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Condition: New. pp. 290.
Condition: New. This is a detailed guide to the cross-platform Object-Oriented Graphics Rendering Engine (OGRE) 3D engine. The authors begin with obtaining the source code, move on to using the rendering library, and conclude with the polishing of the final application. Num Pages: 312 pages, biography. BIC Classification: UML; UMZ. Category: (P) Professional & Vocational. Dimension: 254 x 178 x 17. Weight in Grams: 596. . 2016. Softcover reprint of the original 1st ed. Paperback. . . . .
Condition: As New. Unread book in perfect condition.
Condition: New.
Condition: New. This is a detailed guide to the cross-platform Object-Oriented Graphics Rendering Engine (OGRE) 3D engine. The authors begin with obtaining the source code, move on to using the rendering library, and conclude with the polishing of the final application. Num Pages: 312 pages, biography. BIC Classification: UML; UMZ. Category: (P) Professional & Vocational. Dimension: 254 x 178 x 17. Weight in Grams: 596. . 2016. Softcover reprint of the original 1st ed. Paperback. . . . . Books ship from the US and Ireland.
Paperback. Condition: Brand New. 288 pages. 9.75x7.00x0.75 inches. In Stock.
Taschenbuch. Condition: Neu. Pro OGRE 3D Programming | Gregory Junker | Taschenbuch | xxii | Englisch | 2016 | Apress | EAN 9781484220313 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germany
Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Pro OGRE 3D Programming offers a detailed guide to the cross-platform Object-Oriented Graphics Rendering Engine (OGRE) 3D engine. OGRE provides an object-oriented interface to render 3D scenes. Commonly used in game creation, it can be utilized to create a variety of 3D based applications, including architectural visualization and simulations. The authors begin with obtaining the source code, move on to using the rendering library, and conclude with the polishing of the final application. Beginning-level knowledge of game design practices, intermediate-level knowledge of the C++ language, and a familiarity with open-source project-management tools such as CVS and Subversion are all recommended. 312 pp. Englisch.
Seller: Majestic Books, Hounslow, United Kingdom
Condition: New. Print on Demand pp. 290.
Seller: THE SAINT BOOKSTORE, Southport, United Kingdom
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Add to basketPaperback / softback. Condition: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Seller: Biblios, Frankfurt am main, HESSE, Germany
Condition: New. PRINT ON DEMAND pp. 290.
Language: English
Published by Apress, Apress Okt 2016, 2016
ISBN 10: 1484220315 ISBN 13: 9781484220313
Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germany
Taschenbuch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Pro OGRE 3D Programming is your detailed guide to utilizing the OGRE 3D engine, one of the best-in-breed 3D rendering libraries available. You'll learn what OGRE is, and more importantly, what it is not. OGRE gives you an object-oriented interface to render 3D scenes independent of the implementation, such as Direct3D or OpenGL. OGRE is available on Windows, Mac OS X, and Linux. It can be utilized to create a variety of 3D-based applications and is commonly used in game creation.This book covers OGRE from obtaining the source to polishing the final product. If you are an aspiring game programmer with beginner/intermediate-level knowledge of game design practices and intermediate-level knowledge of the C++ language, this is the book for you. Familiarity with open source project management tools such as CVS and Subversion will also help you to digest the material. Included with the book is a ready-to-use Utility Toolkit class library useful for jumpstarting OGRE-based programs. You'll also find discussion of OGRE's capabilities from the perspective of a content creator, not just a programmer.The content of this book was reviewed prior to publication by Steve Streeting, founder and lead developer of the OGRE 3D project.Springer-Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 312 pp. Englisch.
Seller: AHA-BUCH GmbH, Einbeck, Germany
Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Pro OGRE 3D Programming is your detailed guide to utilizing the OGRE 3D engine, one of the best-in-breed 3D rendering libraries available. You'll learn what OGRE is, and more importantly, what it is not. OGRE gives you an object-oriented interface to render 3D scenes independent of the implementation, such as Direct3D or OpenGL. OGRE is available on Windows, Mac OS X, and Linux. It can be utilized to create a variety of 3D-based applications and is commonly used in game creation.This book covers OGRE from obtaining the source to polishing the final product. If you are an aspiring game programmer with beginner/intermediate-level knowledge of game design practices and intermediate-level knowledge of the C++ language, this is the book for you. Familiarity with open source project management tools such as CVS and Subversion will also help you to digest the material. Included with the book is a ready-to-use Utility Toolkit class library useful for jumpstarting OGRE-based programs. You'll also find discussion of OGRE's capabilities from the perspective of a content creator, not just a programmer.The content of this book was reviewed prior to publication by Steve Streeting, founder and lead developer of the OGRE 3D project.