Language: English
Published by John Benjamins Publishing Compan, 2022
ISBN 10: 9027210586 ISBN 13: 9789027210586
Seller: Books From California, Simi Valley, CA, U.S.A.
paperback. Condition: Fine. Sealed in plastic.
Language: English
Published by John Benjamins Publishing Co, 2022
ISBN 10: 9027210586 ISBN 13: 9789027210586
Seller: Revaluation Books, Exeter, United Kingdom
Paperback. Condition: Brand New. 196 pages. 9.25x6.25x0.50 inches. In Stock.
Seller: ThriftBooks-Dallas, Dallas, TX, U.S.A.
Paperback. Condition: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.
Language: English
Published by John Benjamins Publishing Compan, 2022
ISBN 10: 9027210578 ISBN 13: 9789027210579
Seller: Books From California, Simi Valley, CA, U.S.A.
hardcover. Condition: Fine.
paperback. Condition: New. In shrink wrap. Looks like an interesting title!
Language: English
Published by John Benjamins Pub Co, 2022
ISBN 10: 9027210578 ISBN 13: 9789027210579
Seller: Revaluation Books, Exeter, United Kingdom
Hardcover. Condition: Brand New. 196 pages. 9.50x6.25x0.50 inches. In Stock.
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Seller: Ria Christie Collections, Uxbridge, United Kingdom
£ 86.64
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Condition: New.
Condition: As New. Unread book in perfect condition.
Condition: New. 2019. 1st ed. 2019. hardcover. . . . . .
Condition: New. 1st ed. 2019 edition NO-PA16APR2015-KAP.
Hardcover. Condition: Brand New. 311 pages. 8.25x6.00x1.00 inches. In Stock.
Condition: New. 2019. 1st ed. 2019. hardcover. . . . . . Books ship from the US and Ireland.
Language: English
Published by Springer International Publishing, Springer International Publishing, 2019
ISBN 10: 3030047288 ISBN 13: 9783030047283
Seller: AHA-BUCH GmbH, Einbeck, Germany
Buch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book offers a comprehensive examination of the theory, research, and practice of the use of digital games in second and foreign language teaching and learning (L2TL). It explores how to harness the enthusiasm, engagement, and motivation that digital gaming can inspire by adopting a gameful L2TL approach that encompasses game-enhanced, game-informed, and game-based practice. The first part of the book situates gameful L2TL in the global practices of informal learnful L2 gaming and in the theories of play and games which are then applied throughout the discussion of gameful L2TL practice that follows. This includes analysis of practices of digital game-enhanced L2TL design (the use of vernacular, commercial games), game-informed L2TL design (gamification and the general application of gameful principles to L2 pedagogy), and game-based L2TL design (the creation of digital games purposed for L2 learning). Designed as a guide for researchers and teachers, the book also offers fresh insights for scholars of applied linguistics, second language acquisition, L2 pedagogy, computer-assisted language learning (CALL), game studies, and game design that will open pathways to future developments in the field.
Condition: Hervorragend. Zustand: Hervorragend | Seiten: 332 | Sprache: Englisch | Produktart: Bücher | This book offers a comprehensive examination of the theory, research, and practice of the use of digital games in second and foreign language teaching and learning (L2TL). It explores how to harness the enthusiasm, engagement, and motivation that digital gaming can inspire by adopting a gameful L2TL approach that encompasses game-enhanced, game-informed, and game-based practice. The first part of the book situates gameful L2TL in the global practices of informal learnful L2 gaming and in the theories of play and games which are then applied throughout the discussion of gameful L2TL practice that follows. This includes analysis of practices of digital game-enhanced L2TL design (the use of vernacular, commercial games), game-informed L2TL design (gamification and the general application of gameful principles to L2 pedagogy), and game-based L2TL design (the creation of digital games purposed for L2 learning). Designed as a guide for researchers and teachers, the book also offers fresh insights for scholars of applied linguistics, second language acquisition, L2 pedagogy, computer-assisted language learning (CALL), game studies, and game design that will open pathways to future developments in the field.
Hardcover. Condition: New. New. book.
Hardcover. Condition: gut. 2019. Gameful Second and Foreign Language Teaching and Learning In deutscher Sprache. pages.
Condition: new. Questo è un articolo print on demand.
Language: English
Published by Springer International Publishing Jan 2019, 2019
ISBN 10: 3030047288 ISBN 13: 9783030047283
Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germany
Buch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book offers a comprehensive examination of the theory, research, and practice of the use of digital games in second and foreign language teaching and learning (L2TL). It explores how to harness the enthusiasm, engagement, and motivation that digital gaming can inspire by adopting a gameful L2TL approach that encompasses game-enhanced, game-informed, and game-based practice. The first part of the book situates gameful L2TL in the global practices of informal learnful L2 gaming and in the theories of play and games which are then applied throughout the discussion of gameful L2TL practice that follows. This includes analysis of practices of digital game-enhanced L2TL design (the use of vernacular, commercial games), game-informed L2TL design (gamification and the general application of gameful principles to L2 pedagogy), and game-based L2TL design (the creation of digital games purposed for L2 learning). Designed as a guide for researchers and teachers, the book also offers fresh insights for scholars of applied linguistics, second language acquisition, L2 pedagogy, computer-assisted language learning (CALL), game studies, and game design that will open pathways to future developments in the field. 332 pp. Englisch.
Language: English
Published by Springer International Publishing, 2019
ISBN 10: 3030047288 ISBN 13: 9783030047283
Seller: moluna, Greven, Germany
Gebunden. Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Demonstrates how research into autonomous, informal learning in voluntary, self-directed contexts can inform gameful learning in formal onesCombines theory, research, and practice, to provide a framework for exploring the prac.
Condition: New. Print on Demand.
Condition: New. PRINT ON DEMAND.
Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germany
Buch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This book offers a comprehensive examination of the theory, research, and practice of the use of digital games in second and foreign language teaching and learning (L2TL). It explores how to harness the enthusiasm, engagement, and motivation that digital gaming can inspire by adopting a gameful L2TL approach that encompasses game-enhanced, game-informed, and game-based practice. The first part of the book situates gameful L2TL in the global practices of informal learnful L2 gaming and in the theories of play and games which are then applied throughout the discussion of gameful L2TL practice that follows. This includes analysis of practices of digital game-enhanced L2TL design (the use of vernacular, commercial games), game-informed L2TL design (gamification and the general application of gameful principles to L2 pedagogy), and game-based L2TL design (the creation of digital games purposed for L2 learning). Designed as a guide for researchers and teachers, the book also offers fresh insights for scholars of applied linguistics, second language acquisition, L2 pedagogy, computer-assisted language learning (CALL), game studies, and game design that will open pathways to future developments in the field.Springer-Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 332 pp. Englisch.