Covers of all aspects of multiplayer game development
and virtual world development
° The demand for multiplayer game developments has exploded in the past year to
become a billion dollar industry
° Author is a top virtual world developer using Flash ActionScript
° A rare look at development in this highly lucrative market
Summary
This book starts off with the basics of who wants these applications and why
and quickly moves into virtual world game development. The main focus is on
deconstruction of all aspects of multiplayer game development and virtual
world development. The book covers chatting, avatar creation, mini-game
integration, pathfinding, and more.
"synopsis" may belong to another edition of this title.
Jobe Makar (Elm City, NC) specializes in advanced ActionScript programming
in all versions of Macromedia Flash and has authored several Flash
programming books. He has over eight years experience building advanced
applications, websites, and games using Flash, XML, HTML, JavaScript, and
interacting with middleware. Jobe holds a Bachelor's Degree in Physics with 3
years of graduate study toward a PhD in physics. He has received several
awards and acknowledgements for Flash programming and regularly speaks at
industry conferences such as Flashforward, Flash in the Can, and Flash on the
Beach. Jobe is a certified Flash trainer and developer.
"About this title" may belong to another edition of this title.
Seller: Once Upon A Time Books, Siloam Springs, AR, U.S.A.
Paperback. Condition: Good. This is a used book in good condition and may show some signs of use or wear . This is a used book in good condition and may show some signs of use or wear . Seller Inventory # mon0000540491
Seller: ThriftBooks-Dallas, Dallas, TX, U.S.A.
Paperback. Condition: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less. Seller Inventory # G0321643364I4N00
Seller: AwesomeBooks, Wallingford, United Kingdom
Paperback. Condition: Very Good. ActionScript for Multiplayer Games and Virtual Worlds (One-Off) This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping. . Seller Inventory # 7719-9780321643360
Quantity: 1 available
Seller: Book Haven, Wellington, WLG, New Zealand
Paperback. Condition: Good. ActionScript for Multiplayer Games and Virtual Worlds explains fundamental multiplayer concepts from connecting to a server to real-time latency hiding techniques. In this book you ll learn: How to connect users to achieve real-time interaction When to make decisions on the server versus the game client Time synchronization techniques How to use dead reckoning smoothing to hide network latency. Front cover worn and plastic coating on cover peeling bottom front. 299 pages. Seller Inventory # 1593127
Quantity: 1 available
Seller: Bahamut Media, Reading, United Kingdom
Paperback. Condition: Very Good. This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping. Seller Inventory # 6545-9780321643360
Quantity: 2 available
Seller: Revaluation Books, Exeter, United Kingdom
Paperback. Condition: Brand New. 1st edition. 299 pages. 9.00x7.25x0.75 inches. In Stock. Seller Inventory # 0321643364
Quantity: 1 available