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Seller: GreatBookPrices, Columbia, MD, U.S.A.
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Seller: GreatBookPrices, Columbia, MD, U.S.A.
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Seller: Lucky's Textbooks, Dallas, TX, U.S.A.
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Published by John Wiley & Sons Inc, New York, 2022
ISBN 10: 1119855365 ISBN 13: 9781119855361
Language: English
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Hardcover. Condition: new. Hardcover. An essential guide for marketers and execs wishing to integrate their brands with modern games and esports In Get in the Game: How to Level Up Your Business with Gaming, Esports, and Emerging Technologies, decorated gaming and social media research and marketing executive Jonathan Stringfield delivers a roadmap to understanding and navigating marketing and business integrations into the gaming ecosystem: who plays games (and why), how modern games are created and oriented around the world of esports, and where brands can get involved with modern games. This book explains the breadth and depth of the gaming audience, describing the rapidly changing demographics of modern games and the various motivations gamers have for playing games. It also unpacks the history of gaming and how it has impacted the creative processes and output from the industry. Finally, it offers a practical guide for brands wishing to integrate themselves into new gaming environments, with an emphasis on maximizing success for marketers, developers, content creators, and fans. Get in the Game provides: A thorough introduction to why marketers and executives must pay closer attention to gaming, as well as existing roadblocks to understanding the gaming industryComprehensive explorations of the psychology and motivations of gaming, and implications towards messaging and brand safety.Practical discussions of gaming as a competitive platform or streaming viewing experience.In-depth examinations of gaming ad placements, deep marketing integrations between companies and games, and future directions for the industry and how it relates to the emergence of the metaverse.Perfect for marketing strategists, brand managers, and Chief Marketing Officers, Get in the Game will also earn a place in the libraries of executives seeking to connect with the misunderstood yet largest segment in consumer entertainment. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Published by John Wiley and Sons Inc, US, 2022
ISBN 10: 1119855365 ISBN 13: 9781119855361
Language: English
Seller: Rarewaves USA, OSWEGO, IL, U.S.A.
Hardback. Condition: New. An essential guide for marketers and execs wishing to integrate their brands with modern games and esports In Get in the Game: How to Level Up Your Business with Gaming, Esports, and Emerging Technologies, decorated gaming and social media research and marketing executive Jonathan Stringfield delivers a roadmap to understanding and navigating marketing and business integrations into the gaming ecosystem: who plays games (and why), how modern games are created and oriented around the world of esports, and where brands can get involved with modern games. This book explains the breadth and depth of the gaming audience, describing the rapidly changing demographics of modern games and the various motivations gamers have for playing games. It also unpacks the history of gaming and how it has impacted the creative processes and output from the industry. Finally, it offers a practical guide for brands wishing to integrate themselves into new gaming environments, with an emphasis on maximizing success for marketers, developers, content creators, and fans. Get in the Game provides: A thorough introduction to why marketers and executives must pay closer attention to gaming, as well as existing roadblocks to understanding the gaming industryComprehensive explorations of the psychology and motivations of gaming, and implications towards messaging and brand safety.Practical discussions of gaming as a competitive platform or streaming viewing experience.In-depth examinations of gaming ad placements, deep marketing integrations between companies and games, and future directions for the industry and how it relates to the emergence of the metaverse.Perfect for marketing strategists, brand managers, and Chief Marketing Officers, Get in the Game will also earn a place in the libraries of executives seeking to connect with the misunderstood yet largest segment in consumer entertainment.
Published by John Wiley and Sons Inc, 2022
ISBN 10: 1119855365 ISBN 13: 9781119855361
Language: English
Seller: PBShop.store UK, Fairford, GLOS, United Kingdom
£ 18.12
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Add to basketHRD. Condition: New. New Book. Shipped from UK. Established seller since 2000.
