Condition: New.
Language: English
Published by Michael Grinberg 3/2/2024, 2024
ISBN 10: 1068984015 ISBN 13: 9781068984013
Seller: BargainBookStores, Grand Rapids, MI, U.S.A.
Paperback or Softback. Condition: New. Design & Development With Unreal Engine 5 & Blender. Book.
Condition: As New. Unread book in perfect condition.
Condition: New.
£ 32.80
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Seller: Ria Christie Collections, Uxbridge, United Kingdom
£ 38.42
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Hardback. Condition: New.
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
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Seller: Ria Christie Collections, Uxbridge, United Kingdom
£ 47.06
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Seller: Rarewaves.com USA, London, LONDO, United Kingdom
Hardback. Condition: New.
Seller: PBShop.store UK, Fairford, GLOS, United Kingdom
HRD. Condition: New. New Book. Shipped from UK. Established seller since 2000.
Condition: New.
Seller: PBShop.store US, Wood Dale, IL, U.S.A.
HRD. Condition: New. New Book. Shipped from UK. Established seller since 2000.
Condition: As New. Unread book in perfect condition.
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: New.
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: As New. Unread book in perfect condition.
Hardback. Condition: New.
Seller: Rarewaves.com UK, London, United Kingdom
Hardback. Condition: New.
Buch. Condition: Neu. Design & Development With Unreal Engine 5 & Blender | Michael Grinberg | Buch | Englisch | 2024 | Michael Grinberg | EAN 9781068984006 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu.
Seller: THE SAINT BOOKSTORE, Southport, United Kingdom
£ 36.08
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Add to basketPaperback / softback. Condition: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Seller: THE SAINT BOOKSTORE, Southport, United Kingdom
£ 51.39
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Add to basketCondition: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Seller: AHA-BUCH GmbH, Einbeck, Germany
Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Welcome to the first book in a new original series covering an original, wild, and fantastical world of colorfully assorted characters and settings! This book will take you on a visual journey of weird and fun proportions through detailed original creature, character, and environmental artwork in fantasy and sci-fi settings, accompanied by lore. You will see a mix of 2D and 3D pieces along with my UEFN (Fortnite) work to act as a basic additional visual aid for the layout of my world. Many images will not have descriptions because they all fall under their respective categories and descriptions written with the first picture in each section.Following this book will be novels to expand on the universe. Each book and realm are referred to as a 'Season' to add mystery and intrigue and will cover multiple genres.I've structured this book to feel like a simplified journal of sorts but not entirely from the characters' perspective, in terms of speaking in first person. Many art books have minimized images to fit text within the margins of the artwork and others have little-to-no text, so I wanted to make the illustrations the focus with their own tidbits of lore establishing the basics of the universe, to be expanded on through future works.
Seller: AHA-BUCH GmbH, Einbeck, Germany
Photograph Print on Demand
Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Note: This book is a culmination of detailed topics covering several areas of Unreal, Blender, scripting, art, and the industry. You can expect a variety of related topics mixed with the core learning to help you gain a stronger understanding and appreciation for the field and software. Game development requires several applications in conjuction with Unreal and Blender to optimize workflows, especially related to importing content, editing, scripting, and animation. You will also briefly learn about compiling a game narrative and creating concepts.Get ready to dive into the HOW's and the WHY's of general design and development for games, conceptualization, and animation. This book is for designers who want to expand their knowledge in utilizing various artistic 3D mediums and techniques in conjunction with programming, and/or quality assurance. This book will take you on a deep-dive into the intricacies, hands-on & theoretical importance of being a Technical Artist/Generalist in 3D modelling, animation, digital painting, programming in Unreal using blueprints and basic-to-intermediate C++, working in UX for QA or both. The topics covered in this book will also help in developing a perspective into managing and mentoring jr designers who are working in their first role as well as senior team members looking to expand their area of expertise.Designers and developers already familiar with the workflows in Unreal Engine and Blender will gain new perspectives to improve their pipelines through speed, productivity, and quality by using situational & issue-specific techniques for problem solving, while learning useful ways to avoid burnout by developing a healthy work-life-balance that one might be struggling to build for themselves or believe there are aspects that need improving and on that note; this book will also take an unbiased deep-dive into what it takes to make a strong impression in the gaming and general entertainment industry, no matter the creators age or experience.Readers will learn how to install Unreal Engine and Blender and to setup a simple scene in Unreal using both an empty project or starter content provided by Epic Games. After the initial steps and introduction, a thorough guide using text and images will be provided taking a quick but concise tour of the user interface in Blender and Unreal followed learning how to add a single mesh to the scene and continuing the modelling, texturing, rigging and animation process for that point forward.By the end of this book intermediate users will gain an advanced understanding and a new perspective on the world of game design & development all the while learning not to be afraid to use any and all tools at their disposal, in creative and 'unorthodox' ways. In turn, readers will be capable of passing on their prior and newfound knowledge to other aspiring creators in this field and beginners will spark a deeper interest into the world of 3D, 2D, and technology as a whole.This book allows all readers to follow at their own pace and to hone your skills for each point by taking your time.You will be encouraged to experiment, research, and combine various techniques. Any book or guide should be absorbed to the maximum capacity and used as a method of discovering and crafting a personal workflow and pipeline - just as true freedom within a game will enable players to continously revisit, feel inspired, and build their own story through events, and exploration!Tools and resources will always evolve but the concepts you learn, and the skills you gain will remain consistent, and applicable across any genre, medium, and software package. Enjoy the journey, embrace and take advantage of innovation, and you will find yourself quickly applying existing experience to new tools, versions, and skills!
