This is a detailed guide to the cross-platform Object-Oriented Graphics Rendering Engine (OGRE) 3D engine. The authors begin with obtaining the source code, move on to using the rendering library, and conclude with the polishing of the final application.
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Gregory Junker has more than a decade of large-scale software engineering experience. He has been working with 3D and game programming for five years. He is lead designer and engineer on an ambitious combat simulator game targeting next-generation technology.
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Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Pro OGRE 3D Programming offers a detailed guide to the cross-platform Object-Oriented Graphics Rendering Engine (OGRE) 3D engine. OGRE provides an object-oriented interface to render 3D scenes. Commonly used in game creation, it can be utilized to create a variety of 3D based applications, including architectural visualization and simulations. The authors begin with obtaining the source code, move on to using the rendering library, and conclude with the polishing of the final application. Beginning-level knowledge of game design practices, intermediate-level knowledge of the C++ language, and a familiarity with open-source project-management tools such as CVS and Subversion are all recommended. 312 pp. Englisch. Seller Inventory # 9781484220313
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Condition: New. This is a detailed guide to the cross-platform Object-Oriented Graphics Rendering Engine (OGRE) 3D engine. The authors begin with obtaining the source code, move on to using the rendering library, and conclude with the polishing of the final application. Num Pages: 312 pages, biography. BIC Classification: UML; UMZ. Category: (P) Professional & Vocational. Dimension: 254 x 178 x 17. Weight in Grams: 596. . 2016. Softcover reprint of the original 1st ed. Paperback. . . . . Seller Inventory # V9781484220313