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Language: English
Published by Raspberry Pi Press 11/12/2024, 2024
ISBN 10: 1916868045 ISBN 13: 9781916868045
Seller: BargainBookStores, Grand Rapids, MI, U.S.A.
Hardback or Cased Book. Condition: New. Code the Classics Volume II. Book.
Condition: New.
Condition: As New. Unread book in perfect condition.
Language: English
Published by Raspberry Pi Press, Cambridge, 2024
ISBN 10: 1916868045 ISBN 13: 9781916868045
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Hardcover. Condition: new. Hardcover. Code your own modern versions of retro classics inspired by the greatest video games of the1980s.Code the Classics Volume IIcreate your own games, using Python, Pygame Zero, and an IDE.Full of game design tips and tricks from the masters, the book breaks down the fundamental tasksneeded for every game: display images, play sound effects, and receive inputs from the keyboard ora game controller.Download and play game examples inspired by the classics:Kinetix (An Arkanoid-style block breaker game)Avenger (A horizontal 2D shooter game like Defender)Eggzy (An action-adventure tribute to Dizzy)Beat Streets (A take on the Beat-'em-up classic Double Dragon)Leading Edge (An arcade racer homage to Pole Position) Code the Classics Volume II not only tells the stories of some of the seminal video games of the 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Language: English
Published by Raspberry Pi Press, GB, 2024
ISBN 10: 1916868045 ISBN 13: 9781916868045
Seller: Rarewaves USA, OSWEGO, IL, U.S.A.
Hardback. Condition: New. Take inspiration from the some of the greatest video games of the 1980s and learn how to write your own modern classicsCode the Classics Volume II not only tells the stories of some of the seminal video games of the 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also:Get game design tips and tricks from the masters.Understand the fundamental tasks needed for every game: display images, play sound effects and receive inputs from the keyboard or a game controller.Learn how to code your own games with Pygame Zero, a library that helps automate those tasks.Explore the code listings and find out how they work.You'll meet these vintage-inspired games, and learn from their code in between rounds of play:Avenger: fly across a scrolling landscape while you save humans from malevolent aliens.Beat Streets: fight your way through a level, and defeat a notorious crime boss.Eggzy: collect gems and survive as long as possible before time runs out.Leading Edge: Race a car on a pseudo-3d race track.Kinetix: Break bricks with your paddle, and use powerups to avoid various menaces.
Condition: very good. Gut/Very good: Buch bzw. Schutzumschlag mit wenigen Gebrauchsspuren an Einband, Schutzumschlag oder Seiten. / Describes a book or dust jacket that does show some signs of wear on either the binding, dust jacket or pages.
HRD. Condition: New. New Book. Shipped from UK. Established seller since 2000.
£ 27.02
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Add to basketHRD. Condition: New. New Book. Shipped from UK. Established seller since 2000.
Condition: NEW.
Language: English
Published by Raspberry Pi Press, GB, 2024
ISBN 10: 1916868045 ISBN 13: 9781916868045
Seller: Rarewaves.com USA, London, LONDO, United Kingdom
Hardback. Condition: New. Take inspiration from the some of the greatest video games of the 1980s and learn how to write your own modern classicsCode the Classics Volume II not only tells the stories of some of the seminal video games of the 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also:Get game design tips and tricks from the masters.Understand the fundamental tasks needed for every game: display images, play sound effects and receive inputs from the keyboard or a game controller.Learn how to code your own games with Pygame Zero, a library that helps automate those tasks.Explore the code listings and find out how they work.You'll meet these vintage-inspired games, and learn from their code in between rounds of play:Avenger: fly across a scrolling landscape while you save humans from malevolent aliens.Beat Streets: fight your way through a level, and defeat a notorious crime boss.Eggzy: collect gems and survive as long as possible before time runs out.Leading Edge: Race a car on a pseudo-3d race track.Kinetix: Break bricks with your paddle, and use powerups to avoid various menaces.
hardcover. Condition: New. Special order direct from the distributor.
Condition: New.
Condition: New.
£ 23.95
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Add to baskethardcover. Condition: New.
Condition: As New. Unread book in perfect condition.
hardcover. Condition: New.
Condition: new.
Condition: New. In.
Condition: New. 2024. hardcover. . . . . .
Condition: New.
Hardcover. Condition: Brand New. 220 pages. 9.45x7.09x9.45 inches. In Stock.
Hardcover. Condition: Brand New. 220 pages. 9.45x7.09x9.45 inches. In Stock.
Condition: New. 2024. hardcover. . . . . . Books ship from the US and Ireland.
£ 28.28
Quantity: Over 20 available
Add to basketHardback. Condition: New. New copy - Usually dispatched within 2 working days.
hardcover. Condition: New. Special order item direct from the distributor.
Language: English
Published by Raspberry Pi Press, GB, 2024
ISBN 10: 1916868045 ISBN 13: 9781916868045
Seller: Rarewaves USA United, OSWEGO, IL, U.S.A.
Hardback. Condition: New. Take inspiration from the some of the greatest video games of the 1980s and learn how to write your own modern classicsCode the Classics Volume II not only tells the stories of some of the seminal video games of the 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also:Get game design tips and tricks from the masters.Understand the fundamental tasks needed for every game: display images, play sound effects and receive inputs from the keyboard or a game controller.Learn how to code your own games with Pygame Zero, a library that helps automate those tasks.Explore the code listings and find out how they work.You'll meet these vintage-inspired games, and learn from their code in between rounds of play:Avenger: fly across a scrolling landscape while you save humans from malevolent aliens.Beat Streets: fight your way through a level, and defeat a notorious crime boss.Eggzy: collect gems and survive as long as possible before time runs out.Leading Edge: Race a car on a pseudo-3d race track.Kinetix: Break bricks with your paddle, and use powerups to avoid various menaces.
Condition: NEW.
Language: English
Published by Raspberry Pi Press, Cambridge, 2024
ISBN 10: 1916868045 ISBN 13: 9781916868045
Seller: AussieBookSeller, Truganina, VIC, Australia
Hardcover. Condition: new. Hardcover. Code your own modern versions of retro classics inspired by the greatest video games of the 1980s.Code the Classics Volume II examines the seminal video games of the 1980s and shows you how to create your own games, using Python, Pygame Zero, and an IDE.Full of game design tips and tricks from the masters, the book breaks down the fundamental tasks needed for every game: display images, play sound effects, and receive inputs from the keyboard or a game controller.Download and play game examples inspired by the classics:Kinetix (An Arkanoid-style block breaker game)Avenger (A horizontal 2D shooter game like Defender)Eggzy (An action-adventure tribute to Dizzy)Beat Streets (A take on the Beat-'em-up classic Double Dragon)Leading Edge (An arcade racer homage to Pole Position) Code the Classics Volume II not only tells the stories of some of the seminal video games of the 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.