Language: English
Published by LAP LAMBERT Academic Publishing, 2023
ISBN 10: 6206755266 ISBN 13: 9786206755265
Seller: Books Puddle, New York, NY, U.S.A.
Condition: New.
Language: English
Published by LAP LAMBERT Academic Publishing, 2023
ISBN 10: 6206755266 ISBN 13: 9786206755265
Seller: moluna, Greven, Germany
Condition: New.
Language: English
Published by LAP LAMBERT Academic Publishing Sep 2023, 2023
ISBN 10: 6206755266 ISBN 13: 9786206755265
Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germany
Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The book aims to explore one of the ICT tools, namely the blogs along with other elements like Agile methodology in STEM projects under formal K-12 educational settings in particular. Yet, there are still many other conditions to be further considered, such as the method of selecting assignments, or the content materials, or the methods of assessing students. Other variables including: the use of Gamification elements when setting up the project, and the use of Google Analytics to properly analyze data; may be used with other conditions to motivate students to learn and keep them engaged. The making and usability of the designed blog, according to the previous conditions, is also considered to be one of the aims. The research will explore the use of blogs, Google Analytics, Gamification and PBL in STEM subjects along with the use of Augmented Reality. 260 pp. Englisch.
Language: English
Published by LAP LAMBERT Academic Publishing, 2023
ISBN 10: 6206755266 ISBN 13: 9786206755265
Seller: Majestic Books, Hounslow, United Kingdom
Condition: New. Print on Demand.
Language: English
Published by LAP LAMBERT Academic Publishing, 2023
ISBN 10: 6206755266 ISBN 13: 9786206755265
Seller: Biblios, Frankfurt am main, HESSE, Germany
Condition: New. PRINT ON DEMAND.
Language: English
Published by LAP LAMBERT Academic Publishing Sep 2023, 2023
ISBN 10: 6206755266 ISBN 13: 9786206755265
Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germany
Taschenbuch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -The book aims to explore one of the ICT tools, namely the blogs along with other elements like Agile methodology in STEM projects under formal K-12 educational settings in particular. Yet, there are still many other conditions to be further considered, such as the method of selecting assignments, or the content materials, or the methods of assessing students. Other variables including: the use of Gamification elements when setting up the project, and the use of Google Analytics to properly analyze data; may be used with other conditions to motivate students to learn and keep them engaged. The making and usability of the designed blog, according to the previous conditions, is also considered to be one of the aims. The research will explore the use of blogs, Google Analytics, Gamification and PBL in STEM subjects along with the use of Augmented Reality.VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 260 pp. Englisch.
Language: English
Published by LAP LAMBERT Academic Publishing, 2023
ISBN 10: 6206755266 ISBN 13: 9786206755265
Seller: AHA-BUCH GmbH, Einbeck, Germany
Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - The book aims to explore one of the ICT tools, namely the blogs along with other elements like Agile methodology in STEM projects under formal K-12 educational settings in particular. Yet, there are still many other conditions to be further considered, such as the method of selecting assignments, or the content materials, or the methods of assessing students. Other variables including: the use of Gamification elements when setting up the project, and the use of Google Analytics to properly analyze data; may be used with other conditions to motivate students to learn and keep them engaged. The making and usability of the designed blog, according to the previous conditions, is also considered to be one of the aims. The research will explore the use of blogs, Google Analytics, Gamification and PBL in STEM subjects along with the use of Augmented Reality.