ISBN: 9783662543948 - Transactions on Edutainment Xiii: 10092 (lecture Notes in Computer Science, 10092) (10 results)

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  • Language: English

    Published by Springer, 2017

    366254394X / 9783662543948

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  • Language: English

    Published by Springer, 2017

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    Taschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 25 papers presented in the 13th issue were organized in topical sections named: learning games and visualization; virtual reality and applications; 3D graphics technology, multimedia computing, and others.…

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    Language: English

    Published by Springer, 2017

    366254394X / 9783662543948

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    Taschenbuch. Condition: Neu. Transactions on Edutainment XIII | Zhigeng Pan (u. a.) | Taschenbuch | xi | Englisch | 2017 | Springer | EAN 9783662543948 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu. …

  • Language: English

    Published by Springer, 2017

    366254394X / 9783662543948

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    Condition: Sehr gut. Zustand: Sehr gut | Seiten: 320 | Sprache: Englisch | Produktart: Bücher | This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 25 papers presented in the 13th issue were organized in topical sections named: learning games and visualization; virtual reality and applications; 3D graphics technology, multimedia computing, and others.…

  • Language: English

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    366254394X / 9783662543948

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  • Language: English

    Published by Springer Berlin Heidelberg Mrz 2017, 2017

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    Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 25 papers presented in the 13th issue were organized in topical sections named: learning games and visualization; virtual reality and applications; 3D graphics technology, multimedia computing, and others. 320 pp. Englisch.…

  • Language: English

    Published by Springer, 2017

    366254394X / 9783662543948

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  • Language: English

    Published by Springer Berlin Heidelberg, 2017

    366254394X / 9783662543948

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    Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Gives a forum for stimulating and innovative research ideas in edutainment&nbspThis journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical . …

  • Language: English

    Published by Springer, 2017

    366254394X / 9783662543948

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    Seller: Biblios, frankfurt am main, HESSE, GermanyBiblios

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    Condition: New. PRINT ON DEMAND pp. 304.

  • Language: English

    Published by Springer, Springer Mär 2017, 2017

    366254394X / 9783662543948

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    Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germanybuchversandmimpf2000

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    Taschenbuch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.The 25 papers presented in the 13th issue were organized in topical sections named: learning games and visualization; virtual reality and applications; 3D graphics technology, multimedia computing, and others.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 320 pp. Englisch.…