Published by John Wiley and Sons Inc, US, 2022
ISBN 10: 1119855365 ISBN 13: 9781119855361
Language: English
Seller: Rarewaves.com USA, London, LONDO, United Kingdom
£ 24.22
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Add to basketHardback. Condition: New. An essential guide for marketers and execs wishing to integrate their brands with modern games and esports In Get in the Game: How to Level Up Your Business with Gaming, Esports, and Emerging Technologies, decorated gaming and social media research and marketing executive Jonathan Stringfield delivers a roadmap to understanding and navigating marketing and business integrations into the gaming ecosystem: who plays games (and why), how modern games are created and oriented around the world of esports, and where brands can get involved with modern games. This book explains the breadth and depth of the gaming audience, describing the rapidly changing demographics of modern games and the various motivations gamers have for playing games. It also unpacks the history of gaming and how it has impacted the creative processes and output from the industry. Finally, it offers a practical guide for brands wishing to integrate themselves into new gaming environments, with an emphasis on maximizing success for marketers, developers, content creators, and fans. Get in the Game provides: A thorough introduction to why marketers and executives must pay closer attention to gaming, as well as existing roadblocks to understanding the gaming industryComprehensive explorations of the psychology and motivations of gaming, and implications towards messaging and brand safety.Practical discussions of gaming as a competitive platform or streaming viewing experience.In-depth examinations of gaming ad placements, deep marketing integrations between companies and games, and future directions for the industry and how it relates to the emergence of the metaverse.Perfect for marketing strategists, brand managers, and Chief Marketing Officers, Get in the Game will also earn a place in the libraries of executives seeking to connect with the misunderstood yet largest segment in consumer entertainment.
Seller: Ria Christie Collections, Uxbridge, United Kingdom
£ 20.63
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Published by John Wiley & Sons Inc, 2022
ISBN 10: 1119855365 ISBN 13: 9781119855361
Language: English
Seller: THE SAINT BOOKSTORE, Southport, United Kingdom
£ 18.11
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Add to basketHardback. Condition: New. New copy - Usually dispatched within 4 working days.
Published by John Wiley & Sons Inc, 2022
ISBN 10: 1119855365 ISBN 13: 9781119855361
Language: English
Seller: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Ireland
First Edition
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Seller: GreatBookPricesUK, Woodford Green, United Kingdom
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Published by John Wiley & Sons Inc, 2022
ISBN 10: 1119855365 ISBN 13: 9781119855361
Language: English
Seller: Revaluation Books, Exeter, United Kingdom
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Add to basketHardcover. Condition: Brand New. 256 pages. 0.39x0.39x0.39 inches. In Stock.
Published by John Wiley and Sons
ISBN 10: 1119855365 ISBN 13: 9781119855361
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Published by John Wiley & Sons Inc, 2022
ISBN 10: 1119855365 ISBN 13: 9781119855361
Language: English
Seller: Kennys Bookstore, Olney, MD, U.S.A.
Condition: New. 2022. 1st Edition. Hardcover. . . . . . Books ship from the US and Ireland.
Published by John Wiley & Sons Inc, 2022
ISBN 10: 1119855365 ISBN 13: 9781119855361
Language: English
Seller: Revaluation Books, Exeter, United Kingdom
£ 25.92
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Add to basketHardcover. Condition: Brand New. 256 pages. 0.39x0.39x0.39 inches. In Stock.
Seller: Ubiquity Trade, Miami, FL, U.S.A.
