9783319257914 - Two Bit Circus and the Future of Entertainment: 0 (springerbriefs in Computer Science) by Lemle, Elise; Bomkamp, Katherine; Williams, Marcella Klein; Cutbirth, Elizabeth (14 results)

Language: English
Published by Springer 2015
Series: SpringerBriefs in Computer Science, Book 195 of 322. Book 195 of 322 - SpringerBriefs in Computer Science
- Softcover
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Language: English
Published by Springer 2015
Series: SpringerBriefs in Computer Science, Book 195 of 322. Book 195 of 322 - SpringerBriefs in Computer Science
- Softcover
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Language: English
Published by Springer 2015
Series: SpringerBriefs in Computer Science, Book 195 of 322. Book 195 of 322 - SpringerBriefs in Computer Science
- Softcover
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Language: English
Published by Springer 2016-01-10 2016
Series: SpringerBriefs in Computer Science, Book 195 of 322. Book 195 of 322 - SpringerBriefs in Computer Science
- Softcover
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Language: English
Published by Springer-Verlag New York Inc 2015
Series: SpringerBriefs in Computer Science, Book 195 of 322. Book 195 of 322 - SpringerBriefs in Computer Science
- Softcover
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Language: English
Published by Springer 2015
Series: SpringerBriefs in Computer Science, Book 195 of 322. Book 195 of 322 - SpringerBriefs in Computer Science
- Softcover
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Language: English
Published by Springer, Palgrave Macmillan 2015
Series: SpringerBriefs in Computer Science, Book 195 of 322. Book 195 of 322 - SpringerBriefs in Computer Science
- Softcover
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Taschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - This brief will explore topics in computer science through the lens of Two Bit Circus, an engineering entertainment company based out of downtown Los Angeles. This brief examines the ways they apply computer science to a wide variety of application…s, including interactive games, immersive adventures, and virtual reality. The authors demonstrate how technology can encourage children and adults to become more comfortable with the STEAM field. Educators and people interested in the ways that innovation and technology can solve current problems in entertainment, healthcare, education, and business will find this brief a valuable resource. Two Bit Circus creates unique productions that encourage playful collaboration across multiple platforms in interactive and meaningful ways. The company produces high tech games and immersive entertainment experiences that merge physical and digital play.

Language: English
Published by Springer 2015
Series: SpringerBriefs in Computer Science, Book 195 of 322. Book 195 of 322 - SpringerBriefs in Computer Science
- Softcover
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Taschenbuch. Condition: Neu. Two Bit Circus and the Future of Entertainment | Elise Lemle (u. a.) | Taschenbuch | SpringerBriefs in Computer Science | xvi | Englisch | 2015 | Springer | EAN 9783319257914 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]spring…er[dot]com | Anbieter: preigu.

Language: English
Published by Springer 2015
Series: SpringerBriefs in Computer Science, Book 195 of 322. Book 195 of 322 - SpringerBriefs in Computer Science
- Softcover
- Print on Demand
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Language: English
Published by Springer International Publishing Dez 2015 2015
Series: SpringerBriefs in Computer Science, Book 195 of 322. Book 195 of 322 - SpringerBriefs in Computer Science
- Softcover
- Print on Demand
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Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This brief will explore topics in computer science through the lens of Two Bit Circus, an engineering entertainment company based out of downtown Los Angeles. This brief examines the ways they apply computer science to a wide variet…y of applications, including interactive games, immersive adventures, and virtual reality. The authors demonstrate how technology can encourage children and adults to become more comfortable with the STEAM field. Educators and people interested in the ways that innovation and technology can solve current problems in entertainment, healthcare, education, and business will find this brief a valuable resource. Two Bit Circus creates unique productions that encourage playful collaboration across multiple platforms in interactive and meaningful ways. The company produces high tech games and immersive entertainment experiences that merge physical and digital play. 64 pp. Englisch.

Language: English
Published by Springer 2015
Series: SpringerBriefs in Computer Science, Book 195 of 322. Book 195 of 322 - SpringerBriefs in Computer Science
- Softcover
- Print on Demand
Seller: Majestic Books, Hounslow, , United KingdomMajestic Books
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Condition: New. Print on Demand pp. 45.

Language: English
Published by Springer International Publishing 2015
Series: SpringerBriefs in Computer Science, Book 195 of 322. Book 195 of 322 - SpringerBriefs in Computer Science
- Softcover
- Print on Demand
Seller: moluna, Greven, , Germanymoluna
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Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. This brief will explore topics in computer science through the lens of Two Bit Circus, an engineering entertainment company based out of downtown Los Angeles. This brief examines the ways they apply computer science t…o a wide variety of applications, inc.

Language: English
Published by Springer 2015
Series: SpringerBriefs in Computer Science, Book 195 of 322. Book 195 of 322 - SpringerBriefs in Computer Science
- Softcover
- Print on Demand
Seller: Biblios, frankfurt am main, HESSE, GermanyBiblios
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Condition: New. PRINT ON DEMAND pp. 45.

Language: English
Published by Springer, Palgrave Macmillan Dez 2015 2015
Series: SpringerBriefs in Computer Science, Book 195 of 322. Book 195 of 322 - SpringerBriefs in Computer Science
- Softcover
- Print on Demand
Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germanybuchversandmimpf2000
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Taschenbuch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This brief will explore topics in computer science through the lens of Two Bit Circus, an engineering entertainment company based out of downtown Los Angeles. This brief examines the ways they apply computer science to a wide variety of… applications, including interactive games, immersive adventures, and virtual reality. The authors demonstrate how technology can encourage children and adults to become more comfortable with the STEAM field. Educators and people interested in the ways that innovation and technology can solve current problems in entertainment, healthcare, education, and business will find this brief a valuable resource.Two Bit Circus creates unique productions that encourage playful collaboration across multiple platforms in interactive and meaningful ways. The company produces high tech games and immersive entertainment experiences that merge physical and digital play.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 64 pp. Englisch.