Justin Dagna (3 results)
- Softcover
Seller: Noble Knight Games, Fitchburg, WI, U.S.A.Noble Knight Games
Contact seller5-star sellerCondition: Used - Very good
£ 3.82
£ 4.41 shippingShips within U.S.A.Quantity: 1 available
Softcover. Condition: Very Good. Technicraft Design Pax Draconis Campaign #1 - The Lost Colony (VG+) Manufacturer: Technicraft Design Product Line: Pax Draconis Type: Softcover Code: TCD1010 Copyright Date: 2003 Author: Justin Dagna Page Count: 64 Please review the condition and any condition notes for the exact condition of thi…s item. All pictures are stock photos. The condition of the item you will receive is VG+. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description: The Lost Colony campaign book takes characters on adventures through a newly-discovered world, facing pirates, traitors, primitive tribesmen and native beasts as they uncover the mystery. What's the mystery? We don't want to give too much away, but Loran II has a small research facility where the personnel work at researching the native life and geology, preparing the way for eventual colonization from the rest of the galaxy. They haven't reported any native treebers (one of the races in Pax Draconis), but after five years have suddenly discovered a dying one. The campaign can be run in three to five gaming sessions, depending on the way groups like to play. Sessions have been designed for maximum flexibility so that players cannot completely derail the campaign, even if they're very clever or unpredictable. They'll see a mix of combat challenges, negotiation, intrigue and problem-solving. Most importantly, players don't have to engage in any one of these four. The campaign can be enjoyed by peaceful detectives as easily as by gun-toting louts. The book also contains useful resources for any Pax Draconis group, including lots of low-tech resources like spears, arrows, traditional medicine and the Hunter/Gatherer Career Area (with lots of new skills). The Natural Career Area provides careers for modern-day characters who work outdoors, like hunters and game wardens. They also get some new equipment, like dart guns.
- Softcover
Seller: Noble Knight Games, Fitchburg, WI, U.S.A.Noble Knight Games
Contact seller5-star sellerCondition: Used - Fine
£ 22.92
£ 4.41 shippingShips within U.S.A.Quantity: 1 available
Softcover. Condition: Fine. Technicraft Design Pax Draconis Fera Vita - Supplement #1 - Wildlife (EX) Manufacturer: Technicraft Design Product Line: Pax Draconis Type: Softcover Code: TCD1020 Copyright Date: 2005 Author: Justin Dagna Page Count: 152 Please review the condition and any condition notes for the exact condition of t…his item. All pictures are stock photos. The condition of the item you will receive is EX. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description: Fera Vita (Pax Draconis Supplement #1: Wildlife) will provide a rich framework to allow GMs to incorporate alien species and environments in their campaigns. Major Topic Areas: Chapter 1: Species Design A list of traits and adaptations allows designers to completely customize their creatures. By attaching point values, the system can be used for players to design custom PC species. Chapter 2: Wildlife Rules! Poisons and exhaustion both get in-depth development and rules. Underwater environments also receive extensive treatment, with new equipment and rules for handling aquatic variables like buoyancy and currents. Chapter 3: Draconia Chapter 4: Elongi and Terongi Chapter 5: Evien Chapter 6: Il'Dras Chapter 7: Kubex Chapter 8: Sasella Each of these systems gets special attention here. Many native species are discussed for each planet, with planetary maps, cultural notes expanded histories and an overview of key conflicts that may interest players.
Published by Technicraft Design, 1999
- Softcover
Seller: Noble Knight Games, Fitchburg, WI, U.S.A.Noble Knight Games
Contact seller5-star sellerCondition: Used - Very good
£ 22.92
£ 4.41 shippingShips within U.S.A.Quantity: 1 available
Add to basketSoftcover. Condition: Very Good. Technicraft Design Pax Draconis Pax Draconis (Premier Edition) (VG+) Manufacturer: Technicraft Design Product Line: Pax Draconis Type: Softcover Code: TCD1001 Copyright Date: 2003 Author: Justin Dagna Page Count: 300 Please review the condition and any condition notes for the exact condition of t…his item. All pictures are stock photos. The condition of the item you will receive is VG+. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description: The Pax Draconis RPG, Premier Edition is the final release of the game, incorporating many changes from the pre-release edition, which sold out in late 2002. What are the differences? New artwork! Nearly all of the original artwork has been replaced with high quality original pieces. Improved Referencing. Starting characters now have their starting equipment weights listed to reduce look-up. The index has been expanded even further. Revised Computer Rules. The new rules reduce book-keeping, simplify statistics and streamline the use of computers both in and out of combat. Revised Vehicle Damage: New rules for vehicle damage makes vehicle sheets easier to prepare, and reduced book-keeping for repairing damage. More Revised Rules: Rules throughout the book have been streamlined or revised to reflect player feedback. Major Topic Areas: Chapter 1: Background This section introduces the setting background, introduces the major sentient species and major philosophical influences. Chapter 2: Characters Character creation covers ten attributes, nine Career Areas and 72 total specialties, each with starting skills and equipment. Players can create custom races and flesh out their characters or take advantage of the system to speed through creation. Chapter 3: Players Players get a quick introduction to the core mechanic for skill tests, a definition of skills and a look at their role during play. Chapter 4: The Gamemaster Gamemasters need all the assistance they can get. Here, pre-defined skill tests provide extra detail for common situations. Advice on designing and running scenarios covers the basics for new GMs, with tips even old hands can use. Chapter 5: Equipment What's science fiction without equipment? Vehicles, guns, armor, computers, tools and much more is available here â" everything players will need to play. Chapter 6: Combat Pax Draconis features a quick and detailed combat system with room for tactical thinking and flexible combat rounds. Attack tests, movement guides, damage rules, special weapons like explosives and recovery all get treatment. Chapter 7: Vehicles Everyone wants stunt flying and combat, and they'll find it here. But sensors and other systems receive extensive treatment for those who want to use ships in peace. Chapter 8: Computers If people think dogfights when they think vehicles, hacking always comes to mind with computers and information warriors won't be disappointed by a realistic non-virtual system that's still easy for non-technical players to pick up. And for those who'll use computers to do research, vehicle operation, surveillance and more, the chapter focuses on computer support roles, not hacking. Chapter 9: The Savants Savants are symbiotes, combining with a being from hyperspace that grants them seemingly magic or psychic abilities. Their abilities are described in detail, as well as savants' roles in history. Chapter 10: The Galaxy 34 sectors and more than 200 planets await those who demand a rich galaxy to explore. There's plenty of room for the GM to add custom planets, but most find plot ideas jumping out from one interesting planet after another.