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Published by John Wiley & Sons Inc, New York, 2022
ISBN 10: 1119855365 ISBN 13: 9781119855361
Language: English
Seller: CitiRetail, Stevenage, United Kingdom
£ 20.99
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Add to basketHardcover. Condition: new. Hardcover. An essential guide for marketers and execs wishing to integrate their brands with modern games and esports In Get in the Game: How to Level Up Your Business with Gaming, Esports, and Emerging Technologies, decorated gaming and social media research and marketing executive Jonathan Stringfield delivers a roadmap to understanding and navigating marketing and business integrations into the gaming ecosystem: who plays games (and why), how modern games are created and oriented around the world of esports, and where brands can get involved with modern games. This book explains the breadth and depth of the gaming audience, describing the rapidly changing demographics of modern games and the various motivations gamers have for playing games. It also unpacks the history of gaming and how it has impacted the creative processes and output from the industry. Finally, it offers a practical guide for brands wishing to integrate themselves into new gaming environments, with an emphasis on maximizing success for marketers, developers, content creators, and fans. Get in the Game provides: A thorough introduction to why marketers and executives must pay closer attention to gaming, as well as existing roadblocks to understanding the gaming industryComprehensive explorations of the psychology and motivations of gaming, and implications towards messaging and brand safety.Practical discussions of gaming as a competitive platform or streaming viewing experience.In-depth examinations of gaming ad placements, deep marketing integrations between companies and games, and future directions for the industry and how it relates to the emergence of the metaverse.Perfect for marketing strategists, brand managers, and Chief Marketing Officers, Get in the Game will also earn a place in the libraries of executives seeking to connect with the misunderstood yet largest segment in consumer entertainment. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Published by John Wiley and Sons Inc, US, 2022
ISBN 10: 1119855365 ISBN 13: 9781119855361
Language: English
Seller: Rarewaves USA United, OSWEGO, IL, U.S.A.
Hardback. Condition: New. An essential guide for marketers and execs wishing to integrate their brands with modern games and esports In Get in the Game: How to Level Up Your Business with Gaming, Esports, and Emerging Technologies, decorated gaming and social media research and marketing executive Jonathan Stringfield delivers a roadmap to understanding and navigating marketing and business integrations into the gaming ecosystem: who plays games (and why), how modern games are created and oriented around the world of esports, and where brands can get involved with modern games. This book explains the breadth and depth of the gaming audience, describing the rapidly changing demographics of modern games and the various motivations gamers have for playing games. It also unpacks the history of gaming and how it has impacted the creative processes and output from the industry. Finally, it offers a practical guide for brands wishing to integrate themselves into new gaming environments, with an emphasis on maximizing success for marketers, developers, content creators, and fans. Get in the Game provides: A thorough introduction to why marketers and executives must pay closer attention to gaming, as well as existing roadblocks to understanding the gaming industryComprehensive explorations of the psychology and motivations of gaming, and implications towards messaging and brand safety.Practical discussions of gaming as a competitive platform or streaming viewing experience.In-depth examinations of gaming ad placements, deep marketing integrations between companies and games, and future directions for the industry and how it relates to the emergence of the metaverse.Perfect for marketing strategists, brand managers, and Chief Marketing Officers, Get in the Game will also earn a place in the libraries of executives seeking to connect with the misunderstood yet largest segment in consumer entertainment.
Published by John Wiley & Sons Inc, New York, 2022
ISBN 10: 1119855365 ISBN 13: 9781119855361
Language: English
Seller: AussieBookSeller, Truganina, VIC, Australia
£ 35.31
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Add to basketHardcover. Condition: new. Hardcover. An essential guide for marketers and execs wishing to integrate their brands with modern games and esports In Get in the Game: How to Level Up Your Business with Gaming, Esports, and Emerging Technologies, decorated gaming and social media research and marketing executive Jonathan Stringfield delivers a roadmap to understanding and navigating marketing and business integrations into the gaming ecosystem: who plays games (and why), how modern games are created and oriented around the world of esports, and where brands can get involved with modern games. This book explains the breadth and depth of the gaming audience, describing the rapidly changing demographics of modern games and the various motivations gamers have for playing games. It also unpacks the history of gaming and how it has impacted the creative processes and output from the industry. Finally, it offers a practical guide for brands wishing to integrate themselves into new gaming environments, with an emphasis on maximizing success for marketers, developers, content creators, and fans. Get in the Game provides: A thorough introduction to why marketers and executives must pay closer attention to gaming, as well as existing roadblocks to understanding the gaming industryComprehensive explorations of the psychology and motivations of gaming, and implications towards messaging and brand safety.Practical discussions of gaming as a competitive platform or streaming viewing experience.In-depth examinations of gaming ad placements, deep marketing integrations between companies and games, and future directions for the industry and how it relates to the emergence of the metaverse.Perfect for marketing strategists, brand managers, and Chief Marketing Officers, Get in the Game will also earn a place in the libraries of executives seeking to connect with the misunderstood yet largest segment in consumer entertainment. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
