Language: English
Published by Addison-Wesley Professional, 2016
ISBN 10: 0321883578 ISBN 13: 9780321883575
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Language: English
Published by Edition Michael Servert, Genf, 1991
ISBN 10: 2884110011 ISBN 13: 9782884110013
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Bro. Condition: Sehr gut erhalten. 252 (4) Seiten; Auflage 500.
Language: English
Published by Genf , Grand-Lancy : Ed. Servet, 1991
ISBN 10: 2884110011 ISBN 13: 9782884110013
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Condition: Gut. Umfang/Format: 252 Seiten , 21 cm Anmerkungen: Literaturverz. Seiten 233 - 247 Einbandart und Originalverkaufspreis: kartoniert : DM 36.00, sfr 32.00, S 250.00 Sachgebiet: Christliche Religion , 10 Philosophie , 14 Soziologie, Gesellschaft , 16 Politik , 51 Allgemeine und Vergleichende Sprach- und Literaturwissenschaft Macht-Wechsel Dieses Buch entwirft eine theologische Einführung in das Umdenken von Macht und Herrschaft. Es untersucht anhand von altem und neuem Sprachmaterial das herrschaftliche Gottesbild - seine Entstehung, seine Rhetorik und seinen Doppelsinn. Sprache wird durchsichtig und erweist sich als Medium herrschaftlicher Wirkungen. Die Beweglichkeit der Macht korrespondiert mit der Bewegtheit Gottes. Das Grosse bleibt gross nicht und klein nicht das Kleine. Das Wegdenken destruktiver und das Nachdenken über verantwortbare Macht und Herrschaft entwickelt sich dabei mehr und mehr zur Sehnsucht nach Geschwisterlichkeit. gutes Exemplar, ordentlich Gern können sie Ihr Buch per Rechnung bestellen. Hardcover.
Broschiert. Condition: Gut. 100 Seiten; Das Buch befindet sich in einem gut erhaltenen Zustand. Sprache: Deutsch Gewicht in Gramm: 180.
Language: English
Published by Edition Michael Servet, Genf, 1991
ISBN 10: 2884110011 ISBN 13: 9782884110013
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252 Seiten 15 x 21 cm - Originalkartoniert. Sehr gut erhaltenes Exemplar.
Language: German
Published by Edition Michael Servet, 2003
ISBN 10: 3952281107 ISBN 13: 9783952281109
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Published by Addison-Wesley Professional, 2016
ISBN 10: 0321883578 ISBN 13: 9780321883575
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Language: English
Published by Addison-Wesley Professional, 2016
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Published by Addison-Wesley Professional, 2016
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Published by Addison-Wesley Professional, 2016
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Published by Pearson Education (US), 2016
ISBN 10: 0321883578 ISBN 13: 9780321883575
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Published by Pearson Education (US), 2016
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Published by Addison-Wesley Professional, 2016
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Kartoniert / Broschiert. Condition: New. This book is a single-source reference, presenting the most significant AR work with scrupulous accuracy. For more than a decade, Dieter Schmalstieg has pioneered both AR theory and application, and now, in this book with Tobias H. Hoellerer, he addresses al.
Language: English
Published by Pearson Education (US), New Jersey, 2016
ISBN 10: 0321883578 ISBN 13: 9780321883575
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Paperback. Condition: new. Paperback. By overlaying computer-generated information on the real world, augmented reality (AR) amplifies human perception and cognition in remarkable ways. Working in this fast-growing field requires knowledge of multiple disciplines, including computer vision, computer graphics, and human-computer interaction. Augmented Reality: Principles and Practice integrates all this knowledge into a single-source reference, presenting todays most significant work with scrupulous accuracy. Pioneering researchers Dieter Schmalstieg and Tobias Hoellerer carefully balance principles and practice, illuminating AR from technical, methodological, and user perspectives. Coverage includes Displays: head-mounted, handheld, projective, auditory, and haptic Tracking/sensing, including physical principles, sensor fusion, and real-time computer vision Calibration/registration, ensuring repeatable, accurate, coherent behavior Seamless blending of real and virtual objects Visualisation to enhance intuitive understanding Interactionfrom situated browsing to full 3D interaction Modeling new geometric content Authoring AR presentations and databases Architecting AR systems with real-time, multimedia, and distributed elements Augmented Reality (AR) is one of today's fastest-growing areas of computer science and application development. AR overlays computer-generated information on views of the real world, amplifying human perception and cognition in remarkable new ways. (Ever see the virtual first down marker" in TV football games? That's AR -- and AR apps are rapidly coming to millions of smartphones, too.) Working in AR requires knowledge of recent advances in multiple fields, including computer vision, computer graphics, and HCI. Augmented Reality: Principles and Practice integrates all this knowledge into one, single-source reference, presenting the most significant AR work with scrupulous accuracy. For more than a decade, Dieter Schmalstieg has pioneered both AR theory and application, and now, in this book with Tobias H. Hollerer, he addresses all aspects of the field, illuminating AR from both technical and HCI perspectives. The authors review AR's technical foundations, including display and tracking technologies; show how AR emerges from the symbiosis of computer vision and computer graphics, introduce AR-specific visualization and 3D interaction techniques, and showcase applications from diverse industries. They conclude by introducing AR smartphone development, including a cutting-edge Qualcomm QCAR case study. This book will be an indispensable resource for everyone interested in AR, including software and apps developers, managers, students and instructors in the computing disciplines it requires, researchers, and hobbyists. For use in educational environments, the authors provide a companion website containing slides, code examples, and other source materials. