas, TX, U.S.A.
£ 34.44
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Add to basketHardcover. Condition: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Published by Taylor & Francis Inc, 2010
ISBN 10: 0123819768 ISBN 13: 9780123819765
Language: English
Seller: THE SAINT BOOKSTORE, Southport, United Kingdom
Paperback / softback. Condition: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Seller: Majestic Books, Hounslow, United Kingdom
Condition: New. pp. xxix + 522 Illus. This item is printed on demand.
Seller: PBShop.store UK, Fairford, GLOS, United Kingdom
PAP. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.