9783319829180 - Transnational Contexts of Development History, Sociality, and Society of Play: Video Games in East Asia (east Asian Popular Culture) (15 results)

Language: English
Published by Palgrave Macmillan 2018
Series: East Asian Popular Culture, Book 4 of 19. Book 4 of 19 - East Asian Popular Culture
- Softcover
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Language: English
Published by Palgrave Macmillan 2018
Series: East Asian Popular Culture, Book 4 of 19. Book 4 of 19 - East Asian Popular Culture
- Softcover
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Language: English
Published by Palgrave Macmillan 2018
Series: East Asian Popular Culture, Book 4 of 19. Book 4 of 19 - East Asian Popular Culture
- Softcover
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Language: English
Published by Palgrave Macmillan 2018
Series: East Asian Popular Culture, Book 4 of 19. Book 4 of 19 - East Asian Popular Culture
- Softcover
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Condition: New. 2018. Softcover reprint of the original 1st ed. 2016. paperback. . . . . .
More imagesLanguage: English
Published by Springer 2018
Series: East Asian Popular Culture, Book 4 of 19. Book 4 of 19 - East Asian Popular Culture
- Softcover
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Taschenbuch. Condition: Neu. Transnational Contexts of Development History, Sociality, and Society of Play | Video Games in East Asia | S. Austin Lee (u. a.) | Taschenbuch | East Asian Popular Culture | xv | Englisch | 2018 | Springer | EAN 9783319829180 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 1…7, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.

Language: English
Published by Springer International Publishing, Springer International Publishing 2018
Series: East Asian Popular Culture, Book 4 of 19. Book 4 of 19 - East Asian Popular Culture
- Softcover
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Taschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book examines thehistorical background of game development, offline and online gamer interactions, and presents a method to study the health impacts of digital games in East Asia. Focusing on examinations of how video games shape external inte…ractions with the world as well as internal spaces, Lee and Pulos'volume brings together a range of approaches and regionsto understand the impact of video games in East Asia and beyond.Contributions range from assessments of Nintendo's lasting technological impact in Japan and globally to analyses of mobile social gaming among teenage girls in Korea, with qualitative and quantitative methodologies set in contact with one another to offer a full spectrum of perspectives on video gaming and its profound cultural impact.

Language: English
Published by Palgrave Macmillan 2018
Series: East Asian Popular Culture, Book 4 of 19. Book 4 of 19 - East Asian Popular Culture
- Softcover
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Condition: New. 2018. Softcover reprint of the original 1st ed. 2016. paperback. . . . . . Books ship from the US and Ireland.

Language: English
Published by Palgrave Macmillan 2018
Series: East Asian Popular Culture, Book 4 of 19. Book 4 of 19 - East Asian Popular Culture
- Softcover
Seller: Revaluation Books, Exeter, , United KingdomRevaluation Books
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Paperback. Condition: Brand New. reprint edition. 243 pages. 8.26x5.82x0.59 inches. In Stock.

Language: English
Published by MacMillan 2018
Series: East Asian Popular Culture, Book 4 of 19. Book 4 of 19 - East Asian Popular Culture
- Softcover
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Condition: New. pp. 243.

Language: English
Published by Palgrave Macmillan 2018
Series: East Asian Popular Culture, Book 4 of 19. Book 4 of 19 - East Asian Popular Culture
- Softcover
- Print on Demand
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Language: English
Published by Springer International Publishing Jul 2018 2018
Series: East Asian Popular Culture, Book 4 of 19. Book 4 of 19 - East Asian Popular Culture
- Softcover
- Print on Demand
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Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book examines thehistorical background of game development, offline and online gamer interactions, and presents a method to study the health impacts of digital games in East Asia. Focusing on examinations of how video games sha…pe external interactions with the world as well as internal spaces, Lee and Pulos'volume brings together a range of approaches and regionsto understand the impact of video games in East Asia and beyond.Contributions range from assessments of Nintendo's lasting technological impact in Japan and globally to analyses of mobile social gaming among teenage girls in Korea, with qualitative and quantitative methodologies set in contact with one another to offer a full spectrum of perspectives on video gaming and its profound cultural impact. 260 pp. Englisch.

Language: English
Published by Springer International Publishing 2018
Series: East Asian Popular Culture, Book 4 of 19. Book 4 of 19 - East Asian Popular Culture
- Softcover
- Print on Demand
Seller: moluna, Greven, , Germanymoluna
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Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. A companion to Lee and Pulos  Transnational Contexts of Culture, Gender, Class, and Colonialism of Play: Video Games in East Asia. Together, these volumes offer an important intervention to the field of Game Studi…es and East Asian Popular C.

Language: English
Published by Springer Jul 2018 2018
Series: East Asian Popular Culture, Book 4 of 19. Book 4 of 19 - East Asian Popular Culture
- Softcover
- Print on Demand
Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germanybuchversandmimpf2000
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Taschenbuch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This book examines the historical background of game development, offline and online gamer interactions, and presents a method to study the health impacts of digital games in East Asia. Focusing on examinations of how video games shape…external interactions with the world as well as internal spaces, Lee and Pulos' volume brings together a range of approaches and regions to understand the impact of video games in East Asia and beyond. Contributions range from assessments of Nintendo's lasting technological impact in Japan and globally to analyses of mobile social gaming among teenage girls in Korea, with qualitative and quantitative methodologies set in contact with one another to offer a full spectrum of perspectives on video gaming and its profound cultural impact.Springer-Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 260 pp. Englisch.

Language: English
Published by MacMillan 2018
Series: East Asian Popular Culture, Book 4 of 19. Book 4 of 19 - East Asian Popular Culture
- Softcover
- Print on Demand
Seller: Majestic Books, Hounslow, , United KingdomMajestic Books
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Condition: New. Print on Demand pp. 243.

Language: English
Published by MacMillan 2018
Series: East Asian Popular Culture, Book 4 of 19. Book 4 of 19 - East Asian Popular Culture
- Softcover
- Print on Demand
Seller: Biblios, frankfurt am main, HESSE, GermanyBiblios
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Condition: New. PRINT ON DEMAND pp. 243.