Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: New. Graef, Matheus; Eidenschink, Luke (illustrator).
Seller: BookOutlet, St. Catharines, ON, Canada
Hardcover. Condition: New. Graef, Matheus; Eidenschink, Luke (illustrator). Hardcover. Publisher overstock, may contain remainder mark on edge.
Condition: New. Graef, Matheus; Eidenschink, Luke (illustrator). Brand New! Not Overstocks or Low Quality Book Club Editions! Direct From the Publisher! We're not a giant, faceless warehouse organization! We're a small town bookstore that loves books and loves it's customers! Buy from Lakeside Books!
Seller: Magers and Quinn Booksellers, Minneapolis, MN, U.S.A.
hardcover. Condition: Very Good. Graef, Matheus; Eidenschink, Luke (illustrator). May have light to moderate shelf wear and/or a remainder mark. Complete. Clean pages.
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: As New. Graef, Matheus; Eidenschink, Luke (illustrator). Unread book in perfect condition.
Language: English
Published by MacMillan Publishers, 2024
ISBN 10: 1956403981 ISBN 13: 9781956403985
Seller: INDOO, Avenel, NJ, U.S.A.
Condition: As New. Graef, Matheus; Eidenschink, Luke (illustrator). Unread copy in mint condition.
Language: English
Published by MacMillan Publishers, 2024
ISBN 10: 1956403981 ISBN 13: 9781956403985
Seller: INDOO, Avenel, NJ, U.S.A.
Condition: New. Graef, Matheus; Eidenschink, Luke (illustrator). Brand New.
Condition: New. Graef, Matheus; Eidenschink, Luke (illustrator).
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Hardcover. Condition: new. Graef, Matheus; Eidenschink, Luke (illustrator). Hardcover. The Game Master's Book of Instant Towns and Villages provides GMs with all of the inspiration they need to conjure up unique, vivid urban environments at a moment's notice, or when trying to come up with ideas for new places to be explored.This game-saving collection brings together nearly 170 fully-realized places organized by environment and divided up into villages, towns, cities and capitals, so that when players are trudging through a dangerous swamp, unrelenting desert or stormy coastline and need to find shelter, they can stumble upon a fully realized settlement, elven enclave or dwarven mining camp, without requiring any development in advance on the part of the game master.At its core, this book works a bit like the bestselling Game Master's Book of Non-Player Characters, but instead of providing information about the people one might meet, Instant Towns and Cities provides sketches of urban centers which can act as on-demand solutions to unexpected needs (ex. the characters need to find a physician right away and head for the nearest town, which until now, the GM had not developed) or as concepts that inspire entire adventure story arcs, depending on the party's (or the GM's) wants or needs.Each location is packed with interesting people to meet, locations to explore and story hooks to investigate (or avoid!). It's a problem-solving tool unlike any other, certain to take the pressure off game masters who find themselves in need of a creative solution for urban areas at any time in any location. This unique collection provides game masters with the tools and inspiration they need to create fully realised towns and cities at a moment's notice! Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Seller: Rarewaves.com USA, London, LONDO, United Kingdom
Hardback. Condition: New. Graef, Matheus; Eidenschink, Luke (illustrator). The Game Master's Book of Instant Towns and Villages provides GMs with all of the inspiration they need to conjure up unique, vivid urban environments at a moment's notice, or when trying to come up with ideas for new places to be explored.This game-saving collection brings together nearly 170 fully-realized places organized by environment and divided up into villages, towns, cities and capitals, so that when players are trudging through a dangerous swamp, unrelenting desert or stormy coastline and need to find shelter, they can stumble upon a fully realised settlement, elven enclave or dwarven mining camp, without requiring any development in advance on the part of the game master.At its core, this book works a bit like the bestselling Game Master's Book of Non-Player Characters, but instead of providing information about the people one might meet, Instant Towns and Cities provides sketches of urban centers which can act as on-demand solutions to unexpected needs (ex. the characters need to find a physician right away and head for the nearest town, which until now, the GM had not developed) or as concepts that inspire entire adventure story arcs, depending on the party's (or the GM's) wants or needs.Each location is packed with interesting people to meet, locations to explore and story hooks to investigate (or avoid!). It's a problem-solving tool unlike any other, certain to take the pressure off game masters who find themselves in need of a creative solution for urban areas at any time in any location.
Seller: Rarewaves USA, OSWEGO, IL, U.S.A.
