Seller: Ria Christie Collections, Uxbridge, United Kingdom
£ 86.64
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Language: English
Published by Palgrave Macmillan 2018-07-07, 2018
ISBN 10: 3319829173 ISBN 13: 9783319829173
Seller: Chiron Media, Wallingford, United Kingdom
Paperback. Condition: New.
Condition: New. pp. XV, 218 14 illus. in color. Softcover reprint of the original 1st ed. 2016 edition NO-PA16APR2015-KAP.
Condition: New. 2018. Paperback. . . . . .
Condition: New. 2018. Paperback. . . . . . Books ship from the US and Ireland.
Language: English
Published by Springer International Publishing, Springer International Publishing, 2018
ISBN 10: 3319829173 ISBN 13: 9783319829173
Seller: AHA-BUCH GmbH, Einbeck, Germany
Taschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book examines the local, regional and transnational contexts of video games through a focused analysis on gaming communities, the ways game design regulates gender and class relations, and the impacts of colonization on game design. The critical interest in games as a cultural artifact is covered by a wide range of interdisciplinary work. To highlight the social impacts of games the first section of the book covers the systems built around high score game competitions, the development of independent game design communities, and the formation of fan communities and cosplay. The second section of the book offers a deeper analysis of game structures, gender and masculinity, and the economic constraints of empire that are built into game design. The final section offers a macro perspective on transnational and colonial discourses built into the cultural structures of East Asian game play.
Taschenbuch. Condition: Neu. Transnational Contexts of Culture, Gender, Class, and Colonialism in Play | Video Games in East Asia | Alexis Pulos (u. a.) | Taschenbuch | East Asian Popular Culture | xv | Englisch | 2018 | Springer | EAN 9783319829173 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Paperback. Condition: New. NEW. SHIPS FROM MULTIPLE LOCATIONS. book.
Seller: Brook Bookstore On Demand, Napoli, NA, Italy
Condition: new. Questo è un articolo print on demand.
Language: English
Published by Springer International Publishing Jul 2018, 2018
ISBN 10: 3319829173 ISBN 13: 9783319829173
Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germany
Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book examines the local, regional and transnational contexts of video games through a focused analysis on gaming communities, the ways game design regulates gender and class relations, and the impacts of colonization on game design. The critical interest in games as a cultural artifact is covered by a wide range of interdisciplinary work. To highlight the social impacts of games the first section of the book covers the systems built around high score game competitions, the development of independent game design communities, and the formation of fan communities and cosplay. The second section of the book offers a deeper analysis of game structures, gender and masculinity, and the economic constraints of empire that are built into game design. The final section offers a macro perspective on transnational and colonial discourses built into the cultural structures of East Asian game play. 236 pp. Englisch.
Condition: New. Print on Demand pp. XV, 218 14 illus. in color.
Language: English
Published by Springer International Publishing, 2018
ISBN 10: 3319829173 ISBN 13: 9783319829173
Seller: moluna, Greven, Germany
Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. A companion to Lee and Pulos Transnational Contexts of Development History, Sociality, and Society of Play: Video Games in East Asia. Together, these volumes offer an important intervention to the field of Game Studies and East Asian Popular Cu.
Seller: Biblios, Frankfurt am main, HESSE, Germany
Condition: New. PRINT ON DEMAND pp. XV, 218 14 illus. in color.
Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germany
Taschenbuch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This book examines the local, regional and transnational contexts of video games through a focused analysis on gaming communities, the ways game design regulates gender and class relations, and the impacts of colonization on game design. The critical interest in games as a cultural artifact is covered by a wide range of interdisciplinary work. To highlight the social impacts of games the first section of the book covers the systems built around high score game competitions, the development of independent game design communities, and the formation of fan communities and cosplay. The second section of the book offers a deeper analysis of game structures, gender and masculinity, and the economic constraints of empire that are built into game design. The final section offers a macro perspective on transnational and colonial discourses built into the cultural structures of East Asian game play.Springer-Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 236 pp. Englisch.