Game Based Literacy Learning Innovative (11 results)
- Hardcover
Seller: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US
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£ 162.57
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HRD. Condition: New. New Book. Shipped from UK. Established seller since 2000.
- Hardcover
Seller: PBShop.store UK, Fairford, GLOS, United KingdomPBShop.store UK
Contact seller5-star sellerCondition: New
£ 149.37
£ 9.36 shippingShips from United Kingdom to U.S.A.Quantity: Over 20 available
HRD. Condition: New. New Book. Shipped from UK. Established seller since 2000.
- Softcover
- Print on Demand
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
Contact seller5-star sellerCondition: New
£ 150.21
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Paperback. Condition: new. Paperback. Literacy remains fundamental to educational equity and academic success, yet traditional instructional approaches often struggle to fully engage learners in an increasingly diverse, digital, and multilingual world. In this evolving context, artificial intelligence (AI) presents significant a…nd promising opportunities to enhance literacy education. In particular, AI-powered game-based learning enables the integration of interactive, adaptive, and personalized educational experiences that can meaningfully support the development of reading, writing, and multimodal literacies. These approaches have the potential to transform how learners engage with texts, fostering deeper comprehension, motivation, and critical thinking. Despite this promise, there remains a pressing need for rigorous research that examines how these emerging technologies can be effectively designed and implemented to promote inclusivity, accessibility, and equity in literacy learning. AI and Game-Based Literacy Learning: Innovative Pathways for Diverse Learners offers a comprehensive exploration of the intersection of literacy education, AI, and game-based learning. This book examines how AI-mediated, gamified environments can support more engaging, adaptive, and personalized learning experiences. By bridging theory and practice through the integration of conceptual frameworks, empirical research, and classroom-based applications, this book emphasizes culturally responsive and inclusive approaches that address the needs of multilingual learners, students with disabilities, and under-resourced populations. Covering topics such as academic literacy, game-theoretic models, and writing instruction, this book is an indispensable academic resource for graduate and doctoral students, literacy education researchers, curriculum designers, educational technologists, teacher educators, instructional coaches, school leaders, policymakers, and more. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
- Softcover
- Print on Demand
Seller: CitiRetail, Stevenage, United KingdomCitiRetail
Contact seller5-star sellerCondition: New
£ 124.49
£ 37.00 shippingShips from United Kingdom to U.S.A.Quantity: 1 available
Paperback. Condition: new. Paperback. Literacy remains fundamental to educational equity and academic success, yet traditional instructional approaches often struggle to fully engage learners in an increasingly diverse, digital, and multilingual world. In this evolving context, artificial intelligence (AI) presents significant a…nd promising opportunities to enhance literacy education. In particular, AI-powered game-based learning enables the integration of interactive, adaptive, and personalized educational experiences that can meaningfully support the development of reading, writing, and multimodal literacies. These approaches have the potential to transform how learners engage with texts, fostering deeper comprehension, motivation, and critical thinking. Despite this promise, there remains a pressing need for rigorous research that examines how these emerging technologies can be effectively designed and implemented to promote inclusivity, accessibility, and equity in literacy learning. AI and Game-Based Literacy Learning: Innovative Pathways for Diverse Learners offers a comprehensive exploration of the intersection of literacy education, AI, and game-based learning. This book examines how AI-mediated, gamified environments can support more engaging, adaptive, and personalized learning experiences. By bridging theory and practice through the integration of conceptual frameworks, empirical research, and classroom-based applications, this book emphasizes culturally responsive and inclusive approaches that address the needs of multilingual learners, students with disabilities, and under-resourced populations. Covering topics such as academic literacy, game-theoretic models, and writing instruction, this book is an indispensable academic resource for graduate and doctoral students, literacy education researchers, curriculum designers, educational technologists, teacher educators, instructional coaches, school leaders, policymakers, and more. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
- Softcover
- Print on Demand
Seller: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller
Contact seller5-star sellerCondition: New
£ 170.40
£ 27.43 shippingShips from Australia to U.S.A.Quantity: 1 available
Paperback. Condition: new. Paperback. Literacy remains fundamental to educational equity and academic success, yet traditional instructional approaches often struggle to fully engage learners in an increasingly diverse, digital, and multilingual world. In this evolving context, artificial intelligence (AI) presents significant a…nd promising opportunities to enhance literacy education. In particular, AI-powered game-based learning enables the integration of interactive, adaptive, and personalized educational experiences that can meaningfully support the development of reading, writing, and multimodal literacies. These approaches have the potential to transform how learners engage with texts, fostering deeper comprehension, motivation, and critical thinking. Despite this promise, there remains a pressing need for rigorous research that examines how these emerging technologies can be effectively designed and implemented to promote inclusivity, accessibility, and equity in literacy learning. AI and Game-Based Literacy Learning: Innovative Pathways for Diverse Learners offers a comprehensive exploration of the intersection of literacy education, AI, and game-based learning. This book examines how AI-mediated, gamified environments can support more engaging, adaptive, and personalized learning experiences. By bridging theory and practice through the integration of conceptual frameworks, empirical research, and classroom-based applications, this book emphasizes culturally responsive and inclusive approaches that address the needs of multilingual learners, students with disabilities, and under-resourced populations. Covering topics such as academic literacy, game-theoretic models, and writing instruction, this book is an indispensable academic resource for graduate and doctoral students, literacy education researchers, curriculum designers, educational technologists, teacher educators, instructional coaches, school leaders, policymakers, and more. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
- Hardcover
- Print on Demand
Seller: CitiRetail, Stevenage, United KingdomCitiRetail
Contact seller5-star sellerCondition: New
£ 156.99
£ 37.00 shippingShips from United Kingdom to U.S.A.Quantity: 1 available
Hardcover. Condition: new. Hardcover. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
- Hardcover
- Print on Demand
Seller: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller
Contact seller5-star sellerCondition: New
£ 211.48
£ 27.43 shippingShips from Australia to U.S.A.Quantity: 1 available
Hardcover. Condition: new. Hardcover. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
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- Softcover
- Print on Demand
Seller: preigu, Osnabrück, Germanypreigu
Contact seller5-star sellerCondition: New
£ 180.18
£ 59.90 shippingShips from Germany to U.S.A.Quantity: 5 available
Taschenbuch. Condition: Neu. AI and Game-Based Literacy Learning | Innovative Pathways for Diverse Learners | Leslie Haas (u. a.) | Taschenbuch | Englisch | 2026 | IGI GLOBAL SCIENTIFIC PUBLISHING | EAN 9798337374734 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbiet…er: preigu Print on Demand.
- Softcover
- Print on Demand
Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
Contact seller5-star sellerCondition: New
£ 203.35
£ 56.87 shippingShips from Germany to U.S.A.Quantity: 2 available
Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering.
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- Hardcover
- Print on Demand
Seller: preigu, Osnabrück, Germanypreigu
Contact seller5-star sellerCondition: New
£ 217.56
£ 59.90 shippingShips from Germany to U.S.A.Quantity: 5 available
Buch. Condition: Neu. AI and Game-Based Literacy Learning | Innovative Pathways for Diverse Learners | Leslie Haas (u. a.) | Buch | Englisch | 2026 | IGI GLOBAL SCIENTIFIC PUBLISHING | EAN 9798337374727 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Pri…nt on Demand.
- Hardcover
- Print on Demand
Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
Contact seller5-star sellerCondition: New
£ 258.64
£ 57.99 shippingShips from Germany to U.S.A.Quantity: 2 available
Buch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering.



