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Paperback. Condition: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
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Paperback. Condition: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.
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Condition: Good. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Language: English
Published by Springer Verlag, Secaucus, New Jersey, U.S.A., 1988
ISBN 10: 0387966099 ISBN 13: 9780387966090
Seller: Reader's Corner, Inc., Raleigh, NC, U.S.A.
First Edition
Hardcover. Condition: Fine. No Jacket. First Edition. This is a fine hardcover first edition copy in silver cloth, no DJ. From a girl's school library, they never checked it out. Minimal exlib markings.
£ 17.65
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Add to basketHardcover. Condition: Bon. Edition 1988. Tome 2. Ammareal reverse jusqu'à 15% du prix net de cet article à des organisations caritatives. ENGLISH DESCRIPTION Book Condition: Used, Good. Edition 1988. Volume 2. Ammareal gives back up to 15% of this item's net price to charity organizations.
Paperback. Condition: Brand New. 564 pages. 9.00x6.00x1.40 inches. In Stock.
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Condition: Used. pp. 546 1st Edition.
Condition: Used. pp. xiii + 456.
Condition: Used. pp. 546.
Condition: Used. pp. xiii + 456.
Condition: Used. pp. 546.
Condition: Used. pp. xiii + 456.
£ 96.15
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Condition: New. pp. 476.
Condition: New. pp. 564.
Paperback. Condition: Brand New. reprint edition. 469 pages. 9.25x6.10x1.02 inches. In Stock.
Paperback. Condition: Brand New. reprint edition. 561 pages. 9.25x6.10x1.20 inches. In Stock.
Taschenbuch. Condition: Neu. Computer Games II | David N. L. Levy | Taschenbuch | xv | Englisch | 2012 | Springer US | EAN 9781461387565 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Taschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - Computer Games I is the first volume in a two part compendium of papers covering the most important material available on the development of computer strategy games. These selections range from discussions of mathematical analyses of games, to more qualitative concerns of whether a computer game should follow human thought processes rather than a 'brute force' approach, to papers which will benefit readers trying to program their own games. Contributions include selections from the major players in the development of computer games: Claude Shannon whose work still forms the foundation of most contemporary chess programs, Edward O. Thorpe whose invention of the card counting method caused Las Vegas casinos to change their blackjack rules, and Hans Berliner whose work has been fundamental to the development of backgammon and chess games.
Language: English
Published by Springer New York, Springer US, 2012
ISBN 10: 1461387566 ISBN 13: 9781461387565
Seller: AHA-BUCH GmbH, Einbeck, Germany
Taschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - Long before the advent of the electronic computer, man was fascinated by the idea of automating the thought processes employed in playing games of skill. The very first chess 'Automaton' captured the imagination oflate eighteenth century Vienna, and by the early 1900s there was a genuine machine that could play the chess endgame of king and rook against a lone king. Soon after the invention of the computer, scientists began to make a serious study of the problems involved in programming a machine to play chess. Within a decade this interest started to spread, first to draughts (checkers) and later to many other strategy games. By the time the home computer was born, there had already been three decades of research into computer games. Many of the results of this research were published, though usually in publications that are extremely difficult (or even impossible for most people) to find. Hence the present volumes. Interest in computers and programming has now reached into almost every home in the civilized world. Millions of people have regular access to computers, and most of them enjoy playing games. In fact, approximately 80 percent of all software sold for use on personal computers is games software.