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Condition: Sehr gut. Zustand: Sehr gut | Sprache: Englisch | Produktart: Bücher | This book contains the scientific papers presented at the SthEUROGRAPHICS Workshop on Virtual Environments '99, which st st was held in Vienna May 31 and June 1 . It was organized by the Institute of Computer Graphics of the Vienna University of Technology together with the Austrian Academy of Sciences and EUROGRAPHICS. The workshop brought together scientists from all over the world to present and discuss the latest scientific advances in the field of Virtual Environments. 31 papers where submitted for reviewing and 18 where selected to be presented at the workshop. Most of the top research institutions working in the area submitted papers and presented their latest results. These presentations were complemented by invited lectures from Stephen Feiner and Ron Azuma, two key researchers in the area of Augmented Reality. The book gives a good overview of the state of the art in Augmented Reality and Virtual Environment research. The special focus of the Workshop was Augmented Reality, reflecting a noticeable strong trend in the field of Virtual Environments. Augmented Reality tries to enrich real environments with virtual objects rather than replacing the real world with a virtual world. The main challenges include real time rendering, tracking, registration and occlusion of real and virtual objects, shading and lighting interaction, and interaction techniques in augmented environments. These problems are addressed by new research results documented in this book. Besides Augmented Reality, the papers collected here also address levels of detail, distributed environments, systems and applications, and interaction techniques.
Taschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book contains the scientific papers presented at the SthEUROGRAPHICS Workshop on Virtual Environments '99, which st st was held in Vienna May 31 and June 1 . It was organized by the Institute of Computer Graphics of the Vienna University of Technology together with the Austrian Academy of Sciences and EUROGRAPHICS. The workshop brought together scientists from all over the world to present and discuss the latest scientific advances in the field of Virtual Environments. 31 papers where submitted for reviewing and 18 where selected to be presented at the workshop. Most of the top research institutions working in the area submitted papers and presented their latest results. These presentations were complemented by invited lectures from Stephen Feiner and Ron Azuma, two key researchers in the area of Augmented Reality. The book gives a good overview of the state of the art in Augmented Reality and Virtual Environment research. The special focus of the Workshop was Augmented Reality, reflecting a noticeable strong trend in the field of Virtual Environments. Augmented Reality tries to enrich real environments with virtual objects rather than replacing the real world with a virtual world. The main challenges include real time rendering, tracking, registration and occlusion of real and virtual objects, shading and lighting interaction, and interaction techniques in augmented environments. These problems are addressed by new research results documented in this book. Besides Augmented Reality, the papers collected here also address levels of detail, distributed environments, systems and applications, and interaction techniques.
Language: English
Published by Addison-Wesley, Pearson International, 2016
ISBN 10: 0321883578 ISBN 13: 9780321883575
Seller: AHA-BUCH GmbH, Einbeck, Germany
Taschenbuch. Condition: Neu. Neuware - Today s Comprehensive and Authoritative Guide to Augmented RealityBy overlaying computer-generated information on the real world, augmented reality (AR) amplifies human perception and cognition in remarkable ways. Working in this fast-growing field requires knowledge of multiple disciplines, including computer vision, computer graphics, and human-computer interaction. Augmented Reality: Principles and Practice integrates all this knowledge into a single-source reference, presenting today s most significant work with scrupulous accuracy. Pioneering researchers Dieter Schmalstieg and Tobias Höllerer carefully balance principles and practice, illuminating AR from technical, methodological, and user perspectives.Coverage includesDisplays: head-mounted, handheld, projective, auditory, and hapticTracking/sensing, including physical principles, sensor fusion, and real-time computer visionCalibration/registration, ensuring repeatable, accurate, coherent behaviorSeamless blending of real and virtual objectsVisualization to enhance intuitive understandingInteraction from situated browsing to full 3D interactionModeling new geometric contentAuthoring AR presentations and databasesArchitecting AR systems with real-time, multimedia, and distributed elements This guide is indispensable for anyone interested in AR, including developers, engineers, students, instructors, researchers, and serious hobbyists.
Seller: preigu, Osnabrück, Germany
Taschenbuch. Condition: Neu. Augmented Reality | Principles and Practice | Dieter Schmalstieg (u. a.) | Taschenbuch | Gebunden | Englisch | 2016 | Pearson Education | EAN 9780321883575 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu.
Language: German
Published by Genf/Grand-Lancy: Ed. Servet, 1991
ISBN 10: 2884110011 ISBN 13: 9782884110013
8°. 252 S., engl. broschiert (gut erhalten).