Actionscript Multiplayer Games Virtual by Makar Jobe (6 results)

- Softcover
Seller: BooksRun, Philadelphia, PA, U.S.A.BooksRun
Contact seller5-star sellerCondition: Used - Very good
£ 4.50
Free ShippingShips within U.S.A.Quantity: 1 available
Paperback. Condition: Very Good. 1. It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting.

- Softcover
Seller: Once Upon A Time Books, Siloam Springs, AR, U.S.A.Once Upon A Time Books
Contact seller4-star sellerCondition: Used - Good
£ 1.72
£ 2.92 shippingShips within U.S.A.Quantity: 1 available
Paperback. Condition: Good. This is a used book in good condition and may show some signs of use or wear . This is a used book in good condition and may show some signs of use or wear .

- Softcover
Seller: ThriftBooks-Dallas, Dallas, TX, U.S.A.ThriftBooks-Dallas
Contact seller5-star sellerCondition: Used - Very good
£ 7.60
Free ShippingShips within U.S.A.Quantity: 1 available
Paperback. Condition: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.

- Softcover
- First Edition
Seller: Better World Books: West, Reno, NV, U.S.A.Better World Books: West
Contact seller5-star sellerCondition: Used - Very good
£ 7.84
Free ShippingShips within U.S.A.Quantity: 1 available
Condition: Very Good. 1st Edition. Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

- Softcover
Seller: Book Haven, Wellington, WLG, New ZealandBook Haven
Contact seller5-star sellerCondition: Used - Good
£ 5.16
£ 18.48 shippingShips from New Zealand to U.S.A.Quantity: 1 available
Paperback. Condition: Good. ActionScript for Multiplayer Games and Virtual Worlds explains fundamental multiplayer concepts from connecting to a server to real-time latency hiding techniques. In this book you ll learn: How to connect users to achieve real-time interaction When to make decisions on the server versus the game clie…nt Time synchronization techniques How to use dead reckoning smoothing to hide network latency. Front cover worn and plastic coating on cover peeling bottom front. 299 pages.

- Softcover
Seller: Revaluation Books, Exeter, United KingdomRevaluation Books
Contact seller5-star sellerCondition: New
£ 49.82
£ 12.50 shippingShips from United Kingdom to U.S.A.Quantity: 1 available
Paperback. Condition: Brand New. 1st edition. 299 pages. 9.00x7.25x0.75 inches. In Stock.