Hardback. Condition: New. Graef, Matheus; Eidenschink, Luke (illustrator). The Game Master's Book of Instant Towns and Villages provides GMs with all of the inspiration they need to conjure up unique, vivid urban environments at a moment's notice, or when trying to come up with ideas for new places to be explored.This game-saving collection brings together nearly 170 fully-realized places organized by environment and divided up into villages, towns, cities and capitals, so that when players are trudging through a dangerous swamp, unrelenting desert or stormy coastline and need to find shelter, they can stumble upon a fully realised settlement, elven enclave or dwarven mining camp, without requiring any development in advance on the part of the game master.At its core, this book works a bit like the bestselling Game Master's Book of Non-Player Characters, but instead of providing information about the people one might meet, Instant Towns and Cities provides sketches of urban centers which can act as on-demand solutions to unexpected needs (ex. the characters need to find a physician right away and head for the nearest town, which until now, the GM had not developed) or as concepts that inspire entire adventure story arcs, depending on the party's (or the GM's) wants or needs.Each location is packed with interesting people to meet, locations to explore and story hooks to investigate (or avoid!). It's a problem-solving tool unlike any other, certain to take the pressure off game masters who find themselves in need of a creative solution for urban areas at any time in any location.
Seller: New Story Community Books, Marshall, MI, U.S.A.
Hardcover. Condition: Like New. Graef, Matheus; Eidenschink, Luke (illustrator).
Seller: PBShop.store US, Wood Dale, IL, U.S.A.
HRD. Condition: New. Graef, Matheus; Eidenschink, Luke (illustrator). New Book. Shipped from UK. Established seller since 2000.
Seller: PBShop.store UK, Fairford, GLOS, United Kingdom
HRD. Condition: New. Graef, Matheus; Eidenschink, Luke (illustrator). New Book. Shipped from UK. Established seller since 2000.
Seller: Books Puddle, New York, NY, U.S.A.
Condition: New. Graef, Matheus; Eidenschink, Luke (illustrator).
Seller: Speedyhen LLC, Hialeah, FL, U.S.A.
Condition: NEW. Graef, Matheus; Eidenschink, Luke (illustrator).
Seller: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Ireland
First Edition
Condition: New. Graef, Matheus; Eidenschink, Luke (illustrator). 2024. 1st Edition. hardcover. . . . . .
Hardcover. Graef, Matheus; Eidenschink, Luke (illustrator). A new copy. The Game Master's Book of Instant Towns and Villages provides GMs with all of the inspiration they need to conjure up unique, vivid urban environments at a moment's notice, or when trying to come up with ideas for new places to be explored. This game-saving collection brings together nearly 170 fully-realized places organized by environment and divided up into villages, towns, cities and capitals, so that when players are trudging through a dangerous swamp, unrelenting desert or stormy coastline and need to find shelter, they can stumble upon a fully realized settlement, elven enclave or dwarven mining camp, without requiring any development in advance on the part of the game master. At its core, this book works a bit like the bestselling Game Master's Book of Non-Player Characters, but instead of providing information about the people one might meet, Instant Towns and Cities provides sketches of urban centers which can act as on-demand solutions to unexpected needs (ex. the characters need to find a physician right away and head for the nearest town, which until now, the GM had not developed) or as concepts that inspire entire adventure story arcs, depending on the party's (or the GM's) wants or needs. Each location is packed with interesting people to meet, locations to explore and story hooks to investigate (or avoid!). It's a problem-solving tool unlike any other, certain to take the pressure off game masters who find themselves in need of a creative solution for urban areas at any time in any location.
Seller: Majestic Books, Hounslow, United Kingdom
Condition: New. Graef, Matheus; Eidenschink, Luke (illustrator).
Condition: New. Graef, Matheus; Eidenschink, Luke (illustrator). In.
hardcover. Condition: New. Graef, Matheus; Eidenschink, Luke (illustrator).
Condition: New. Graef, Matheus; Eidenschink, Luke (illustrator). 2024. 1st Edition. hardcover. . . . . . Books ship from the US and Ireland.
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: New. Graef, Matheus; Eidenschink, Luke (illustrator).
hardcover. Condition: New. Graef, Matheus; Eidenschink, Luke (illustrator).
Seller: Russell Books, Victoria, BC, Canada
First Edition
hardcover. Condition: Very Good. Graef, Matheus; Eidenschink, Luke (illustrator). 1st Edition. In our warehouse.
Seller: Russell Books, Victoria, BC, Canada
First Edition
hardcover. Condition: Very Good. Graef, Matheus; Eidenschink, Luke (illustrator). 1st Edition.
Seller: Russell Books, Victoria, BC, Canada
First Edition
hardcover. Condition: New. Graef, Matheus; Eidenschink, Luke (illustrator). 1st Edition. Special order direct from the distributor.
Seller: Brook Bookstore On Demand, Napoli, NA, Italy
Condition: new. Graef, Matheus; Eidenschink, Luke (illustrator).
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: As New. Graef, Matheus; Eidenschink, Luke (illustrator). Unread book in perfect condition.
Condition: very_good. Graef, Matheus; Eidenschink, Luke; Kalle, Jasmine; Seaman, Chris; Kovacs, Doug; Kusuma, Bima (illustrator). Box is damaged. Books are Brand New unused.