Seller: preigu, Osnabrück, Germany
Taschenbuch. Condition: Neu. The Seasons Of Fantasy | Art Compendium | Michael Grinberg | Taschenbuch | Englisch | 2024 | Michael Grinberg | EAN 9781068984037 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.
Seller: AHA-BUCH GmbH, Einbeck, Germany
Buch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Welcome to the first book in a new original series covering an original, wild, and fantastical world of colorfully assorted characters and settings! This book will take you on a visual journey of weird and fun proportions through detailed original creature, character, and environmental artwork in fantasy and sci-fi settings, accompanied by lore. You will see a mix of 2D and 3D pieces along with my UEFN (Fortnite) work to act as a basic additional visual aid for the layout of my world. Many images will not have descriptions because they all fall under their respective categories and descriptions written with the first picture in each section.Following this book will be novels to expand on the universe. Each book and realm are referred to as a 'Season' to add mystery and intrigue and will cover multiple genres.I've structured this book to feel like a simplified journal of sorts but not entirely from the characters' perspective, in terms of speaking in first person. Many art books have minimized images to fit text within the margins of the artwork and others have little-to-no text, so I wanted to make the illustrations the focus with their own tidbits of lore establishing the basics of the universe, to be expanded on through future works.
Seller: AHA-BUCH GmbH, Einbeck, Germany
Photograph Print on Demand
Buch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Note: This book is a culmination of detailed topics covering several areas of Unreal, Blender, scripting, art, and the industry. You can expect a variety of related topics mixed with the core learning to help you gain a stronger understanding and appreciation for the field and software. Game development requires several applications in conjuction with Unreal and Blender to optimize workflows, especially related to importing content, editing, scripting, and animation. You will also briefly learn about compiling a game narrative and creating concepts.Get ready to dive into the HOW's and the WHY's of general design and development for games, conceptualization, and animation. This book is for designers who want to expand their knowledge in utilizing various artistic 3D mediums and techniques in conjunction with programming, and/or quality assurance. This book will take you on a deep-dive into the intricacies, hands-on & theoretical importance of being a Technical Artist/Generalist in 3D modelling, animation, digital painting, programming in Unreal using blueprints and basic-to-intermediate C++, working in UX for QA or both. The topics covered in this book will also help in developing a perspective into managing and mentoring jr designers who are working in their first role as well as senior team members looking to expand their area of expertise.Designers and developers already familiar with the workflows in Unreal Engine and Blender will gain new perspectives to improve their pipelines through speed, productivity, and quality by using situational & issue-specific techniques for problem solving, while learning useful ways to avoid burnout by developing a healthy work-life-balance that one might be struggling to build for themselves or believe there are aspects that need improving and on that note; this book will also take an unbiased deep-dive into what it takes to make a strong impression in the gaming and general entertainment industry, no matter the creators age or experience.Readers will learn how to install Unreal Engine and Blender and to setup a simple scene in Unreal using both an empty project or starter content provided by Epic Games. After the initial steps and introduction, a thorough guide using text and images will be provided taking a quick but concise tour of the user interface in Blender and Unreal followed learning how to add a single mesh to the scene and continuing the modelling, texturing, rigging and animation process for that point forward.By the end of this book intermediate users will gain an advanced understanding and a new perspective on the world of game design & development all the while learning not to be afraid to use any and all tools at their disposal, in creative and 'unorthodox' ways. In turn, readers will be capable of passing on their prior and newfound knowledge to other aspiring creators in this field and beginners will spark a deeper interest into the world of 3D, 2D, and technology as a whole.This book allows all readers to follow at their own pace and to hone your skills for each point by taking your time.You will be encouraged to experiment, research, and combine various techniques. Any book or guide should be absorbed to the maximum capacity and used as a method of discovering and crafting a personal workflow and pipeline - just as true freedom within a game will enable players to continously revisit, feel inspired, and build their own story through events, and exploration!Tools and resources will always evolve but the concepts you learn, and the skills you gain will remain consistent, and applicable across any genre, medium, and software package. Enjoy the journey, embrace and take advantage of innovation, and you will find yourself quickly applying existing experience to new tools, versions, and skills!
Seller: preigu, Osnabrück, Germany
Buch. Condition: Neu. The Seasons Of Fantasy | Art Compendium | Michael Grinberg | Buch | Englisch | 2024 | Michael Grinberg | EAN 9781068984051 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.
Seller: preigu, Osnabrück, Germany
Taschenbuch. Condition: Neu. Design & Development With Unreal Engine 5 & Blender | Michael Grinberg | Taschenbuch | Englisch | 2024 | Michael Grinberg | EAN 9781068984013 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.