Seller: Ria Christie Collections, Uxbridge, United Kingdom
£ 36.79
Quantity: Over 20 available
Add to basketCondition: New. In.
Language: English
Published by Apress, Incorporated, 2015
ISBN 10: 1484217179 ISBN 13: 9781484217177
Seller: Books Puddle, New York, NY, U.S.A.
Condition: New. pp. 150.
Seller: Chiron Media, Wallingford, United Kingdom
PF. Condition: New.
Taschenbuch. Condition: Neu. Android Studio Game Development | Concepts and Design | Jerome Dimarzio | Taschenbuch | xiii | Englisch | 2015 | Apress | EAN 9781484217177 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Seller: Brook Bookstore On Demand, Napoli, NA, Italy
Condition: new. Questo è un articolo print on demand.
Language: English
Published by Apress, Incorporated, 2015
ISBN 10: 1484217179 ISBN 13: 9781484217177
Seller: Majestic Books, Hounslow, United Kingdom
Condition: New. Print on Demand pp. 150.
Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germany
Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This short book walks you through the process of creating mobile games using the new Android Studio IDE. Android Studio Game Development introduces you to the key tools in Android Studio and gives you the knowledge you need to develop games in Android Studio.This book takes you from installing Android Studio, through exploring the IDE to creating a new project and setting up GitHub as a VCS. You'll then be well equipped to tackle the game-development topics that make up the rest of the book. You'll learn about OpenGL ES and how to deal with polygons, before mastering image loading and sprite sheets.The final three chapters cover topics vital to successful game development: interactivity. You'll gain skills in reading user input, responding to that input with in-game movement, and detecting collisions.You'll learn: How to create projects in Android Studio How to use the SDK manager to keep your Android SDK current How to commit to and get projects from GitHub How to use OpenGL ES to load images How to react to player input How to debug your games using Android Studio AudienceThis book is for those who may be new to game development who have some experience with Android Studio IDE and Android. To learn about Android Studio, check out Learn Android Studio IDE by Gerber and Craig (Apress). 112 pp. Englisch.
Language: English
Published by Apress, Incorporated, 2015
ISBN 10: 1484217179 ISBN 13: 9781484217177
Seller: Biblios, Frankfurt am main, HESSE, Germany
Condition: New. PRINT ON DEMAND pp. 150.
Seller: moluna, Greven, Germany
Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. A one of a kind short book on building games with popular Android Studio IDEIncludes all of the key fundamentals of game developmentPairs nicely with Apress best seller, Learn Android Studio IDEA one of a kind short b.
Language: English
Published by Apress, Apress Nov 2015, 2015
ISBN 10: 1484217179 ISBN 13: 9781484217177
Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germany
Taschenbuch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Aims to be first book to market on Android Studio games developmentPairs nicely as an 'add-on' book to an Apress best seller, Learn Android Studio IDE by Gerber and Craig.Android is highly relevant on MIS as well as for revenue purposes SpringerLink, Safari, Books24x7.Springer-Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 112 pp. Englisch.
Seller: AHA-BUCH GmbH, Einbeck, Germany
Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This short book walks you through the process of creating mobile games using the new Android Studio IDE. Android Studio Game Development introduces you to the key tools in Android Studio and gives you the knowledge you need to develop games in Android Studio.This book takes you from installing Android Studio, through exploring the IDE to creating a new project and setting up GitHub as a VCS. You'll then be well equipped to tackle the game-development topics that make up the rest of the book. You'll learn about OpenGL ES and how to deal with polygons, before mastering image loading and sprite sheets.The final three chapters cover topics vital to successful game development: interactivity. You'll gain skills in reading user input, responding to that input with in-game movement, and detecting collisions.You'll learn: How to create projects in Android Studio How to use the SDK manager to keep your Android SDK currentHow to commit to and get projects from GitHub How to use OpenGL ES to load images How to react to player input How to debug your games using Android Studio AudienceThis book is for those who may be new to game development who have some experience with Android Studio IDE and Android. To learn about Android Studio, check out Learn Android Studio IDE by Gerber and Craig (Apress).