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£ 28.81
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Add to basketBuch. Condition: Neu. Neuware - An essential guide for marketers and execs wishing to integrate their brands with modern games and esportsIn Get in the Game: How to Level Up Your Business with Gaming, Esports, and Emerging Technologies, decorated gaming and social media research and marketing executive Jonathan Stringfield delivers a roadmap to understanding and navigating marketing and business integrations into the gaming ecosystem: who plays games (and why), how modern games are created and oriented around the world of esports, and where brands can get involved with modern games.This book explains the breadth and depth of the gaming audience, describing the rapidly changing demographics of modern games and the various motivations gamers have for playing games. It also unpacks the history of gaming and how it has impacted the creative processes and output from the industry. Finally, it offers a practical guide for brands wishing to integrate themselves into new gaming environments, with an emphasis on maximizing success for marketers, developers, content creators, and fans.Get in the Game provides:\* A thorough introduction to why marketers and executives must pay closer attention to gaming, as well as existing roadblocks to understanding the gaming industry\* Comprehensive explorations of the psychology and motivations of gaming, and implications towards messaging and brand safety.\* Practical discussions of gaming as a competitive platform or streaming viewing experience.\* In-depth examinations of gaming ad placements, deep marketing integrations between companies and games, and future directions for the industry and how it relates to the emergence of the metaverse.Perfect for marketing strategists, brand managers, and Chief Marketing Officers, Get in the Game will also earn a place in the libraries of executives seeking to connect with the misunderstood yet largest segment in consumer entertainment.
Published by John Wiley and Sons Inc, US, 2022
ISBN 10: 1119855365 ISBN 13: 9781119855361
Language: English
Seller: Rarewaves.com UK, London, United Kingdom
£ 21.20
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Add to basketHardback. Condition: New. An essential guide for marketers and execs wishing to integrate their brands with modern games and esports In Get in the Game: How to Level Up Your Business with Gaming, Esports, and Emerging Technologies, decorated gaming and social media research and marketing executive Jonathan Stringfield delivers a roadmap to understanding and navigating marketing and business integrations into the gaming ecosystem: who plays games (and why), how modern games are created and oriented around the world of esports, and where brands can get involved with modern games. This book explains the breadth and depth of the gaming audience, describing the rapidly changing demographics of modern games and the various motivations gamers have for playing games. It also unpacks the history of gaming and how it has impacted the creative processes and output from the industry. Finally, it offers a practical guide for brands wishing to integrate themselves into new gaming environments, with an emphasis on maximizing success for marketers, developers, content creators, and fans. Get in the Game provides: A thorough introduction to why marketers and executives must pay closer attention to gaming, as well as existing roadblocks to understanding the gaming industryComprehensive explorations of the psychology and motivations of gaming, and implications towards messaging and brand safety.Practical discussions of gaming as a competitive platform or streaming viewing experience.In-depth examinations of gaming ad placements, deep marketing integrations between companies and games, and future directions for the industry and how it relates to the emergence of the metaverse.Perfect for marketing strategists, brand managers, and Chief Marketing Officers, Get in the Game will also earn a place in the libraries of executives seeking to connect with the misunderstood yet largest segment in consumer entertainment.
Published by John Wiley & Sons Inc, 2022
ISBN 10: 1119855365 ISBN 13: 9781119855361
Language: English
Seller: Buchpark, Trebbin, Germany
£ 14.11
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Add to basketCondition: Gut. Zustand: Gut | Sprache: Englisch | Produktart: Bücher.
Published by John Wiley & Sons, 2022
ISBN 10: 1119855365 ISBN 13: 9781119855361
Seller: moluna, Greven, Germany
£ 23.30
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Add to basketCondition: New. JONATHAN STRINGFIELD, PHD, is a research and marketing executive specializing in technology and gaming, having spent nearly twenty years at companies such as Facebook (Meta), Twitter, and Activision Blizzard. He is a regularly published contributor and spea.